raptop changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Fréchet. We currently target 1.5.1, 1.6.1, and 1.7.x. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly… | <egg> also 4e16 m * 2^-52 is uncomfortably large
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<discord-_> S​ir Mortimer. — Weewoo
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<discord-_> e​gg. — meow
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<discord-_> S​ir Mortimer. — I’m still grinning because of this <https://github.com/Kerbalism/Kerbalism/pull/577>
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<discord-_> e​gg. — @Sir Mortimer O_o how did that commit even happen??
<discord-_> e​gg. — > this, notably f17b389 ("I have no idea how an entire module goes missing")
<discord-_> e​gg. — > notably f17b389 ("I have no idea how an entire module goes missing") (edited)
<discord-_> e​gg. — @Sir Mortimer btw please aggressively ping me until I send you a formula for GNSS dilution of precision, I keep forgetting to look at that
<discord-_> S​ir Mortimer. — I will, when I don't forget that myself 🙂
<discord-_> e​gg. — :D
<discord-_> S​ir Mortimer. — The contracts thing isn't exactly top priority. I will get to it when the time is right
<discord-_> e​gg. — yeah, but if there are bits that are blocked on me it's probably good if I remember them, so that you're not waiting for me when you have some time to play with it
<discord-_> S​ir Mortimer. — I think I'll have to rethink my approach to contract configurator anyway. The current solution will lead to way too much logic being cramped into one class, and will lack some of the flexibility we will need for this. That means I'll have to look deeper into CC code, try to understand it and try to replicate the functionality.
<discord-_> S​ir Mortimer. — @egg no clue how the module went missing. I don't even know the names in those commits.
<discord-_> S​ir Mortimer. — (that was before my time I think)
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<discord-_> e​gg. — @Sir Mortimer re. CC, yeah, I think we are very much breaking new ground with this approach so I am not surprised that CC doesn't really do what we want.
<discord-_> e​gg. — I should keep poking at the maths though, that's largely independent of these implementation choices
<discord-_> S​ir Mortimer. — @egg also you might be able to come up with a solution to a different problem we have. for high time warp speeds, we average the amount of time a vessel spends in the shadow during a full orbit around its body (f.i. to get an estimation of average solar panel outputs). we assume a circular equatorial orbit at whatever altitude the vessel happens to be when the user starts to warp, which of co
<discord-_> S​ir Mortimer. —
<discord-_> S​ir Mortimer. — we've had someone walk in who said he could come up with a solution to the problem. once he understood what we needed, he said that he found a paper on the topic and would be able to put that into a couple of lines of code. never heared of him again.
<discord-_> S​ir Mortimer. — @egg also you might be able to come up with a solution to a different problem we have. for high time warp speeds, we average the amount of time a vessel spends in the shadow during a full orbit around its body (f.i. to get an estimation of average solar panel outputs). we assume a circular equatorial orbit at whatever altitude the vessel happens to be when the user starts to warp, which of co
<discord-_> S​ir Mortimer. —
<discord-_> S​ir Mortimer. — we've had someone walk in who said he could come up with a solution to the problem. once he understood what we needed, he said that he found a paper on the topic and would be able to put that into a couple of lines of code. never seen him again. (edited)
<discord-_> S​ir Mortimer. — @egg also you might be able to come up with a solution to a different problem we have. for high time warp speeds, we average the amount of time a vessel spends in the shadow during a full orbit around its body (f.i. to get an estimation of average solar panel outputs). we assume a circular equatorial orbit at whatever altitude the vessel happens to be when the user starts to warp, which of co
<discord-_> S​ir Mortimer. —
<discord-_> S​ir Mortimer. — we've had someone walk in who said he could come up with a solution to the problem. once he understood what we needed, he said that he found a paper on the topic and would be able to put that into a couple of lines of code. never saw him again. (edited)
<discord-_> e​gg. — :D
<discord-_> e​gg. — @Sir Mortimer I think this fits into the broader problem of "figuring out how long [instantaneous condition] is true over warped time"
<discord-_> e​gg. — sometimes you can ignore the problem with statistics (if you require 90% reliability, check periodically and assume your sampling doesn't correlate with outages)
<discord-_> e​gg. — but sometimes geometry may be required
<discord-_> e​gg. — Or, with Principia, querying Principia
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<discord-_> S​ir Mortimer. — yeah. this is a case where 90% is good enough, with periodic updates to account for orbital motions
<discord-_> S​ir Mortimer. — but still, I'd need a thing that gives me the amount of time in shadow for a given orbit
<discord-_> S​ir Mortimer. — and/or something in principia that will tell me 🙂
<discord-_> e​gg. — @Sir Mortimer for the 90% thing I mean "just check the instantaneous condition"
<discord-_> e​gg. — i.e., if you need to have GPS accuracy < 1 m from <location> 90% of the time, just sample from time to time (e.g., at every frame during warp) and check that you verify that condition at a rate that is consistent with that (being a bit lax to account for sampling, and then you might need to do some stats)
<discord-_> e​gg. — cc @bofh453 for stats
<discord-_> e​gg. — i.e., if you need to have GPS accuracy < 1 m from <location> 90% of the time, just sample from time to time (e.g., at every frame during warp) and check that you verify that condition at a rate that is consistent with that (being a bit lax to account for sampling, and there you might need to do some stats) (edited)
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<_whitenotifier-d13c> [Principia] eggrobin commented on pull request #2436: Bulletin C 59 - https://git.io/JvvCA
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<discord-_> B​utcher. — @egg I may have a repro for the broken burn timing. I think it's mass getting set wrong.
<discord-_> B​utcher. — Does mass get recalculated when you click active engines or only if you recreate the flight plan?
<discord-_> B​utcher. — Hmm. It might be that then. I'll double check tomorrow.