Thomas changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs (do !support for help). | *** PSA: https://kerbalspaceprogram.com/api/index.html | <Red5> Guy was asked for a log file, he gave this link: http://pastebin.com/wfVarZPf
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<blowfish> evening
<blowfish> apparently Mono is getting rid of their own compiler and going with Roslyn now
<blowfish> not that it'll ever affect Unity which is still on Mono 2
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<Sarbian> Thomas: do you any idea why the planet name autoloc strings have a ^N ? "#autoLOC_910021 = Pol^N"
<Thomas> No
<Sarbian> :( stupid code
<Thomas> But it seems to work without them
<Thomas> The ^N seems to get added to vessel names too
<Sarbian> Something related to the loc or TMP I guess...
<Sarbian> JPLRepo: any idea ?
<JPLRepo> it is gender
<Sarbian> ^N is neutral ?
<JPLRepo> for lingoona language plugin
<JPLRepo> yes
<Sarbian> Thanks, I ll see how I ll deal with that then
<JPLRepo> sorry
<JPLRepo> click the switch to grammar processor button
<JPLRepo> or this link
<Sarbian> Not everything is your fault ;)
<JPLRepo> then click show help
<JPLRepo> the cb.bodyname does not have the lingoona tags.
<JPLRepo> and there is a method to remove the tags as well.
<JPLRepo> let me find it.
<JPLRepo> LingoonaGrammarExtensions.LocalizeRemoveGender
<JPLRepo> static method. will remove the gender tags from passed in string and return it
<JPLRepo> Sarbian: Thomas: ^
<Thomas> Cool, thanks
<Sarbian> Great, thx
<Sarbian> So Thomas, did you find an other good git UI or are you still using gitKraken ?
<Thomas> Still gitkraken
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<taniwha> gitkraken? does it tear your commits apart when you least expect it?
<Sarbian> Unfortunately you are not far from the mark.
<Sarbian> But it s a greate client ;)
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<soundnfury> can anyone advise me on how best to parse/consume JSON in a mod?
<soundnfury> (if, for instance, I were to use a third-party library, what bundling shenanigans would be required?)
* soundnfury does not much experience with .NET
<Thomas> I think unity has a built in json library
<soundnfury> Thomas: *digs around* UnityEngine.Serialization.MiniJSON?
<soundnfury> Thomas: ah ty, will give that a try
<egg|zzz|egg> !wpn Thomas
* Qboid gives Thomas a XML commutative sphere-like shell
<egg|zzz|egg> !wpn Sarbian
* Qboid gives Sarbian a Jeans symbol
<Thomas> XML D:
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<soundnfury> !wpn egg|zzz|egg
* Qboid gives egg|zzz|egg an invertible nova
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<soundnfury> Thomas: well fsck, apparently JsonUtility doesn't support Dictionaries :(
<soundnfury> (which basically makes it _completely and utterly useless_...)
<Thomas> Hmm
<Thomas> And The namespace SimpleJSON, which is included in the Unity dll, is marked as internal...
<Thomas> I suggest JsonFX :P
* soundnfury tries MiniJSON
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<lamont> where is the API to ask if a vessel is connected to KSC or not?
<lamont> i found IsCommCapable hanging off of ModuleCommand so could find the first one of those in the vessel and use it
<lamont> but i can’t find any other code doing that so i’m suspcious that there’s a better way
<lamont> oh that’s just “capable” probably not “connected”
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<soundnfury> Managed to get MiniJSON to work. Though it did remind me of several of the reasons why I hate C#.
<soundnfury> (server is in Python, client is in C#, I can't help but compare the two ends of the pipe.)
<soundnfury> TIL: System.UriBuilder.Scheme supported values include "gopher" :S
<soundnfury> .NET: partying like it's 1999.
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<taniwha> yay, EL builds