Thomas changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs (do !support for help). | *** PSA: https://kerbalspaceprogram.com/api/index.html | <Red5> Guy was asked for a log file, he gave this link: http://pastebin.com/wfVarZPf
<Virindi> xshadowx: why would kerbals burn if their suits were intact, surely suits are made of fireproof material
* Virindi thinks xshadowx just wants terrible things to happen to kerbals and doesn't care about if it is realistic
* xShadowx thinks Virindi doesn't know what happened to apollo 1
<xShadowx> now you could make an argument that tech was developed to make bad situations less likely / near-impossible, so i could have tech influence / block <whatever effect>
<xShadowx> flame proof suits is possible for example
<taniwha> Virindi: I think you're right. I suspect xShadowx is highly sadistic (towards kerbals, at least)
<xShadowx> taniwha: i dont have a wife to beat, so i gotta do it to kerbals
<xShadowx> KIDDING
<xShadowx> i just find ksp too easy, im a hardcore realism type
<xShadowx> everything i do is something that can happen, and more/better planning can counter it
<taniwha> xShadowx: if you find KSP too easy, you're not doing enough
<xShadowx> hense adding things :D
<taniwha> mining and contruction operations on a time budget
<xShadowx> i never really done anything on time budgets o.O aside from LS/fuel running short
<taniwha> you should try it sometime :)
<Virindi> of course I know what happened to apollo 1. you are talking about kerbals walking around outside, not in a pure oxygen environment.
<Virindi> after apollo 1 they added a lot more fire protection to the suits as well
<Virindi> in other words, once fire became a primary concern engineering was applied that mitigated it
<Virindi> s/concern/concern,
<Qboid> Virindi meant to say: in other words, once fire became a primary concern, engineering was applied that mitigated it
<Virindi> space suits are made of the same stuff as firefighter suits (among other things)
<Virindi> they simply won't catch fire just because they are near a source of heat. by design.
<Virindi> my issue is that all of your proposed mechanics seem to be based on kerbals having inferior engineering or capabilities :P
<taniwha> Bac9 did a very good explanation on why that is false
<taniwha> excellent engineering, but near complete disregard for safety
<taniwha> or at least for unnecessary safety
<Virindi> meh I don't like that theory :P
<Virindi> I want my kerbals to build things safely.
<Virindi> anyway, obviously it is possible to get burned even if you are protected from contact with flame and your suit does not catch fire
<Virindi> "kerbals didn't bother to engineer what to humans would be basic safety systems so your kerbal dies" doesn't sound fun to me
<Virindi> anyway if that is the case why is there a launch escape system part :D
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<Virindi> it would be cool though if the tech tree incorporated such improvements.......meaning I still got them free in sandbox :P
<Virindi> taniwha: the purpose of the LES part is to rescue a crew from a mission that has already failed, sounds pretty unnecessary to me
<taniwha> never used it
<taniwha> I suspect some kerbal thought it looked cool
<taniwha> or maybe it made for a good amusement ride
<Virindi> it is a kinda pointless addition without a failure mod unless you are a noob
<taniwha> and how many noobs would use one?
<taniwha> (LES)
<Virindi> or would have been useful back in the day when there were more spontaneous "you didn't add enough struts" explosions but that day was before the day of the LES
<Virindi> yeah noobs wouldn't, from a gameplay perspective it seems aesthetic
<blowfish> the stock LES doesn't do a very good job. Doesn't have enough power to get the pod that far away from the rocket.
<Virindi> you can always add more sepratrons to the top?
<Virindi> or is it no surface attach
<blowfish> I guess? Haven't tried
<Virindi> it has worked okay the few times I have used it
<taniwha> maybe blowfish is one of those TWR>4 on the pad types
<blowfish> only for aborts
<Virindi> maybe his abort leaves the heavy heat shield on the pod
<Virindi> rather than detaching at the heat shield
<xShadowx> Virindi: plenty of people blow up when staging boosters
<Virindi> NOOB :P
<xShadowx> never said i did :P
<xShadowx> but entering modded land, RO has plenty of people using LES but ya with failures from testflight
<xShadowx> its all about keeping yer kerbals alive :)
<taniwha> btw, joysticks work much better when they're plugged in :P
<Virindi> but kerbals don't care about the crew! only the mission!
<xShadowx> taniwha: what gave you that idea?:P
<taniwha> the inability to stage using my joystick
<xShadowx> :)
<xShadowx> Virindi: as for the tech, yes nasa fixed stuff, AFTER it happened ;p
<xShadowx> plenty of flammable stuff pre apollo 1
<Virindi> so if I play in sandbox my kerbals should have all the benefit of lessons learned right.
<xShadowx> hense the comment tech could lower risk of stuff
<xShadowx> tech based hardware yes, experience lessons no
<Virindi> the two are interrelated
<xShadowx> testflight part data i dont think is max when in sandbox for example (note said i think)
<Virindi> that should be an option when you start the game
<xShadowx> plenty of people are unconcerned with sandbox :D so no idea if he changed it yet
<Virindi> people are unconcerned with sandbox, what is this crazy talk
<xShadowx> the startup game options menu just came with 1.2, mods need to update to it
<Virindi> sandbox is the one true kerbal
<xShadowx> dont think TF did yet
<xShadowx> and TF has a cheat menu thingy to max tech
<taniwha> man, I hate the city lights textures
<taniwha> people might think they're ok from space, but they look like utter rubbish up close
<xShadowx> so need higher res?
<Virindi> "from space" seems to be the whole point of those
<Virindi> higher res wouldn't matter
<taniwha> xShadowx: no, needs to be NOT TEXTURES :P
<Virindi> it would be obvious that it is just a texture drawn on top of the ground
<Virindi> that screenshot looks glitchy
<taniwha> no, some nong plastered a "city" on the runway island
<Virindi> I wish someone would put more work into scatterer and eve
<xShadowx> whats it RSVE or w/e RO uses looks great
<taniwha> at least the lights no longer get put on Mun and Minmus
* taniwha nukes the city lights directory
<taniwha> again :/
<taniwha> (problem with ckan)
<xShadowx> maybe edit the mod, so no effect below an altitude thatd look ugly?
<blowfish> I live how Youtube eventually just gives up on showing an ad if you have HTML5 auto play disable3d
<blowfish> -3
<taniwha> youtube has ad?
<taniwha> s
<xShadowx> news to me
<xShadowx> i think hes makin that up
<blowfish> you got me
<Virindi> taniwha: ckan, why do you use ckan
<taniwha> decided to check it out
<Virindi> wait what, ads? youtube doesn't have ads
<taniwha> can't say I /like/ it
<Virindi> I often hear about these "ad" things but I have yet to see one, I think it is a myth
<Virindi> like bigfoot
<Virindi> taniwha: I tried using ckan but as soon as I decided to manually edit what was in the mods directory it broke it
<blowfish> adblock probably blocks them pretty easily
<Virindi> ublock*
<Virindi> :)
<Virindi> adblock is so 2 years ago
<blowfish> I haven't bothered with anything like that though because there are websites I visit that only exist because of ad revenue
<Virindi> like?
<Virindi> I don't believe that.
<Virindi> just because ads are their CURRENT source of money doesn't mean that they wouldn't exist without them
<Virindi> unless you mean like facebook :P
<blowfish> facebook I barely visit. It's the small sites that really depend on them
<taniwha> and facebook ceasing to exist would be a good thing
<Virindi> you might be surprised though at the high quality of content that is put out by hobbyists. heck most of the good stuff on youtube is like that, the ad revenue is just a little extra bonus
<blowfish> also I freeload most of my news, and journalists aren't exactly free
<Virindi> people try to credit ads for the vibrancy of the internet but I think that is utter bs
<taniwha> Virindi: vibrant colors, /maybe/
<Virindi> dunno, do ads have vibrant colors? :P
<taniwha> dunno, really, haven't seen one for a long time
<taniwha> (except on tv, and then, yes, often)
<taniwha> well Japanese ads
<taniwha> (and I don't watch tv by choice)
<Virindi> okay to be fair yes I know what an ad looks like, my brother refuses to run adblocking and anytime I see a page displayed on one of his devices I can barely even read the article text because of all the flashy in your face attention grabbing stuff on the page
<taniwha> if anything, ads are killing the internet
<blowfish> there are reasonable amounts of ads on some sites
<blowfish> then there are ads that have so much javascript they make the page unusable
<blowfish> wikia, for example
<taniwha> too keep ad funding, sites must bow to advertisers wishes
<Virindi> the low attention span of the average person, and willingness to click on any clickbait crap, is killing the internet :D
<taniwha> which kills freedom of expression
<Virindi> but that's fine, we don't have to visit THAT internet
<Virindi> unfortunately all news is gone clickbait now though, so it would be more fair to say it killed news
<taniwha> it killed news 40 years ago
<taniwha> (though then it was paper and tv)
<Virindi> what, like "CNN killed news"?
<blowfish> I actually get most of my news as text, as weird as that sounds in this century
<Virindi> why would that be weird
<taniwha> but yeah, definitely ads killed internet news
* taniwha remembers when /. was worth reading
<taniwha> vaguely. the memories are getting fuzzy
<taniwha> (and probably rose-colored)
<blowfish> most of the major newspapers seem to have not completely ad-saturated websites
<Virindi> haha slashdot
<Virindi> you didn't join the exodus?
<taniwha> Virindi: since somewhere between 2000 and 2005, yeah, I agree
<taniwha> I haven't really paid attention to it since 2011 or so
<Virindi> I thought everyone nonstupid went to soylentnews during the "beta" thing
<taniwha> which beta thing? :P
<Virindi> or just quit the site
<taniwha> (I remember several)
<Virindi> when they rearranged the look of the site to be "web 2.0"
<taniwha> anyway, my uid is 487 :P
<taniwha> I guess for me, it was morbid fascination
<Virindi> good job grandpa :P
<taniwha> only reason it's that high is timezones
<taniwha> I was reading /. before there were uids
<Virindi> meh I never visited the site until like 2006
<taniwha> 2006 was after the worst of the downfall
<Virindi> unfortunately soylentnews now is all made up of 3 trumpers constantly trolling everyone else into some stupid argument
<Virindi> I bet that is a pretty good copy of slashdot.
<taniwha> not far off it
<taniwha> got any hot grits on a naked petrified Natalie Portman?
<taniwha> (hmm, though she'd be getting on a bit now)
<taniwha> hmm, you know you're feeling lazy when you use a 12-passenger rocket to launch 4 passengers into space
<taniwha> had one lying around
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<xShadowx> blowfish: adblock or such things come with ability to allow all the stuff from a site, so places you find worthy can allow the ads to show
<xShadowx> though not sure if they get $ just for showin ad, or only if clicked :P
<xShadowx> and i thought most website ads switched over to google advertising? as it controls what it shows you based on its knowledge of you :|
<Virindi> google is less context based if you clear cookies on site close and don't just run google in every tab via js reference
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<xShadowx> !c float.MaxValue
<Qboid> 3.402823E+38
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<xShadowx> is there an event that fires after a game is selected to load / persistent file is read, but before trying to load spacecenter?
<xShadowx> have a Type to add/remove from a stock list based on selected game settings :|
<Virindi> still no response on persistentrotation :P
<acc> Virindi: what's with PR?
<Virindi> multiple bugs
<Virindi> see here for the results of my investigation: https://github.com/MarkusA380/PersistentRotation/pull/20
<Qboid> [#20] title: Fix #19 and other issues. | Fixes:... | https://github.com/MarkusA380/PersistentRotation/issues/20
<acc> ah, ok. thanks
<acc> interesting
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<Sigma88> 0/
<Sarbian> \o
<Sarbian> Cute
<Sarbian> I really have to work on CBK integration of JPL code to add new buildings...
<Sarbian> err, replace buildings
<Sigma88> did you notice the pyramid? :D
<Sarbian> I did not
<Sigma88> I added to SD the ability of moving groups of PQSCity
<Sigma88> I originally needed it to reposition the buildings when changing the radius of the planet
<Sigma88> but it can be used to move stock easter eggs around as well
<Sigma88> I don't know if this could be usefull for RSS
<Sarbian> That will make things easier :)
<Sigma88> and the science defs renamer as well
<Sarbian> I m working on MJ FlightRecorder. Trying ot improve the UI a bit and adding a CSV export
<Sigma88> cool
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<Sigma88> Sarbian: is there a standalone version of MM ?
<Sigma88> one that I can run without KSP to generate a mm cache
<Sarbian> No, I though about it but it uses too munch KSP code to do it easily
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<xShadowx> Sigma88: messing qwith adding buildings?:)
<Sigma88> moving
<Sigma88> not adding
<Sigma88> xShadowx ^
<xShadowx> most i did in that direction is using kerbal konstructs ;x
<xShadowx> added spotlights to launchpad :D
<Sigma88> I'm moving all buildings, regardless if they are created by kk or other mods
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<Sarbian> So if you ever want to add a graph with automatic label range spacing let me give you an advice : don't
<Sarbian> but I am nearly there https://db.tt/TYRsheoKfY
<xShadowx> how well does ksp (or i guess unity?) handle static fields in monobehavior objects? in this case i have a vesselmodule, wanted to add a static field, everything going to play nice?
<Sarbian> yes
<xShadowx> :)
<Sarbian> it won't be serialized but I doubt you care
<xShadowx> nah heh
<Sigma88> any idea what this error could be? https://thepasteb.in/p/LghNKxllML6IZ
<Sigma88> I'm trying to print text to a txt file
<Sarbian> the file is already open by something else
<Sigma88> -.-
<Sigma88> ty
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<Sigma88> Sarbian: no, I restarted KSP and the file wasn't open
<Sigma88> still get the same error
<Sarbian> You don't have it open in a text editor ? If not I have no idea
<Sigma88> no
<Sigma88> I closed everything
<Sigma88> this is the whole code
<Sigma88> in case you can see something bad
<Sarbian> Good, we did not elect the far right one....
<Sarbian> Does KSPUtil.ApplicationRootPath include a / at its end ? You may need to add one
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<Sigma88> the files are generated
<Sigma88> it's just that it stops halfway through
<Sigma88> ok, added some checks and it seems to work now
<Sigma88> !c "a\tb"
<Qboid> ab
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<xShadowx> taniwha: whats a good way to setup the view in blender, so i can print out a 2d shape i made + its grid?
<xShadowx> basicly i used a curve to draw out a shape and i need to print it to scale :|
<xShadowx> nvm sent a screenshot to photoshop and adjusted :D
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<taniwha> that's one way
<taniwha> another way is to bake textures
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