egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<queqiao->
⟨kingparity⟩ nvm i literally just needed to make the […] ⮪ After a lot of fiddling with VS Studio I managed to get it down to.. 62 errors :p
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<queqiao->
⟨Fiora⟩ i notice that ever since i installed principia, my craft tend to not stay pointing in one direction, e.g. if i do a mechjeb node execution, it'll aim it at 9 minutes before, then by the time it reaches the node, it'll need a small correction, where it didn't before
<queqiao->
this isn't a problem, but i'm curious if this is an effect of newtonian mechanics? i'd like to understand it
<queqiao->
⟨Fiora⟩ * in the right direction
<queqiao->
⟨egg⟩ ⟪Fiora⟫ i notice that ever since i installed […] ⮪ So, in stock, warping sets the angular velocity to 0.
<queqiao->
⟨egg⟩ In Principia, we integrate Euler’s equations.
<queqiao->
⟨Fiora⟩ i'm using RO, so it didn't used to do that
<queqiao->
⟨Fiora⟩ * set angular velocity to zero on warp
<queqiao->
⟨Fiora⟩ but i notice with principia it's _less_ stable than before, which is interesting
<queqiao->
⟨egg⟩ Ah, right, you used PersistentRotation?
<queqiao->
⟨Fiora⟩ its built into RO
<queqiao->
⟨Fiora⟩ * RO/RP-1
<queqiao->
⟨Fiora⟩ +the cheese you could pull off if it let you zero rotation on command would be truly astounding
<queqiao->
⟨egg⟩ Right. PersistentRotation fixes the angular velocity (like PhysX itself), whereas we fix the angular momentum (like, well, the laws of physics).
<queqiao->
⟨Fiora⟩ ahhhhhhhhhhhhhh. _that_ makes sense
<queqiao->
⟨egg⟩ (I did link you the _PhysX is crap_ discussion, right?)
<queqiao->
⟨lpg⟩ even persistent rotation _does_ zero small amounts of rotation when going to warp with SAS on
<queqiao->
⟨Fiora⟩ AH. i see
<queqiao->
⟨Fiora⟩ that explains the behavior i saw. its a nice convenience tbh
<queqiao->
⟨Fiora⟩ since otherwise you'd be unable to ever point a spacecraft in a single direction long term
<queqiao->
⟨egg⟩ Yeah. There is an open issue to do something about attitude-keeping.
<queqiao->
⟨Fiora⟩ the way i've been handling it is the simple "take advantage of kerbalism only calculating solar panel coverage when you leave the craft for the tracking menu" to simulate being pointed towards the sun
<queqiao->
⟨Fiora⟩ but that is slightly cheese
<queqiao->
⟨lpg⟩ principia also has a zero-rotation-on-warp feature of sorts, Hack Gravity reverts the active vessel to stock behavior
<queqiao->
⟨egg⟩ Well, that is the « escape Principia » hatch, rather than a feature _per se_. But yes, it can be a workaround in a pinch.
<queqiao->
⟨egg⟩ (kills your vessel history and flight plans, and voids your warranty. use with caution.)
<queqiao->
⟨lpg⟩ it's been a _problem_ for me more often than not. sim into orbit, hack gravity, hyperedit to the right reentry trajectory, spin up, warp, dammit forgot to un-hack
<queqiao->
⟨egg⟩ hah
<queqiao->
⟨egg⟩ test_account following up on https://discord.com/channels/319857228905447436/320197886614700033/1098957808390647888 in a more relevant channel: the relevant citation is table 6.3 on p. 190 of _Satellites: de Kepler au GPS_, p. 20 of the translation _Handbook of Satellite Orbits: from Kepler to GPS_, or table 3.5 on p. 95 of the translation of the earlier edition _Satellites: Orbits and missions_.
<queqiao->
... earlier edition _Satellites: Orbits and missions_.
<queqiao->
⟨egg⟩ * _Satellites :
<queqiao->
⟨egg⟩ That table says the inhomogeneity of the gravitational field of the primary causes large secular variation in Ω, ω, moderate periodic variation in e, and small periodic variation in i, Ω, ω (that is for a satellite in LEO, but should be applicable for a satellite in a low lunar orbit as well).