Thomas changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs (do !support for help). | *** PSA: https://kerbalspaceprogram.com/api/index.html | <Red5> Guy was asked for a log file, he gave this link: http://pastebin.com/wfVarZPf
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<xShadowx> how to figure out if a kerbal collides with exhaust particles......
<xShadowx> or atleast collides withwhere exhaust is shooting out
<xShadowx> ooo engines heat up parts they point at, so that may have a clue :D
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<Sigma88> what would happen if I try to do .GetPixels on a Texture2D but the texture is null?
<Sigma88> would that give me an empty array? or a nullref exception?
<Sigma88> !c Texture2D.GetPixels(null)
<Qboid> (1,2): error CS0103: The name `Texture2D' does not exist in the current context
<Sigma88> hmmm
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<CobaltWolf> o/
<xShadowx> o.O
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<Sigma88> xShadowx: you make plugins that affect vessels right?
<xShadowx> as do many people
<xShadowx> Sigma88: why?
<Sigma88> I had an idea for a mod
<Sigma88> But I have no idea how feasible it could be
<xShadowx> no vessels do not need to fart nyan cats
<Sigma88> Basically, I'd like to override the suntracking motion of solar panels
<Sigma88> And allow to manually rotate them
<xShadowx> uh would prolly be better to redo the partmodules for solars, and adjust there
<xShadowx> but why o.o
<Sigma88> I lost the backlog :/
<xShadowx> most irc clients save logs
<xShadowx> (to files)
<xShadowx> anyways its very doable
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<Sigma88> Cool
<Sigma88> If I will need some help do you mind if I ping you?
<xShadowx> ModuleDeployableSolarPanel for solars, but its baseclass ModuleDeployablePart handles most of the tracking - what do you want it to track? or just pause tracking?
<xShadowx> Sigma88: you can ping me, wether i answer is a diff matter :P
<riocrokite> interested in why do you need that too :)
<Sigma88> Manually turning the solar panels?
<Sigma88> Thomas is adding multiple lightsources to kopernicus
<xShadowx> oh so you want to choose which sun it tracks
<Sigma88> There's a discussion on Kopernicus/Kopernicus#166
<Qboid> [#166] title: Wrong solar panel output | This refer to a stock + MFI + Kopernicus + GPP installation.... | https://github.com/Kopernicus/Kopernicus/issues/166
<Sigma88> No, it automatically tracks the best sun
<Sigma88> But it might be possible that the best single star is not the best solution
<Sigma88> Suppose there are 3 stars, the brightest on one side and the other 2 on the opposite side of the craft
<Sigma88> The brightest would give you the best result alone
<xShadowx> so you're making stars outside the current system be light sources for solar?
<xShadowx> thatd be hella tiny light
<Sigma88> Never played GN huh?
<xShadowx> whats GN :P
<Sigma88> !g galactic neighborhood
<Qboid> Sigma88: http://www.symmetrymagazine.org/article/our-galactic-neighborhood [Our galactic neighborhood | symmetry magazine] (212000 results found, took 0.66s)
<Sigma88> !g galactic neighborhood ksp
<Qboid> Sigma88: http://forum.kerbalspaceprogram.com/index.php?/topic/116058-wip121-galactic-neighborhood/ [[WIP][1.2.1] Galactic Neighborhood - Add-on Development - Kerbal ...] (275 results found, took 0.57s)
<Sigma88> The second link :)
<xShadowx> ModueleDeployablePart > public CelestialBody trackingBody > change it to whatever you want tracked
<Sigma88> That's not the point
<xShadowx> so you can make your own partmodule, calc what output would be for A B C sources, pick which you want, set it
<Sigma88> I haven't done the math, but I think if two stars are at a certain angle, pointing between them could give a better result than pointing directly at one
<xShadowx> uhh ya no clue there :P
<Sigma88> Can't it be done with some kind of slider?
<Sigma88> Like those for tweakscale?
<Sigma88> Just click and set the rotation angle
<Sigma88> Untill you are satisfied with it
<xShadowx> you could disable the auto tracking, and have a slider just hard set the rotation of the pivot transform ya, say 0-360 degrees slider
<riocrokite> or just adjust which stars it should track (on off) so the panel would find average position between them
<xShadowx> im not convinced pointing between would gain more though :P i aint that good at math
<riocrokite> it would :P
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<xShadowx> isTracking set to false, then it doesnt look like itd move and you can manually set panelRotationTransform.position ? i think is right one
<xShadowx> so slider > do math > apply to tranform > profit
<Sigma88> Cool
<xShadowx> diclaimer: all theory from lookin at ILSpy so :P
<xShadowx> er .rotation not position, derp :P
<xShadowx> for some math samles of how to, ModuleDeployablePart.CalculateTracking()
<xShadowx> you can even clamp the movement rate so it looks purty
<Sigma88> ty
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