<LunchBot>
You begin testing the effects of high velocity cactus in zero gravity. Your efforts are misdirected and fail to address the underlying problem. Everything explodes.
<funkenstein>
;mission
<LunchBot>
You attempt to beat the spacetime rug. In theory, the mission is a complete success!
<funkenstein>
well done
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<funkenstein>
-_- I keep getting disconnected
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<funkenstein>
;mission
<LunchBot>
You build a quinerocket. The UN sends you a sternly-worded letter in response.
<funkenstein>
;mission add Due to an error in typography, you are contracted to make a rocket made of horse.
<LunchBot>
Added mission: Due to an error in typography, you are contracted to make a rocket made of horse.
<funkenstein>
(an equinerocket)
<funkenstein>
;mission
<LunchBot>
You construct an aircraft powered by a laser-inertial-confinement fusion engine. Fire in the water, why?
<funkenstein>
;outcome add Why not?
<LunchBot>
Added outcome: Why not?
<funkenstein>
;outcome add You sink your mandibles into a reflective metal posterior.
<LunchBot>
Added outcome: You sink your mandibles into a reflective metal posterior.
<funkenstein>
;mission
<LunchBot>
You attempt to land in an active volcano. You become depressed at finding that your google search yielded a positive result.
<funkenstein>
"Elon Musk Funko Pop"
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<XXCoder>
;mission
<LunchBot>
You exceed the Greisen-Zatsepin-Kuzmin limit. You get this bot banned by spamming ;mission too much.
<XXCoder>
noes
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<FLHerne>
to be fair, that's after about 20 lines of no conversation except people poking ;mission
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<FLHerne>
which does get a bit much
<XXCoder>
lol well
<XXCoder>
mission DID get banned for while
<XXCoder>
people spammed them during game convos
<XXCoder>
nowdays its not a problem
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<Guest22708>
good morning
<Guest22708>
i have a question about module manager. i installed the .dll format and placed it into my game folder. but when i start the game it says i havent installed ist
<Guest22708>
how can i fix it?
<Mat2ch>
where did you place it exactly?
<Mat2ch>
And why are you not using ckan? :)
<Guest22708>
i put it into GameData folder
<Guest22708>
ah idk. iam new in modding ksp and this was the first solution on google
<Guest22708>
D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData
<Mat2ch>
sounds about right
<Mat2ch>
I have ModuleManager.4.2.1.dll in there. Seems old. :D
<Guest22708>
but all for 1.12.3. hmm i will try to install ckan
<Guest22708>
i i dont use lisias. i use serbians
<Guest22708>
sarbian's*
<Pinkbeast>
Sarbian is the author of module manager. The error message is from another mod.
<Guest22708>
iam understanding
<Guest22708>
so when i try it with ckan, this programm will show me whos the traitor?
<Pinkbeast>
No. Just start afresh - clean out GameData of anything you've done, and install the mods you want with CKAN.
<Guest22708>
okay. can i also reinstall the game or must i delet my folders
<Pinkbeast>
Fresh install would be good
<Guest22708>
okay i will do it
<Althego>
module manager changes the config files, so it would be best to start from scratch
<Pinkbeast>
Also KSP isn't DRMed, so when you have a fresh install, make a copy
<Guest22708>
is my english okay? i think i make many mistakes xD
<Pinkbeast>
Better than my German, which is abominable
<Althego>
hehe
<Guest22708>
HAHAHA
<Guest22708>
how do oyu know iam from germany
<Guest22708>
you
<Pinkbeast>
Your screenshot is a "Bild"
<Guest22708>
ohhh yes
<Guest22708>
xD
<Pinkbeast>
Before the plague we'd go every year to the Wave-Gotik-Treffen in Leipzig, but my partner speaks good German and also you can get by with "bier", "wurst", "bitte", and "Wo ist die Strassenbahn?"
<Pinkbeast>
So mine is pretty bad.
<Guest22708>
hahahahaha
<Guest22708>
but when you write it use ß insted of ss
<Pinkbeast>
I know but I don't have one on my keyboard
<Guest22708>
lol
<Guest22708>
unbelievable xD
<Pinkbeast>
(I'm off, though, train to catch, good luck)
<Guest22708>
thank you^^ hope you will get it
<Guest22708>
i will try it with althego when the game is installed
<Althego>
i have never used ckan in my life :)
<Guest22708>
oh ok^^
<Althego>
but it will help you to add and remove mods to find the cause of the error
<Guest22708>
btw althego. its me. the "german guy" from 2 months ago. i dont know you remember me lol
<Guest22708>
thank you
<Althego>
ah ye
<Althego>
s
<Guest22708>
nice to see you here.
<Guest22708>
ehm 24/7 haha
<Althego>
so just add the mods with ckan one by one and wait for the error
<Guest22708>
is it worth to play the 1.12.3?
<Guest22708>
is better lower because of more mods?
<Guest22708>
available mods*
<Izaya>
1.12 will be The Version to be on going forward
<Althego>
this is the last version
<Izaya>
(.3 doesn't make any significant difference to mods)
<Althego>
and the modders had years at this point to adapt to it
<Guest22708>
okok
<Guest22708>
relatable
<Izaya>
^ because it's the last version eventually all maintained mods will support it (excepting other circumstances)
<Althego>
some mods can be abandoned and not developed anymore. in that case you need an older version
<Guest22708>
i didnt find overhaul mods for the latest version. do you have one?
<SporkWitch>
weather, not the wildlife trying to kill everyone? :P
<Althego>
hehe scott went ona zero g flight with jeb
* darsie
must have missed jeb.
<darsie>
Ahh, there.
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<packbart>
!mission
<LunchBot>
ATK lobbyists force you to add more boosters. You find out the hard way that parachutes were not accounted for in the mission budget.
<packbart>
you can have boosters *or* parachutes
<Althego>
you cant go to space on parachutes
<Althego>
so i would choose the boosters
<Althego>
or maybe you can?
<Althego>
who know, somebody must have found a way to get into orbit with parachutes
<SporkWitch>
Althego: KSPI has solar sails and beamed power. You can shoot a laser at a solar sail to provide thrust. This was also a method used in the book The Unincorporated Man. The suborbital shuttle network were basically flying saucers whose thrust was provided by ground-based lasers.
<SporkWitch>
(actually a really interesting book series, with some of the more realistic space-based warfare, dealing with real issues of orbital mechanics, and "speed limits" imposed by the simple rule of "if you're moving really fast, a pebble hurts")
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<darsie>
packbart: Money or dv budget?
<darsie>
Kerbals can deorbit without chutes.
<darsie>
Or exit capsules before impact.
<darsie>
On Kerbin
<SporkWitch>
darsie: i've never gotten that to work, even without FAR or deadly reentry. All the info on it says to do things the controls don't allow for. You have no control in atmosphere until the chute fully opens
<packbart>
you have RCS
<darsie>
I'm a bit unsure if Kerbals survive impact due to low speed when they fall horizontally or because the helmet touches down first in this attitude.
<SporkWitch>
yeah, but unlike with a ship, can't control pitch, and it also doesn't let you toggle it. there's no way to get it to let you belly out like you need to
<darsie>
EVA suits can control attitude.
<darsie>
Drag with LMB
<packbart>
yeah, my attempts at utilizing the Kerbal-Kerbin-Interface to attain a successful landing were hit and miss
<SporkWitch>
drag with LEFT mouse?!
<darsie>
yes
<darsie>
Hold LMB and drag the mouse.
<SporkWitch>
do you comprehend how many years this has been driving me insane, as I try to get things to align right with no pitch or roll control?!
<packbart>
I point the camera where the Kerbal should look at and press space
<darsie>
Kerbals used to have lift, too.
<darsie>
So they could ... drift
<SporkWitch>
packbart: that only adjusts yaw. the pitch and roll are determined solely by what the camera mode desides "level" is
<packbart>
true. but it worked well enough for my capsule-less landings
<packbart>
there is a mod for that, too. "There Is No Up" by taniwha, I think
<SporkWitch>
i'll have to fiddle around with this new revelation, though... largely moot since i DO use deadly reentry now, but it'll make my in space EVAs much less infurating
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<darsie>
SporkWitch: You could read it.
<SporkWitch>
darsie: if you're jumping back to this after more than two hours, you'll see that I had read that article previously, and remarked at how i missed the mention of left mouse button.
<SporkWitch>
ah, that one i didn't know about; i thought you were talking about the EVA reentry article
<SporkWitch>
know what i really wanna know? Why do crew modules only have one piece of paper that magically replaces itself ONLY if said piece of paper is removed? (talkin' crew reports here: it is the silliest thing that re-runnable experiments in general, but crew reports especially, require going EVA, taking it out, then PUTTING IT RIGHT BACK IN, to take another report from a new biome lol)