UmbralRaptop changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Fermat. We currently target 1.5.1, 1.6.1, and 1.7.2. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<_whitenotifier-5dfc> [Principia] pleroy commented on issue #2277: Remove the "Create Plan" button in the flight plan window - https://git.io/fj5H1
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<_whitenotifier-5dfc> [Principia] 050644zf starred Principia - https://git.io/fj57Y
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<discord-> S​ir Mortimer. — there really should be some way to read basic manœuvre data from principia in kOS, so that they can be automated.
<discord-> S​ir Mortimer. — point to wherever the heck that blue navball marker is, burn when and how long principia tells you to, done.
<discord-> S​ir Mortimer. — @egg pleroy doesn't use the œ
<discord-> S​ir Mortimer. — i'm shocked
<discord-> e​gg. — D:
<discord-> e​gg. — @Sir Mortimer we were discussing his comment this morning and we found some problems with his proposal so he's probably going to comment again, feel free to ignore that in the meantime
<discord-> e​gg. — @Sir Mortimer re. the API, we approved a design by @Butcher so my understanding is that it might happen
<_whitenotifier-5dfc> [Principia] SirMortimer commented on issue #2277: Remove the "Create Plan" button in the flight plan window - https://git.io/fj5bN
<discord-> S​ir Mortimer. — oh. i just replied to that comment
<discord-> S​ir Mortimer. — probably with the same problem that you discussed 😃
<discord-> e​gg. — @Sir Mortimer there's another problem, which is that having a flan plan means that one is shown
<discord-> e​gg. — flight plan even
<discord-> e​gg. — flan plight
<discord-> e​gg. — and having a small irrelevant blue line hanging somewhere because you can't get rid of the flight plan seems silly
<discord-> e​gg. — so "I no longer care about flight planning" should probably be a state that exists
<discord-> e​gg. — clearly opening the flight plan window should get you out of that state and create a flight plan though
<discord-> S​ir Mortimer. — maybe a button in the flight plan window that essentially says "delete plan and close window"
<discord-> S​ir Mortimer. — and as soon as you open the window again, you get a new plan?
<discord-> S​ir Mortimer. — but... do you want to keep an empty plan (with no nodes) when the window is closed? I'd rather not
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<_whitenotifier-5dfc> [Principia] pleroy commented on issue #2277: Remove the "Create Plan" button in the flight plan window - https://git.io/fjdeL
<_whitenotifier-5dfc> [Principia] pleroy edited a comment on issue #2277: Remove the "Create Plan" button in the flight plan window - https://git.io/fj5H1
<_whitenotifier-5dfc> [Principia] eggrobin labeled pull request #2283: Get rid of last_point_only - https://git.io/fj5XU
<_whitenotifier-5dfc> [Principia] pleroy closed issue #2276: Get rid of the last_point_only parameter to Flow - https://git.io/fj7yR
<_whitenotifier-5dfc> [Principia] pleroy pushed 2 commits to master [+0/-0/±32] https://git.io/fjdeZ
<_whitenotifier-5dfc> [Principia] pleroy 017e8b7 - Remove the parameter.
<_whitenotifier-5dfc> [Principia] pleroy bfbe5f1 - Merge pull request #2283 from pleroy/2276 Get rid of last_point_only
<_whitenotifier-5dfc> [Principia] pleroy closed pull request #2283: Get rid of last_point_only - https://git.io/fj5XU
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<discord-> S​ir Mortimer. — wow what a difference
<discord-> S​ir Mortimer. — I'll never play with asteroids again 😃
<_whitenotifier-5dfc> [Principia] eggrobin opened pull request #2284: Test orbit analysis on real orbits - https://git.io/fjdvl
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<discord-> S​ir Mortimer. — I think I accidentally ended up near a Lagrange point there
<discord-> S​ir Mortimer. — gah moho is a nightmare.
<discord-> S​ir Mortimer. — impossible to get to
<discord-> S​ir Mortimer. — and now the fucking probe crashed into the planet
<discord-> r​auko. — How do you disable asteroids? Is it a setting for that in the settings window? (Not on my computer atm)
<discord-> l​pg. — >>>
<discord-> l​pg. — Timewarping with vessels is smooth at timewarp 100 000× (the maximum warp supported by the stock KSP) but janky at timewarp 1 000 000× (permitted by some mods). This can be alleviated by reducing the number of vessels in the game. In particular, asteroids being vessels as far as the game is concerned, removing them is a good idea if you are not interested in them (if you're using RealSolarSyste
<discord-> l​pg. — > Timewarping with vessels is smooth at timewarp 100 000× (the maximum warp supported by the stock KSP) but janky at timewarp 1 000 000× (permitted by some mods). This can be alleviated by reducing the number of vessels in the game. In particular, asteroids being vessels as far as the game is concerned, removing them is a good idea if you are not interested in them (if you're using RealSolarSys
<discord-> r​auko. — Great! Thankou @lpg
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<discord-> S​ir Mortimer. — be warned. doing that might krakenize some of your vessels.
<discord-> S​umguy. — B-but muh 13-Psyche
<UmbralRaptor> Your install is bugged. That should be 13 Egeria or 16 Psyche