UmbralRaptop changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is 🐎. We currently target 1.5.1, 1.6.1, and 1.7.x. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
<_whitenotifier-5dfc> [Principia] eggrobin synchronize pull request #2293: Add error matchers - https://git.io/fjFEN
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<_whitenotifier-5dfc> [Principia] Failure. Build finished. - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/3823/
<_whitenotifier-5dfc> [Principia] eggrobin synchronize pull request #2293: Add error matchers - https://git.io/fjFEN
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<_whitenotifier-5dfc> [Principia] eggrobin synchronize pull request #2293: Add error matchers - https://git.io/fjFEN
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<_whitenotifier-5dfc> [Principia] Pending. Building… - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/3825/
<_whitenotifier-5dfc> [Principia] Success. Build finished. - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/3825/
<discord-> S​ir Mortimer. — @egg Got is a modder who had been around before my time and reappeared out of nowhere. He's good, and in contrast to myself, knows what he's doing.
<discord-> e​gg. — does he pump
<discord-> e​gg. — considering he appears to be a shadok
<discord-> S​ir Mortimer. — We recently moved the Kerbalism repository from steamp0rts private GitHub into a Kerbalism org, then we moved the herbalism documentation from an external site that requires repository access privileges to update the docs to the GitHub wiki
<discord-> S​ir Mortimer. — that was the second time that this page moved.
<discord-> e​gg. — aha
<discord-> e​gg. — the herbalism documentation :-p
<discord-> e​gg. — herbal space program
<discord-> S​ir Mortimer. — yeah. auto correct you go.
<discord-> S​ir Mortimer. — guess that's why the logo is green 🙂
<discord-> S​ir Mortimer. — and what on earth is a shadow?
<discord-> S​ir Mortimer. — and what on earth is a shadok? (edited)
<discord-> e​gg. — a shadok
<kmath> YouTube - Culte: Et voilà les Shadoks le 1er épisode - Archive INA
<discord-> e​gg. — > and what on earth is a shadok?
<discord-> e​gg. — I mean, they're not on earth rather they're trying to get there
<discord-> S​ir Mortimer. — i see
<discord-> e​gg. — they pump
<discord-> S​ir Mortimer. — well, got codes 🙂
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<discord-> S​umguy. — Well, there is a greenhouse to grow space herb in.
<discord-> S​umguy. — Sounds dank as fuck.
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<discord-> S​ir Mortimer. — 🌿
<discord-> n​eph. — ROWeed when
<discord-> G​ordon Dry. — Hemp is the most important plant mankind ever discovered - and prohibited since the 1930s for big companies having one competitor less. But we all know that, right?
<UmbralRaptop> More important than wheat?
<discord-> G​ordon Dry. — Wheat is "only" food, hemp is a lot more.
<discord-> G​ordon Dry. — And straw - well, hemp "straw" also is a lot more than weed straw.
<discord-> n​eph. — tomatoes are the most important plant cmv
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<discord-> S​ir Mortimer. — Chili. I would be doomed without 🌶
<discord-> A​cer_Saccharum. — 🌽 is life
<discord-> P​lasticGuy. — 🥔 ftw
<discord-> A​cer_Saccharum. — 🥜
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<discord-> S​umguy. — Chili is the first plant humans cultivated
<discord-> G​ordon Dry. — What's first is not automatically the most important. But you know that.
<_whitenotifier-5dfc> [Principia] pleroy reviewed pull request #2293 commit - https://git.io/fjFyj
<_whitenotifier-5dfc> [Principia] pleroy reviewed pull request #2293 commit - https://git.io/fjFSe
<_whitenotifier-5dfc> [Principia] pleroy reviewed pull request #2293 commit - https://git.io/fjFSv
<_whitenotifier-5dfc> [Principia] pleroy reviewed pull request #2293 commit - https://git.io/fjFSf
<_whitenotifier-5dfc> [Principia] pleroy reviewed pull request #2293 commit - https://git.io/fjFSJ
<discord-> e​gg. — 🐱
<_whitenotifier-5dfc> [Principia] eggrobin reviewed pull request #2293 commit - https://git.io/fjFS4
<_whitenotifier-5dfc> [Principia] eggrobin reviewed pull request #2293 commit - https://git.io/fjFS2
<_whitenotifier-5dfc> [Principia] eggrobin reviewed pull request #2293 commit - https://git.io/fjFSa
<_whitenotifier-5dfc> [Principia] eggrobin reviewed pull request #2293 commit - https://git.io/fjFSK
<_whitenotifier-5dfc> [Principia] eggrobin synchronize pull request #2293: Add error matchers - https://git.io/fjFEN
<discord-> S​ir Mortimer. — Principia for KSP 2 when?
<kmath> YouTube - Kerbal Space Program 2 Cinematic Announce Trailer
<discord-> e​gg. — @Sir Mortimer aaaaaa
<discord-> e​gg. — I mean, with some luck they completely screwed up essential bits like "having a thing that knows about all the net forces that have been applied" and the answer is never
<_whitenotifier-5dfc> [Principia] pleroy reviewed pull request #2293 commit - https://git.io/fjFSj
<_whitenotifier-5dfc> [Principia] pleroy reviewed pull request #2293 commit - https://git.io/fjF9e
<_whitenotifier-5dfc> [Principia] pleroy reviewed pull request #2293 commit - https://git.io/fjF9v
<discord-> S​tandecco. — it'll be very tough waiting for MJ and principia
<discord-> A​cer_Saccharum. — kerbalism too
<_whitenotifier-5dfc> [Principia] eggrobin synchronize pull request #2293: Add error matchers - https://git.io/fjFEN
<discord-> S​ir Mortimer. — Sigh
<_whitenotifier-5dfc> [Principia] Pending. Build queued… - 
<_whitenotifier-5dfc> [Principia] Pending. Building… - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/3826/
<discord-> e​gg. — it's an entirely different set of developers, so I presume we don't have contacts?
<_whitenotifier-5dfc> [Principia] pleroy labeled pull request #2293: Add error matchers - https://git.io/fjFEN
<discord-> S​tandecco. — quick guys
<discord-> S​ir Mortimer. — my hardware barely runs ksp as it is, without the fancy mods.
<discord-> S​ir Mortimer. — this will kill me.
<discord-> S​tandecco. — I knew my 1080ti and new ryzen upgrade would be useful one day
<discord-> e​gg. — I mean, my working assumption is that from the principia standpoint, the train stops here; we're not rewriting the thing for an entirely new API & lifecycle that won't have the right hooks for us to do the things we need
<discord-> e​gg. — and it's probably far worse for other mods; at least most of the Principia code is KSP-agnostic
<discord-> S​tandecco. — well, it's still unity
<discord-> e​gg. — how is that relevant
<discord-> S​tandecco. — I really hope they release some porting tools
<discord-> e​gg. — lol
<discord-> e​gg. — tooling
<discord-> e​gg. — you think you solve that problem with tooling
<discord-> A​cer_Saccharum. — new game means totally new code
<discord-> S​tandecco. — sigh
<discord-> S​ir Mortimer. — There won’t be no ports
<discord-> e​gg. — the modding ecosystem will stay there, and another one might develop in the other place while this one withers, but porting cannot work
<discord-> e​gg. — Principia is possibly the most portable nontrivial mod you'll find because of its mostly-C++ structure, and still it has a very large part that strongly depends on a certain lifecycle and a specific API
<discord-> S​tandecco. — they can't shut down modding when it is the very thing that made the game what it is now
<discord-> A​cer_Saccharum. — it would be an accidental death, since most plugins will need to be completely remade
<discord-> S​tandecco. — @egg won't you be able to reuse at least the C++ parts?
<discord-> A​cer_Saccharum. — it would be an accidental death, since most plugins will need to be completely remade, and I don't know how many devs will decide to do that (edited)
<discord-> S​tandecco. — @Acer_Saccharum I mean more in the sense of not supporting proper modding
<discord-> S​tandecco. — I think all plugins will be completely useless, except for principia and FAR? Things that will never be in the game but that are definitely needed
<discord-> e​gg. — @Standecco sure, solar system integration doesn't change because the game does; but the "mod" part would need to be rewritten, and this already takes all of my free time
<discord-> e​gg. — for modding, this is in a sense good news; they'll stop making breaking changes to 1.x
<discord-> S​tandecco. — they're going to support interstellar travel though
<discord-> S​tandecco. — and that for sure isn't going to be good news for you
<discord-> e​gg. — that's irrelevant news
<discord-> e​gg. — again, my working assumption is that the existence of this game merely means that I cease to be concerned with running after the new versions
<discord-> e​gg. — I'm not rewriting the mod, that's not interesting
<discord-> S​tandecco. — anyone that might take on the feat?
<discord-> e​gg. — There's plenty of work to be done, e.g., to deal with rotation properly etc.
<discord-> e​gg. — hahahaha
<discord-> S​tandecco. — I'm sure the work needed is immense
<discord-> e​gg. — anyway
<discord-> e​gg. — why are you in such a hurry to spend ages migrating to a thing that doesn't exist, and that won't have the modding ecosystem we know and love
<discord-> S​tandecco. — having done most things in ksp 1.x, I'm really looking forward for a sequel
<discord-> S​tandecco. — the modding ecosystem going "to waste" is for sure terrible, but the game had its immense limitations anyway
<discord-> S​ir Mortimer. — I’ve never been to duna and back.
<discord-> e​gg. — I don't think I've been to anywhere other than the moon in RO, and even then only with a tiny probe
<discord-> S​tandecco. — I did quite a lot (never been to mars if I have to be honest, I'll have to do that too), but it mostly feels the same since there is no real objective in getting there other than saying "I've been there"
<discord-> e​gg. — what you need isn't a new game, it's a new contract system :-p
<discord-> S​tandecco. — RO was also amazing but once you learn the new mechanics, it's the same as stock, just with a much better building and planning gameplay
<discord-> S​tandecco. — @egg you have probably 1 year to make that happen before the sequel is even released
<discord-> e​gg. — and why do you expect that KSP 2 would solve your problem any better
<discord-> S​tandecco. — well, because I'm 1. a sucker for SF and 2. a sucker for hard SF
<discord-> e​gg. — well then, you're looking for a rather different game
<discord-> S​tandecco. — trust me, I've looked
<discord-> e​gg. — What I'm trying to do is to get astrodynamics and aerospace/rocketry things
<discord-> S​tandecco. — other space games have spaceships that move like automobiles
<discord-> A​cer_Saccharum. — have you heard of Children of a Dead Earth, kinda even more niche than KSP, and a rather dead game
<discord-> A​cer_Saccharum. — but definitely "realistic"
<discord-> e​gg. — children of a dead game?
<discord-> A​cer_Saccharum. — you know it
<discord-> S​tandecco. — of course I've heard of it, but it doesn't have the freedom of ksp
<discord-> S​tandecco. — it's my kind of game for sure
<discord-> S​tandecco. — just the "wrong" genre
<discord-> S​tandecco. — there are plenty of space games but they are all _incredibly_ bad
<discord-> S​tandecco. — think of NMS or star citizen or anything with speed limiters
<discord-> S​tandecco. — of course n-body is much better but even the worst rail system is miles ahead
<discord-> e​gg. — anyway
<discord-> S​tandecco. — @egg have you read rendezvous with rama?
<discord-> e​gg. — no
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — cars, aircraft, surface ships, occasionally submarines. And of course, the soft SF conventions have carrier battle groups for aesthetic reasons.
<discord-> S​tandecco. — very good book, written by clarke; it's one of the best examples of hard SF
<discord-> S​tandecco. — it's very futuristic, but it's incredibly convincing in perfectly describing the environment of a giant 50km long, 16 km wide cylinder filled with air
<discord-> e​gg. — we seem to be straying further from the semblance of a topic than is usual
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — CoaDE is amusing in part if you look at the game files, and notice that there are a bunch of TSVs full of material parameters.
<discord-> S​tandecco. — @𒀯 𒄷 𒄈𒀭𒁇 https://tvtropes.org/pmwiki/pmwiki.php/Main/SpaceIsAnOcean
<discord-> S​tandecco. — @egg of course, what better place to do it other than the principia channel
<discord-> e​gg. — > @Standecco @egg you have probably 1 year to make that happen before the sequel is even released
<discord-> e​gg. — Also, note that mod development is slooow
<discord-> e​gg. — This one has been going on uninterrupted for 5 years or so
<discord-> S​tandecco. — truth is, I don't personally know any fan of SF so I was never able to discuss about sf books
<discord-> e​gg. — that's kind of disturbing actually
<discord-> e​gg. — 5 years
<discord-> e​gg. — anyway
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — Will Principia have to go up to a senior mission review panel?
<discord-> S​tandecco. — @egg for being a project made in your free time, it has improved tremendously; it's been slow, but I assure you that what you've done is incredible
<discord-> e​gg. — these projects are largely driven by the fact that people find what they're doing interesting
<discord-> S​tandecco. — it's pretty safe to say that it's the most complex mod ever made for a videogame, unless you know other examples
<discord-> e​gg. — and rewriting things to migrate to the shiny new framework is emphatically not that
<discord-> e​gg. — I think @Sir Mortimer and whoever else works in software engineering probably has far too many anecdotes to that effect
<discord-> S​tandecco. — > and rewriting things to migrate to the shiny new framework is emphatically not that
<discord-> S​tandecco. — that's true
<discord-> S​tandecco. — I still have a brink of hope that someone might do it
<discord-> e​gg. — especially given that, from the modding perspective, the shiny new is barren; RO exists only because all the other mods whose parts it reuses do
<discord-> e​gg. — on its own, RO is a pile of config files
<discord-> A​cer_Saccharum. — that someone could be you since Principia is more separate from KSP than almost any other mod
<discord-> e​gg. — yeah, and even then, thanks, I do that at work and at least I get paid to migrate to the new questionably shiny nonsense
<discord-> A​cer_Saccharum. — unless the "game interface" part is much more intertwined with the "principia" part than i think
<discord-> e​gg. — for, say, MJ, that's entirely infeasible
<discord-> e​gg. — @Acer_Saccharum well, most of the code is far away, but the plugin has a lot of tricky logic
<discord-> e​gg. — because it has to walk in lockstep with the game cycle
<discord-> e​gg. — that would probably fly out the window
<discord-> S​tandecco. — if I learn coding (which might happen in the next year, actually) I'll get down into modding as soon as the game is out
<discord-> S​tandecco. — for sure not principia
<discord-> e​gg. — and, since it's not like the KSP 1 modding community would disappear, we'd end up maintaining two significantly different mod
<discord-> A​cer_Saccharum. — and that robs you of spending your time on the 'fun' part of principia i'd assume
<discord-> S​tandecco. — I'm very confident a RO equivalent will be made in a couple of months, if not weeks
<discord-> e​gg. — lol
<discord-> e​gg. — @Acer_Saccharum yeah, or at least doing meaningful improvements even in the less-fun parts of the codebase
<discord-> A​cer_Saccharum. — RO-equivalent, I doubt it
<discord-> A​cer_Saccharum. — RSS/RO lite, maybe in a few months
<discord-> e​gg. — see something like rotations
<discord-> e​gg. — @Standecco you have a very warped understanding of the amount of work that goes into those things
<discord-> e​gg. — again, Principia is what you get from 5 years of work from two people
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — Rotations are evil and want you to suffer. [source: taking Classical Mechanics]
<discord-> A​cer_Saccharum. — i know you've been spending a long time trying to do them the right way, apparently unlike persistentRotation
<discord-> S​tandecco. — I'm just looking at how things have developed in simple rockets 2 @egg
<discord-> S​tandecco. — they have a pretty much working RSS and real stats
<discord-> S​tandecco. — that's what 80% of RO is, in the end
<discord-> S​tandecco. — of course many features will come later
<_whitenotifier-5dfc> [Principia] Success. Build finished. - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/3826/
<discord-> e​gg. — @𒀯 𒄷 𒄈𒀭𒁇 and they involve elliptic functions!
<discord-> e​gg. — @Standecco well, RO itself is a pile of configs, yes, but an integral part of what makes it R is having FAR, having MJ with @lamont's guidance, AJE, etc. (including among other things, principia); it's the modding ecosystem
<discord-> e​gg. — I don't think you'll get a reimplementation of FAR or MJ or AJE in a couple of months
<discord-> l​amont. — RF with ullage and fuels
<discord-> e​gg. — yup, that too
<discord-> A​cer_Saccharum. — Kerbalism in the new RP-1 builds
<discord-> A​cer_Saccharum. — KCT and testflight
<discord-> S​ir Mortimer. — I’m drowning my sorrows in this rn
<discord-> e​gg. — and I can guarantee you that you won't get a reimplementation of the bits of Principia that care about how KSP works in a couple of lunations
<discord-> A​cer_Saccharum. — ROTanks/formerly SSTU
<discord-> A​cer_Saccharum. — maybe in a saros though @egg
<discord-> e​gg. — @Sir Mortimer @lamont but look on the positive side: we can keep developing for KSP1, and never again be bothered by a breaking update because they added some half-arsed thing that was better done by a mod
<discord-> l​amont. — lol
<discord-> e​gg. — (how many times did that happen)
<discord-> l​amont. — simple rockets still needs someone to design a halfway working PID controller i think
<discord-> K​obymaru. — that'S what you think. They said Squad will keep updating KSP 1
<discord-> n​eph. — Ah, the worst of both worlds then
<discord-> n​eph. — jkjk I'm very excited to see all the hard work... other people will do
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<discord-> S​tandecco. — @egg yes, I agree that FAR and MJ (not with all its features, at least) won't be present at first; principia for an even longer time, too; but we don't know how bad aerodynamics is going to be
<discord-> A​cer_Saccharum. — souposphere 2 here we come
<discord-> l​amont. — i wonder how they're going to deal with the issues that led to inverse rotation
<discord-> l​amont. — and all the issues around double precision and scaling
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<discord-> l​amont. — i'm also kinda curious how they're dealing with rocket not-quite-solid-body physics since they aren't running physics between all the different parts -- and at some point omitting that should be 'exploitable' at least if not lead to just strange issues to solve
<discord-> A​cer_Saccharum. — it took squad years to fix double-precision orbit calculations
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — Does this mean that any Jupiter equivalent would be done correctly this time?
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — (reminder that Jool is a light Saturn orbited by 3 terrestrial planets. With the wrong orbital elements to do the Laplace resonance quite right)
<discord-> e​gg. — @Standecco I mean, FAR and MJ and principia just *won't* be present, what might happen is that other people might decide to do an aerodynamics mod or an autopilot or a gravity mod
<discord-> e​gg. — and so ten years down the line you might have an ecosystem resembling what you have here, or it might just flop
<discord-> S​ir Mortimer. — maybe someone will do aerodynamics properly this time
<discord-> S​ir Mortimer. — that would be cool
<discord-> S​tandecco. — 10 years??
<discord-> e​gg. — > maybe someone will do aerodynamics properly this time
<discord-> e​gg. — hahahhahahahah
<discord-> S​tandecco. — why would 10 years have to pass?
<discord-> S​tandecco. — I think 3 years at most
<discord-> e​gg. — KSP is from 2011
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — @Standecco I mean, KSP has been around for 8 years
<discord-> S​tandecco. — (principia is excluded)
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — And modding (real modding, not just parts packs) became a thing in 0.14, so, uh by January 2012?
<discord-> S​ir Mortimer. — @egg it's possible. https://en.wikipedia.org/wiki/Blade_element_theory
<discord-> S​ir Mortimer. — used in XPlane
<discord-> S​tandecco. — yes, but what mods weren't around in 2015?
<discord-> l​amont. — i haven't seen anything to suggest that they're learning from the KSP ecosystems mistakes, so they're likely going to recreate most of them
<discord-> e​gg. — @Sir Mortimer yeah, but KSP has the fun thing where you get very non-plane things
<discord-> S​ir Mortimer. — how is that relevant?
<discord-> l​amont. — better engine to build on top of, and they're not doing full physics simulations between every part, but that's actually a fairly thin bit of addressing the mistakes
<discord-> e​gg. — @Standecco, calm down on the optimistic timescales; it's not like aerodynamicists are a dime a dozen, it's not like you have ten people who know optimization theory scurrying away everytime you lift a rock, it's not like you have mathematician in every back alley
<discord-> e​gg. — @Standecco, calm down on the optimistic timescales; it's not like aerodynamicists are a dime a dozen, it's not like you have ten people who know optimization theory scurrying away everytime you lift a rock, it's not like you have mathematicians in every back alley (edited)
<discord-> S​ir Mortimer. — "X-Plane can model fairly complex aircraft designs, including helicopters, rockets, rotorcraft, and tilt-rotor craft."
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — @egg a lot of grad students you could grab from random colleges?
<discord-> e​gg. — I mean, yes, that's what the modding community is
<discord-> e​gg. — look at me or ferram when we worked on our respective mods
<discord-> S​tandecco. — @egg well, the game will have a bigger public than the first ksp and hey, I'm going to study aerodynamics
<discord-> S​tandecco. — not next year, but in 2021 I will
<discord-> e​gg. — @Standecco looking forward to your aerodynamics mod for KSP in 2028
<discord-> e​gg. — @Standecco looking forward to your aerodynamics mod for KSP 2 in 2028 (edited)
<discord-> S​tandecco. — nah
<discord-> S​tandecco. — 2023
<discord-> e​gg. — lol
<discord-> S​tandecco. — for a first alpha
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — Wasn't the consensus that @ferram4 did the equivalent of an MS (if not PhD) thesis level of work in creating FAR?
<discord-> l​amont. — oh heh i just realized that people were talking about KSP 2 like it was actually really announced and not just wanking about it, thought you were all talking about SR2+CR
<discord-> e​gg. — @lamont yes, that too.
* discord- 𒀯​ 𒄷 𒄈𒀭𒁇. — should watch the videos to figure out how they're going to do interstellar travel also. Though I suppose putting a star system only say 1e15 m away and oscillating some appendages about why its that close would be adequate_
<discord-> S​tandecco. — it's not like there aren't ways to fix these problems
<discord-> S​ir Mortimer. — mods of the scope of FAR exceed the amount of work needed for a MS by an order of magnitude.
<discord-> S​ir Mortimer. — people underestimate the amount of work software development is.
<discord-> S​ir Mortimer. — even software developers.
<discord-> l​amont. — lol
<discord-> S​ir Mortimer. — count the hours that went into principia, multiply that by the hourly rate of an industry grade software developer, and you can go buy a house with that.
<discord-> e​gg. — @Standecco for some perspective, if you start going to university in 2021; I started in 2011; I didn't have the theoretical knowledge to do what I did in Principia before, say, 2013 (and then I made a lot of mistakes initially with poorly chosen mathematical abstractions, because it's one thing to be a mathematician and another one to be both a mathematician and a software engineer and do both sensibly
<discord-> e​gg. — "sensibly"
<discord-> e​gg. — @Sir Mortimer yeah I don't want to do that arithmetic actually, it's disturbing :-p
<discord-> l​amont. — I don't want to do arithmetic at all, i'm bad at it
<discord-> e​gg. — same
<discord-> e​gg. — i'm a mathematician
<discord-> e​gg. — I can't count
<discord-> l​amont. — that's why they invented computers
<discord-> S​ir Mortimer. — same is true for Kerbalism. but there the amount of people who wrote code is higher, which is... well. it's own problem.
* discord- 𒀯​ 𒄷 𒄈𒀭𒁇. — hands both @lamont and @egg slide rules_
<discord-> A​cer_Saccharum. — wHaTs 5332*8903?
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — @Acer_Saccharum error: attempting to convolve integers instead of functions
<discord-> e​gg. — > @Sir Mortimer mods of the scope of FAR exceed the amount of work needed for a MS by an order of magnitude.
<discord-> e​gg. — > people underestimate the amount of work software development is. even software developers.
<discord-> e​gg. — The thing with those is that they also get into extremely specialized areas
<discord-> S​tandecco. — @egg I'll start this year, in october actually; I'm going to study aerodynamics next year, and even more in 2021, where almost all my subjects are about aerodynamics. Might push it back to 2024 as I have to learn quite a lot of development stuff, but I should have the aerodynamics part mostly ready in my head
<discord-> S​ir Mortimer. — @egg yep. but everything is extremely specialized nowadays.
<discord-> e​gg. — so you get to do graduate aerodynamical engineering/numerical analysis/classical physics etc. *on top* of your standard SWE fare
<discord-> S​ir Mortimer. — ok. I now and hereby declare the holy oath that I will get a crew of no less than 3 kerbals to the surface of Duna and back, with principia and Kerbalism, and without cheating once before KSP 2 is released.
<discord-> S​tandecco. — @egg I'm still unsure of what I'm going to do; the broad direction is aerospace engineering, but I might switch to electronic engineering or physics engineering
<discord-> S​pace Dwarf. — Witnessed
<discord-> S​tandecco. — if I go the physics engineering way, it's going to be easier since it's basically a course to learn about writing simulations
<discord-> S​tandecco. — if I go the physics engineering way, it's going to be easier since it's basically a course to learn about coding simulations (edited)
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — Also, you get to learn MATLAB and FORTRAN
<discord-> S​tandecco. — sure
<discord-> e​gg. — seems it took about a year of Principia development until Banach (the first version described as "it might be possible to play")
<discord-> S​ir Mortimer. — fortran still is a thing?
<discord-> e​gg. — @Sir Mortimer of course
<discord-> S​ir Mortimer. — but... why??
<discord-> S​tandecco. — but I'd learn those anyway, even in aerospace which has the least coding in it
<discord-> A​cer_Saccharum. — pretty sure it's still a lot of coding
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — MERCURY6 is in FORTRAN, though it has some annoying limitations, and I think there are Python codes now?
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — Bah, https://lammps.sandia.gov/ is down.
<discord-> e​gg. — @Sir Mortimer because there's code that works in FORTRAN and you can use it to do your research, instead of spending that time rewriting it in shinynewlanguage
<discord-> e​gg. — MERCURY6 is very much a standard
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — And there are good compilers for running your code on $cluster
<discord-> e​gg. — (for solar system integration)
<discord-> S​ir Mortimer. — @egg you don't want to know what's going on in banking, then.
<discord-> e​gg. — iirc that's what they used for planet 9?
<discord-> S​ir Mortimer. — or air traffic control.
* discord- 𒀯​ 𒄷 𒄈𒀭𒁇. — wishes that MERCURY6 had proper moon support_
<discord-> A​cer_Saccharum. — no please not COBOL
<discord-> e​gg. — @Sir Mortimer COBOL for banking, not sure about ATC
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — Anyway, C++ means that you get to choose between writing correct code, performant code, and readable code.
<kmath> <BinaryDinosaurs> @fibromodulin @fanf Almost a COBOL instruction, that - STORE SHARK IN AUTOCLAVE.
<discord-> e​gg. — @𒀯 𒄷 𒄈𒀭𒁇 why can't we have none
<discord-> e​gg. — undefined, slow, *and* unreadable
<discord-> S​tandecco. — @Acer_Saccharum unless it's taught in other subjects, computer science is only in the first semester and it's pretty basic stuff; I'll learn coding anyway, but that's the area that will require the most "free time" effort if I choose aerospace
<discord-> S​ir Mortimer. — basically, big+old systems tend to be patchwork of bits and pieces written in language that are older than latin, held together by a string of prayers and dental floss.
<discord-> S​ir Mortimer. — difference in the banking and atc sector is that, instead of the floss, they use the glue they got from all the software quality certification stickers.
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — @egg I mean, you *can* do that...
<discord-> e​gg. — if you want to learn about aerospace do that; you'll have plenty of opportunities to learn how to screw with computers anyway
<discord-> e​gg. — see what I did with maths and now I work as a SWE
<discord-> e​gg. — and it was pure maths, there was very little touching of a computer involved
<discord-> e​gg. — (except of course LaTeX)
<discord-> S​tandecco. — there is also physics
<discord-> S​tandecco. — might do that too
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — Doing Physics means using Jackson, though
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — Also, weedout exams halfway through grad school >_<
<discord-> S​tandecco. — it would be very inconvenient though, since I'm moving to another city to pursue engineering
<discord-> S​tandecco. — > Doing Physics means using Jackson, though
<discord-> S​tandecco. — jackson?
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — "It's a reference book. It's not a textbook. It's too short, it doesn't develop anything. The only value to this textbook is that it makes you learn very hard PDE and general vector calculus theory. But it doesn't teach it at all, it just holds you accountable for it."
<discord-> e​gg. — ―――――――――――――――――――――――――――――――――――――
<discord-> e​gg. — anyway, back to being slightly more on topic
<discord-> e​gg. — @lamont how goes J2
<_whitenotifier-5dfc> [Principia] eggrobin closed pull request #2293: Add error matchers - https://git.io/fjFEN
<_whitenotifier-5dfc> [Principia] eggrobin pushed 12 commits to master [+6/-2/±31] https://git.io/fjFHp
<_whitenotifier-5dfc> [Principia] eggrobin 8f08d42 - new matchers
<_whitenotifier-5dfc> [Principia] eggrobin cc780ea - use the matchers
<_whitenotifier-5dfc> [Principia] eggrobin 2ce91ad - fix the expectations
<_whitenotifier-5dfc> [Principia] ... and 9 more commits.
<discord-> l​amont. — i haven't been writing any KSP code
<discord-> l​amont. — still in matlab land
<discord-> l​amont. — i was about to abandon that but then got some help, so now i'm back on track with the pseudospectral stuff, but that means no mechjeb work
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — No snek language?
<discord-> e​gg. — @Sir Mortimer also, what do you think of the delete/hide flight plan issue
<discord-> S​ir Mortimer. — @egg yes. I think there's no way around a delete option.
<discord-> e​gg. — @𒀯 𒄷 𒄈𒀭𒁇 re. Jackson, might be an anglo-saxon thing? I'd expect Ландау Лифшиц to be a thing in places
<discord-> e​gg. — @Sir Mortimer but the empty flight plan UI is still daft, so maybe delete closes, and reopening recreates?
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — Maybe. Certainly we used Landau (and Greiner) in my Stat Mech class.
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — (Taught by a Russian)
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — For the purposes of this, the Indian subcontinent is anglo-saxon, right?
* discord- e​gg. — notices that @NathanKell is green_
* discord- e​gg. — waves at @NathanKell the green_
<discord-> e​gg. — @𒀯 𒄷 𒄈𒀭𒁇 probably
<discord-> 𒀯​ 𒄷 𒄈𒀭𒁇. — NathanKerbal
<discord-> e​gg. — !
* discord- 𒀯​ 𒄷 𒄈𒀭𒁇. — vaguely wonders what the standard textbooks are in CN_
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