UmbralRaptop changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Fano. We currently target 1.3.1, 1.4.x, 1.5.1, and 1.6.1. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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Butcher. — @Kobymaru I have persistent rotation and Principia. Are you telling me its going to break?
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Mike. — the soi boundary issue should be there regardless of PR being installed or not i think, so it should be fine to use it
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Butcher. — I've not noticed anything so far, but I'm still tooling around in leo.
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Sir Mortimer. — Just out of curiosity, does anyone know if there is a time when the stock system becomes unstable?
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Standecco. — with retrograde bop, I'm assuming?
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Sir Mortimer. — Yes
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Standecco. — not that I know of, but others might have more knowledge on the matter
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Damien. — @Kobymaru @Butcher @neph PR and principia work fine together, but the universe rotates around the body you're orbiting to do the axial tilt and doesn't rotate you to suit.
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Damien. —
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Damien. — It's fine if you have attitude control
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Kobymaru. — I definitely had problems with PR. Sometimes when I switched back to a ship that I left with little to no rotation, it would rotate insanely fast
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DRVeyl. — @egg Ref from 1 May: "once you're in the space centre scene, Principia has seen the game_epoch setting and it's all over" when discussing with @Pap about changing the starting date/time.
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DRVeyl. —
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DRVeyl. — Can you clarify? Do I need to beat the PrincipiaPluginAdapter constructor (where you create a new FlightPlanner), OnAwake (where you initialize unmodified_orbits_ and add all your handlers for TimingManager), or OnLoad (where you deserialize everything) ?
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egg. — @Damien @Butcher et al. At the moment we don't interact with rotation much (there's the rotating the universe around the ship thing but stock does that too, albeit more subtly). We plan to; at which point we will do persistent rotation ourselves (and correctly, PR is very confused about how rigid body dynamics work)
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DRVeyl. — (Tho messing about during the GameScenes.MAINMENU might be a far simpler workaround.)
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egg. — @DRVeyl the FlightPlanner is completely irrelevant, so is TimingManager
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egg. — > (Tho messing about during the GameScenes.MAINMENU might be a far simpler workaround.)
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egg. — Well yes, because again, once the plugin has been created there is no going back
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egg. — so there is no place for you to do that elsewhere
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egg. — (assuming you're talking about where to put an UI to configure that here; if you don't need UI it's a trivial MM patch anyway)
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DRVeyl. — Thanks. Makes sense. Was looking for where any code would need to live if it has to operate differently on a per-savegame basis. I had only looked at the top level of your plugin and wasn't sure when all the initialization happened.
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DRVeyl. — Thanks. Makes sense. Was looking for where any code would need to live if it has to operate differently on a per-savegame basis. I had only looked at the top level of your plugin and wasn't sure when all the initialization happened. (Ans: ResetPlugin() called by OnLoad() ) (edited)
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egg. — only the first OnLoad though
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DRVeyl. — Right.
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egg. — subsequent OnLoad see the thing that's serialized and forever etched in marble in the savefile
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[Principia] pleroy pushed 8 commits to master [+0/-0/±7] https://git.io/fjwEj
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[Principia] pleroy bf42898 - Add the Fs polynomials and some support for Bs and Ds.
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[Principia] pleroy 6bfe62c - Merge branch 'master' into EllipticBsDs
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[Principia] pleroy c127152 - Something that works but doesn't deduce.
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[Principia] ... and 5 more commits.
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DocRockwell. — @Kobymaru When running Principia, I used Mandatory RCS instead of Persistent Rotation, it has a settings menu that lets you turn it on/off, which is necessary when things bug out like that.
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Lord Lima Bean. — @DocRockwell mandatory RCS?
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DocRockwell. — That's the name of the mod, it's on ckan
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Butcher. — Isn't that just reduced reaction wheels?