<HebaruSan[m]>
Guys, until there is an official project policy, there is no wrong way to do it. We are all friends here.
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<Bart[m]>
AllisTauri, both are javascript so both can burn in hell.
<RockyTV>
HebaruSan[m], I just re-read what the comment was and understodo it
<RockyTV>
I think AllisTauri[m] suggested to expand 1024**N instead of leaving it as 1024**1, 1024**2, etc
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<RockyTV>
VITAS, just wondering, who made the spacedock cartoon art? it looks amazing
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<AllisTauri[m]>
<irc_RockyTV "I think AllisTauri#5998 suggeste"> True. Just use 1048576, 1073741824 and so on; or better yet, define module-level constants
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<DasSkelett>
Sorry AllisTauri, in no way wanted to offend you. I wanted to describe how I would do it, but I chose the wrong words for that, I see. Didn't want to attack you.
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<AllisTauri[m]>
<irc_DasSkele "Sorry AllisTauri, in no way want"> Oh, sorry if i sounded offended, never meant it this way O_o
<AllisTauri[m]>
Was just trying to reword my suggestion ^_^
<AllisTauri[m]>
Seems my feeling of English is not subtle enough to catch social subtexts
<DasSkelett>
Neither is mine, so we probably both talked past each other.
<DasSkelett>
Oh actually, I just realized RIOT truncated you message on IRC. The second part was missing...
<AllisTauri[m]>
What client do i need to use for this then? ~_~'
<DasSkelett>
It's not your fault. I think it's a (weird) limitation of the bridge.
<DasSkelett>
Because in the web interface on im.52k.de the message is complete
<AllisTauri[m]>
I mean I use Riot from my Android right now; and it sent the whole message that was sent back via the bridge truncated? O_o
<AllisTauri[m]>
Oh well, at least we don't use torchat and such) But I would still prefer discord. As it stands now, i have 8 messaging apps to communicate with people at work and in KSP community =]
<DasSkelett>
This spacedock channel should be mirrored to Discord too. Don't know if the message was send there complete or cut too. Can't find the link to the discord channel anymore...
<AllisTauri[m]>
I've switched to Riot because not everything *from* discord was sent back here
<DasSkelett>
Oh, that's bad. Looks like the brdige is not working as good as I thought first. But to be fair, matrix isn't around that long yet, we should give it some time.
<DasSkelett>
VITAS, what do you think about redirecting URLs with trailing slashes to the corresponding URLs without trailing slashes?
<DasSkelett>
Right now it has to be e.g. spacedock.info/mod/42 , spacedock.info/mod/42/ returns a 404. IMHO it would be nice if there would be an automatic redirect.
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<Gregrox>
Has anyone else noticed the uploading problem?
<Gregrox>
it sticks at 100%
<Gregrox>
I put up an issue on GitHub but got no response
<Gregrox>
(yes)
<Gregrox>
(yet*)
<RockyTV>
Gregrox, can you retry uploading the version?
<RockyTV>
keep console open, and try to upload the version again
<DasSkelett>
The JSON parsing that throws the error is already part of error handling...
<DasSkelett>
Those are the best, eexceptions during exception handling.
<Gregrox>
I can't do that right now because I am desperately tired and need to nap
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<Gregrox>
but I can tell you I did try reuploading it and it didn't work
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<Gregrox>
and I'm pretty sure the errors in the console are the same as the ones on the github issue
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<linuxgurugamer>
Hi, just an FYI for anyone who can help, Spacedock is unable to complete uploads, so no new or updated mods can be put on it
<RockyTV>
DasSkelett, you don't have access to the server, do you?
<DasSkelett>
Actually I'm wrong, it isn't, it's the else case for 502, so actually if the mod is _not_ to big.
<DasSkelett>
No, I don't
<RockyTV>
VITAS, you there?
<DasSkelett>
No, I think it's line 39, not 42 in that update.coffee
<RockyTV>
500 is internal server error so something's wrong with spacedock.info
<DasSkelett>
Because that's what line 64 of /static/update.js comes from.
<DasSkelett>
Yeah
<RockyTV>
honestly we should add a this.statusCode == 500 and just add an error "something's wrong with our server!"
<DasSkelett>
Yeah the problem is that `this.responseText` is not a json, but if I had to guess, html (since it begins with '<') right now.
<RockyTV>
yeah
<DasSkelett>
But I have no idea what exactly this responseText is, where it is set and what it does. And why it changed in its format out of nowhere.
<DasSkelett>
Oh it's some XHR stuff. I think it's the result of `xhr.open('POST', '/api/mod/' + window.mod_id + '/update')`.
<DasSkelett>
That would mean that something's wrong with the API uploading...
<DasSkelett>
I'm gonna create an account on the alpha server and try some manual API requests
<RockyTV>
I wasn't able to create an account on it
<DasSkelett>
Neither am I...
<DasSkelett>
Well then I'm gonna try to upload a dummy mod on the production server.
<RockyTV>
any progress?
<DasSkelett>
I'm always getting `{"error": true, "reason": "You are not logged in."}`, not sure whether that's because curl doesn't transmit my cookie, or because something server-side...
<RockyTV>
you can transmit your cookie with curl
<DasSkelett>
Yeah, curl -c ./cookie , right?
<RockyTV>
but that error is not a 500 internal server error