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<
wubwaetios >
wat up bois
11:09
<
riocrokite >
good, you?
11:23
<
wubwaetios >
im doing quite ok too
11:23
<
wubwaetios >
getting fired on good terms june 7
11:23
<
wubwaetios >
starting a cybersecurity program june 20
11:23
<
wubwaetios >
exciting things
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13:15
* VITAS
goes outside to laugh his ass off
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<
riocrokite >
why unity handles vessel position in radians rather than lat/longitude units?
19:01
<
Sigma88 >
I'd say because long-lat is not consistent at different positions on the planets
19:02
<
Sigma88 >
which means if you move 1 unit at the equator is more than 1 unit closer to the pole
19:02
<
riocrokite >
aren't radians'
19:02
<
riocrokite >
isn't the same story with radians?
19:03
<
riocrokite >
hmmm maybe not
19:03
<
riocrokite >
cheers
19:03
<
riocrokite >
need to think about it
19:03
<
Sigma88 >
I have no idea
19:03
<
Sigma88 >
it depends what the radians are in reference of
19:04
<
riocrokite >
somehow resource nodes are written in radians
19:04
<
riocrokite >
as integers
19:04
<
Sigma88 >
positions of buildings is defined in xyz space
19:04
<
riocrokite >
vectors with integers inside so there is a node (0,0), node (0,1), node (1,1) node (2,1) etc so just a couple of nodes and not much else
19:05
<
Sigma88 >
no idea :|
19:05
<
riocrokite >
yah thx anyway
19:20
<
lamont >
probably because all the trig functions in rotation matricies and quaternions take radians, so if its in any other units you wind up converting forwards and backwards constantly
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19:36
<
rsparkyc >
why is this field showing up in the editor?
19:36
<
rsparkyc >
[KSPField(isPersistant = true, guiName = "Current EMR", guiActive = true, guiActiveEditor = false, guiUnits = ":1"),
19:36
<
rsparkyc >
UI_FloatEdit(incrementSmall = 0.1f, incrementLarge = 1.0f, incrementSlide = 0.01f, sigFigs = 2, unit = ":1")]
19:36
<
rsparkyc >
public float currentEMR;
19:36
<
rsparkyc >
does guiActive take precedence over guiActiveEditor?
20:03
<
JPLRepo >
guiActive is related to flight scene. guiActiveEditor is related to editor scenes.
20:03
<
JPLRepo >
they are not connected.
20:07
<
JPLRepo >
rsparkyc: ^
20:07
<
xShadowx >
rsparkyc: thats also default settings, code elsewhere can set true/false
20:07
<
rsparkyc >
that's what I thought, so in theory, the above code should only show up in the flight scene (assuming nothing else is messing with it), right?
20:08
<
rsparkyc >
ok, time to find out what's setting guiActiveEditor to true then...
20:14
<
rsparkyc >
i had to set the scene on the UI_FloatEdit to UI_Scene.Flight
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