UmbralRaptop changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is 🐎. We currently target 1.5.1, 1.6.1, and 1.7.x. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
<_whitenotifier-5dfc> [Principia] LSaldyt starred Principia - https://git.io/fjFFm
<discord-> G​regrox. — is mascon pronounced "mason" or "mask-on"
<UmbralRaptop> Massachusetts Conservative
<discord-> G​regrox. — oh *NO*
<discord-> e​gg. — [maskɔ̃]
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<_whitenotifier-5dfc> [Principia] edallagnol starred Principia - https://git.io/fjFAq
<_whitenotifier-5dfc> [Principia] algoRhythm99 starred Principia - https://git.io/fjFA6
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<_whitenotifier-5dfc> [Principia] MayeulC starred Principia - https://git.io/fjbJ4
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<discord-> e​gg. — [pʁɛ̃sipja] indeed
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<discord-> 王​小谦同学. — https://www.youtube.com/watch?v=vK2gcrxupUw&t=
<kmath> YouTube - The most complicated orbit in history:The ISEE-3 mission in KSP | RO+Principia
<discord-> 王​小谦同学. — Here is the new update of Reach+mine+a few other person
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<discord-> S​pace Dwarf. — incredible
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<discord-> e​gg. — wow
<discord-> e​gg. — @王小谦同学 how did you add 1P/Halley and 21P/Giacobini-Zinner?
<discord-> 王​小谦同学. — In fact, we used a very old way
<discord-> 王​小谦同学. — We used astroids
<discord-> 王​小谦同学. — Actually 21P
<discord-> e​gg. — so vessels from the game's point of view, like the stock asteroids? or did you MM patch in an initial state
<discord-> 王​小谦同学. — is astroid
<discord-> 王​小谦同学. — @Reach
<discord-> e​gg. — they look like celestials in map view
<discord-> 王​小谦同学. — I have to ask him, I am not the person did this part
<discord-> 王​小谦同学. — yes there is some kind of texture replacement
<discord-> R​each. — add the initial state
<discord-> e​gg. — you have reference frames centred on both of those comets (Giacobini-Zinner-Centred Inertial, Halley-Centred Inertial) so they seem to be celestials, not asteroids in the KSP sense (which behave like vessels); so my guess is they were added with Kopernicus and had an initial state added as documented
<discord-> e​gg. — > @Reach add the initial state
<discord-> e​gg. — and it seems my guess is correct
<discord-> e​gg. — from HORIZONS I presume?
<discord-> S​tandecco. — I'm honestly amazed. The amount of work and patience that must've gone into this is incredible! The final starship touch was also amazing, and worth a video of its own by ksp standards. Congratulations!
<discord-> R​each. — yes
<discord-> R​each. — thanks, in fact about a year ago we have started this mission😂
<discord-> e​gg. — oh, I even see Oumuamua in the celestials list :D
<discord-> e​gg. — I guess I should spell that 'Oumuamua, that ' is a letter
<discord-> e​gg. — I guess I should spell that ʻOumuamua, that ʻ is a letter (edited)
<discord-> R​each. — yes, there are a possible mission to make a ʻOumuamua flyby
<discord-> R​each. — oh, how to change the video in youtube
<discord-> R​each. — there are some mistakes in subtitles
<discord-> R​each. — thanks
<discord-> R​each. — looks like it can't be replaced
<discord-> e​gg. — yeah, but you can add cards as additional annotations
<discord-> e​gg. — also you can add subtitles to a video (in multiple languages)
<discord-> R​each. — 王小谦say it should be Pe Alt
<discord-> e​gg. — "Height" is understandable, the date format is the weirdest part of that text for me (month/day/year is the US date order, in Europe we use day/month/year)
<discord-> R​each. — the date format for chinese is year-month-day
<discord-> D​amien. — @Reach I've noticed you don't have history showing. why is that?
<discord-> D​amien. — great video btw
<discord-> R​each. — just forget it😂
<discord-> 王​小谦同学. — Yes
<discord-> 王​小谦同学. — @Damien because the vid will be too long lol
<discord-> D​amien. — I meant the green history line
<discord-> D​amien. — so we can see where you've been
<discord-> e​gg. — @Reach keeping the Chinese year-month-day might be the best choice, it's pretty unambiguous and is an international standard (ISO 8601)
<discord-> 王​小谦同学. — Oh
<discord-> S​tandecco. — @Damien new pic from the ksp 2 trailer?
<discord-> R​each. — maybe I should reupload it
<discord-> D​amien. — @Standecco ?
<discord-> D​amien. — oh my pfp
<discord-> D​amien. — yeah
<discord-> 王​小谦同学. — The orbit is way too long and with that green line, it would be very annoying and blocking other things sometimes
<discord-> S​tandecco. — @Damien hyped?
<discord-> D​amien. — 10,000%
<discord-> D​amien. — although that little voice is telling me it'll be a shitshow because take2
<discord-> D​amien. — but I'm optimistic
<discord-> S​tandecco. — same
<discord-> S​tandecco. — I fear not enough work was put into core problems
<discord-> S​tandecco. — but we'll see
<discord-> e​gg. — @王小谦同学 yeah, we should really make the history length setting "hide" and not "forget", so that you can shorten it and then lengthen it depending on what you want to see
<discord-> 王​小谦同学. — Yeah
<discord-> R​each. — here is the
<discord-> e​gg. — We even have an issue for that apparently https://github.com/mockingbirdnest/Principia/issues/2164
<discord-> R​each. — here is the full version
<discord-> e​gg. — Are you uploading it to bilibili as well?
<discord-> R​each. — yes
<discord-> R​each. — it will be a little late
<discord-> A​notherFireFox. — The most complicated orbit in history:The ISEE-3 mission in KSP | ...
<discord-> A​notherFireFox. — https://youtu.be/vK2gcrxupUw
<kmath> YouTube - The most complicated orbit in history:The ISEE-3 mission in KSP | RO+Principia
<discord-> e​gg. — @AnotherFireFox yes, that's what the scrollback is about :D
<discord-> A​notherFireFox. — Oh wow
<discord-> R​each. — I‘m reuploading it
<UmbralRaptor> 🔥🦊 ️➕️➕❓
<discord-> R​each. — https://youtu.be/l3PCCJZzVvg
<kmath> YouTube - The most complicated orbit in history:The ISEE-3 mission in KSP | RO+Principia
<discord-> S​pace Dwarf. — What was the reupload for?
<discord-> R​each. — correct some mistakes in subtitles
<discord-> A​cer_Saccharum. — It would really be nice for starship to go and collect historically valuable satellites before they're lost
<discord-> R​each. — ISEE-3 will return to earth in 2029-2031, maybe it's a chance
<discord-> n​eph. — This is incredible!
<discord-> A​cer_Saccharum. — Prospero and Explorer 1 are still up there too I think
<discord-> n​eph. — Seriously, this is probably the best single KSP video I've ever seen
<discord-> R​each. — In fact I think there are too many orbit lines in this video, and they make this video not as good as my other videos
<discord-> R​each. — But it is the most difficult one
<discord-> S​umguy. — Which mod adds axial tilt?
<discord-> S​umguy. — I forget
<discord-> A​cer_Saccharum. — Principia actually adds it
<discord-> A​cer_Saccharum. — The other mod, TiltEm, is terribly broken
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<discord-> e​gg. — It says so right in the thread title :-) https://forum.kerbalspaceprogram.com/index.php?/topic/162200--
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<discord-> A​cer_Saccharum. — admittedly it took me a little while to realize that principia adds axial tilt, since the ecliptic is still tilted in the tracking station/map view when focusing earth
<discord-> A​cer_Saccharum. — I think it would be nice to have a checkbox in the main principia window that tilts the camera to make the ecliptic level
<discord-> e​gg. — I'd like to make the camera horizontal be the reference plane of the plotting frame
<discord-> e​gg. — I'll need to figure out how to do that
<discord-> A​cer_Saccharum. — so the sun-earth barycenter reference frames would do just that then i presume?
<discord-> A​cer_Saccharum. — you might end up needing to rotate the entire universe in the map view rather than the camera
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<discord-> A​cer_Saccharum. — so the sun-earth line and barycenter reference frames would do just that then i presume? (edited)
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<discord-> e​gg. — we already do that
<discord-> e​gg. — we would need to rotate the camera to compensate for rotating the universe
<discord-> e​gg. — we have to rotate the universe because of the terrain system
<discord-> A​cer_Saccharum. — well I meant rotating only the scaled space model in the map view, but I see your point
<discord-> A​cer_Saccharum. — assuming you can rotate the scaled space without rotating the full size/real space
<discord-> e​gg. — not sure adding more insane inconsistent reference frames would help
<discord-> e​gg. — the camera seems like the right layer to fix a presentation issue
<discord-> A​cer_Saccharum. — very true
<discord-> A​cer_Saccharum. — but twisting the camera is probably strange anyway, even though it's probably the right way to do it
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<egg> hm how do you define mean solar time for a retrograde planet
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