Thomas changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs (do !support for help). | *** PSA: https://kerbalspaceprogram.com/api/index.html | <Red5> Guy was asked for a log file, he gave this link: http://pastebin.com/wfVarZPf
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<xShadowx> that time when you move a couple methods to their own new class, and solution wont compile because every subproject in it errors due to not finding that method and you look to see 23746395 (ok exagerated but >3k) errors
<xShadowx> upside now i know how many places called that method :D
<Papa_Joe> Well, you have to break a few eggs to make an omlette
<xShadowx> Papa_Joe: accually i saw a guy poke a needle in and suck the guts out, effectively not breaking the egg when making said omlette :P
<Papa_Joe> I've seen that too... :)
<Papa_Joe> but it would have been difficult to make an omlette that way :)
<Papa_Joe> Not impossible of course.
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<egg|zzz|egg> xShadowx: you called?
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<SigmaUK> 0/
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<xShadowx> so i just had a thought
<xShadowx> all the projects people make and throw up on github (lets say ksp mods)
<xShadowx> people click build, then upload all of the project including debug folder etc to github
<xShadowx> and when you build a project it copies all the reference DLLs to there
<xShadowx> so in effect, most ksp mods distribute Assembly-CSharp.dll etc from ksp they use
<xShadowx> isnt that a nono?;3
<Papa_Joe> XShadowx, you made me look. I have all that excluded in my gitignore. I was worried for a moment...
<Thomas> Yeah, sane people use gitignore
<Thomas> And not-so-sane people complain about git being complicated and silly and use dropbox :P
<Papa_Joe> Git does have a learning curve, and I"m by no means a git bash expert, but it is good
<Papa_Joe> In a multi-developer environment, gitignore really becomes important.
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