<RockyTV>
so uh we need to update the secret and then we can push alpha to beta?
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<AllisTauri[m]>
I was about to push #227 yesterday, but my internet connection had broken on the link level somewhere in ISP's network, so the code stuck on my workstation :(
<AllisTauri[m]>
The problem is not the push itself, which I can do via mobile; but to test it I need to build it, and for that a tone of study has to be downloaded by pip and npm...
<AllisTauri[m]>
*of stuff
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<HebaruSan[m]>
We are at an impasse with the secret. VITAS has tried to fix it but it still doesn't work.
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<AllisTauri[m]>
Could he maybe give you enough rights to the repo?
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<HebaruSan[m]>
I hope so, but so far there's no reply to that suggestion
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<AllisTauri[m]>
Have you heard about KSP 2 yet? :)
<AllisTauri[m]>
Modders are completely freaked out (including me, yea), because this is a sequel made from scratch, so no API continuity.
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<DasSkelett[m]>
Oh my
<AllisTauri[m]>
Even better, it seems to actually be a power grab, because according to the second video it's made in secret by completely new team of a new company for the same publisher. No squad involvement.
<AllisTauri[m]>
> At launch, Kerbal Space Program 2 will be released on Steam and other digital storefronts. It won't be a EGS exclusive.
<RockyTV>
yay
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<AllisTauri[m]>
But there likely to be DRM because it's TakeTwo, and because of the multiplayer
<AllisTauri[m]>
And microtransactions for the same reason
<RockyTV>
yeah
<RockyTV>
I hope they maintain their decision to not be an EGS exclusive
<DasSkelett[m]>
DRM is probably the death for multiple instances, right?
<DasSkelett[m]>
Will they have an in-game mod loader to allow different mod configurations?
<DasSkelett[m]>
If so, I see very hard times coming for CKAN.
<DasSkelett[m]>
Let's see if CKAN will still be needed at all.
<DasSkelett[m]>
Let's see if CKAN will still be needed at all ^^
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<HebaruSan[m]>
I will believe a publisher-owned CKAN-like tool when I see it. It's a lot of work for them as compared to "the game is moddable, *washes hands*"
<HebaruSan[m]>
Steam workshop maybe
<DasSkelett[m]>
I think they said they won't go exclusive for one store (not even Steam :P), so a modding implementation relying entirely on the Steam Workshop wouldn't be possible. I mean, they can hardly force people to buy it via Steam if they want mod support. And I don't think they want to.
<DasSkelett[m]>
And even if, as far as I know the Workshop doesn't have a real inter-mod relationship management, does it? At least dependencies and conflicts should be handled somehow.
<DasSkelett[m]>
Well okay, "handling" also includes "modders writing it in the description", like it is on the forum now.
<HebaruSan[m]>
Right, it does a lot less than CKAN does as far as I know. Which is different from saying they couldn't use it.
<DasSkelett[m]>
Yeah. I guess they don't even know themselves yet, so we'll see.
<HebaruSan[m]>
If a more simplistic modding ecosystem got popular enough (say thanks to publisher promotion), I could see players accepting more simplified mods.
<HebaruSan[m]>
Or in the case of conflicts not being supported, just suffering through it