VITAS changed the topic of #spacedock to: Problems?: https://github.com/KSP-SpaceDock/SpaceDock/issues | Matrix/Riot Chat: https://im.52k.de +spacedock:52k.de Feel free to ask for help, we only bite a little bit! | If you want to help, please check https://github.com/KSP-SpaceDock/SpaceDock-Backend/issues/5 :) | <VITAS> inet users have the attentionspan of a squirrel....oh a nut!
<RockyTV> so uh we need to update the secret and then we can push alpha to beta?
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<AllisTauri[m]> I was about to push #227 yesterday, but my internet connection had broken on the link level somewhere in ISP's network, so the code stuck on my workstation :(
<AllisTauri[m]> The problem is not the push itself, which I can do via mobile; but to test it I need to build it, and for that a tone of study has to be downloaded by pip and npm...
<AllisTauri[m]> *of stuff
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<HebaruSan[m]> We are at an impasse with the secret. VITAS has tried to fix it but it still doesn't work.
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<AllisTauri[m]> Could he maybe give you enough rights to the repo?
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<HebaruSan[m]> I hope so, but so far there's no reply to that suggestion
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<AllisTauri[m]> Have you heard about KSP 2 yet? :)
<AllisTauri[m]> Modders are completely freaked out (including me, yea), because this is a sequel made from scratch, so no API continuity.
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<DasSkelett[m]> Oh my
<AllisTauri[m]> Even better, it seems to actually be a power grab, because according to the second video it's made in secret by completely new team of a new company for the same publisher. No squad involvement.
<RockyTV> inb4 harvesteR is back
<RockyTV> anyways. I just hope they're not making it EGS exclusive nor filling it with stupid mtxs
<AllisTauri[m]> Is still in pre-alpha, if we are to believe the videos at all
<AllisTauri[m]> There's also a full thread on the forum about it
<RockyTV> can you link it? I'm on mobile
<AllisTauri[m]> At least they promise extensive modding capabilities, and it's all on unity
<AllisTauri[m]> https://forum.kerbalspaceprogram.com/index.php?/topic/187315-kerbal-space-program-2-master-post/
<AllisTauri[m]> Me too)
<RockyTV> blegh unity
<RockyTV> wanna bet take2 will take Epic Games' deal and make it EGS exclusive for at least 6 months?
<RockyTV> https://forum.kerbalspaceprogram.com/index.php?/topic/187315-kerbal-space-program-2-master-post/&do=findComment&comment=3653161
<RockyTV> 🤔
<RockyTV> "realistic physics"
<AllisTauri[m]> > At launch, Kerbal Space Program 2 will be released on Steam and other digital storefronts. It won't be a EGS exclusive.
<RockyTV> yay
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<AllisTauri[m]> But there likely to be DRM because it's TakeTwo, and because of the multiplayer
<AllisTauri[m]> And microtransactions for the same reason
<RockyTV> yeah
<RockyTV> I hope they maintain their decision to not be an EGS exclusive
<DasSkelett[m]> DRM is probably the death for multiple instances, right?
<DasSkelett[m]> Will they have an in-game mod loader to allow different mod configurations?
<DasSkelett[m]> If so, I see very hard times coming for CKAN.
<DasSkelett[m]> Let's see if CKAN will still be needed at all.
<DasSkelett[m]> Let's see if CKAN will still be needed at all ^^
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<HebaruSan[m]> I will believe a publisher-owned CKAN-like tool when I see it. It's a lot of work for them as compared to "the game is moddable, *washes hands*"
<HebaruSan[m]> Steam workshop maybe
<DasSkelett[m]> I think they said they won't go exclusive for one store (not even Steam :P), so a modding implementation relying entirely on the Steam Workshop wouldn't be possible. I mean, they can hardly force people to buy it via Steam if they want mod support. And I don't think they want to.
<DasSkelett[m]> And even if, as far as I know the Workshop doesn't have a real inter-mod relationship management, does it? At least dependencies and conflicts should be handled somehow.
<DasSkelett[m]> Well okay, "handling" also includes "modders writing it in the description", like it is on the forum now.
<HebaruSan[m]> Right, it does a lot less than CKAN does as far as I know. Which is different from saying they couldn't use it.
<DasSkelett[m]> Yeah. I guess they don't even know themselves yet, so we'll see.
<HebaruSan[m]> If a more simplistic modding ecosystem got popular enough (say thanks to publisher promotion), I could see players accepting more simplified mods.
<HebaruSan[m]> Or in the case of conflicts not being supported, just suffering through it