raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | KSP 2 Early Access Feb 24 https://tinyurl.com/ksp2earlyaccess | Official KSP Discord https://tinyurl.com/KSPDiscord | <packbart> at least Kerbin has fixed seasons. they stay where they are and don't move about the planet
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<SporkWitch> "The Mysterious 30 Year Journey of Apollo 12" https://www.youtube.com/watch?v=vLefsklLkqQ Pretty cool
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<Funkenstein> ;mission
<LunchBot> You modify your car's speedometer to give readings in meters per second. Ignoring the lawsuit does not make it go away.
<Funkenstein> Lmao
<Funkenstein> Breaking some speed limits
<Althego> hehe
<Althego> speed limit signs are without units
<Althego> and if you keep them in m/s, you are speeding
<Althego> so yes, you will have some problem with the law
<Funkenstein> "when this baby hits 88 mps...wait"
<Funkenstein> ;mission add You wonder what sort of baby can go 88 miles per hour.
<LunchBot> Added mission: You wonder what sort of baby can go 88 miles per hour.
<Funkenstein> ;mission
<LunchBot> You feed your kerbals catnip to see what will happen. It's the perfect murder weapon of the modern age... the LUL.
<Funkenstein> Apparently Kerbals on catnip are so amusing you die of laughter
<Althego> zombanwa
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<Mat2ch> Official KSP video somehow
<Mat2ch> Style reminds of Kurzgesagt somehow.
<Althego> ah yes similar stylized graphics
<packbart> I think we saw this style in earlier KSP2 videos. about the tutorial design, I think
<SporkWitch> we did, it was one of the middle videos, IIRC
<Mat2ch> Wouldn't be too suprising if another company makes those animations.
<packbart> Wouldn't be too surprising if there's a kit to make these animations
<packbart> https://www.youtube.com/watch?v=AeH9E-8bQkg - hm, didn't find the original link
<packbart> includes the Doom door sound, too
<Althego> that was fro ma free sound library or so
<Althego> i have heard it in some b scifi too
<packbart> yeah, I heard a Doctor Who audiobook where they used that sound just too often
<Althego> hehe i havent seen the first 3 for sure
<Althego> from the videos
<Funkenstein> ;outcome add You wait 8 hours at the hospital.
<LunchBot> Added outcome: You wait 8 hours at the hospital.
<Funkenstein> ;mission
<LunchBot> You are inspired by an XKCD what-if. You instead throw up on Bill after taking a sip of Jeb's Homebrew 75% Ginger Ale. (with zero asbestos!)
<raptop> Funkenstein: please submit your health insurance information. If you do not have health insurance, you can purchase a plan at one of our kiosks
<Funkenstein> Lmao
<Funkenstein> ;mission
<LunchBot> You try to fly the Aeris 4A to orbit. You go to jail.
<raptop> Remember when the Aeris 4A was basically the tailstrike 4A, and had really poor stability?
<packbart> No
<Funkenstein> Nope lol I haven't touched the stock craft
<raptop> It was like that for a while, though the current one should be decent
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<packbart> 1.4 was my first KSP, I think
<raptop> My hot take on those videos is that they're bad. Not for any technical reason, but because of how they push the "KSP is a disaster simulator (that people sometimes do spaceflight in)" idea
<raptop> Which I suppose sounds contradictory given how many bad outcomes I put in ;mission >.>
<Althego> ;outcome add You end up in the Mohole, upside down.
<LunchBot> Added outcome: You end up in the Mohole, upside down.
<raptop> !outcome add This ends in an argument as to whether OSHA violations are NSFW content.
<LunchBot> Added outcome: This ends in an argument as to whether OSHA violations are NSFW content.
<Althego> lol
<raptop> Oh, right. Edlu is a kerbal name
<Funkenstein> ;mission
<LunchBot> You upgrade your entry-level SRBs from trashcans full of boom to rubbish bins filled with octanitrocubane. Your Isp is superluminal!
<Funkenstein> Oh come now, it's not that effective
<raptop> Oh, right. I accidentally made c 299792458 nm/s
<Althego> nanometers?
<raptop> yep
<Funkenstein> ;mission add Congratulations! You've reached 299792458nm/s!
<LunchBot> Added mission: Congratulations! You've reached 299792458nm/s!
<Funkenstein> ;mission
<LunchBot> You install Ubuntu on a Probodobodyne Okto-2. You count the lights, twice, just to be certain. You still get the wrong answer.
<Althego> hehe
<Althego> there are 4 lights
<raptop> ;mission fixup s/8n/8 n/
<LunchBot> New text is: Congratulations! You've reached 299792458 nm/s!
<raptop> !choose there are 4 lights|there are 5 lights
<LunchBot> there are 4 lights
<raptop> good bot, I think
<Funkenstein> ;outcome add The LunchBot wags its metaphorical tail.
<LunchBot> Added outcome: The LunchBot wags its metaphorical tail.
<Funkenstein> ;outcome add The metaphor breaks your spine.
<LunchBot> Added outcome: The metaphor breaks your spine.
<raptop> ow
<SporkWitch> that vid's actually pretty well done. quite pleased
<SporkWitch> (the tutorial vid the devs put out today)
<raptop> I was complaining about the decade-old ones. The new vid is quite good
<SporkWitch> i'm behind on the commentary, i was commenting in a vacuum just now (pun half-intended)
<Althego> ;outcome add Unlimited Booster Works!
<LunchBot> Added outcome: Unlimited Booster Works!
<Funkenstein> Can someone link the new video
<Funkenstein> My YouTube search pulled up Matt Lowne
<SporkWitch> Funkenstein: literally the most recent vi on their channel heh https://www.youtube.com/watch?v=U3DgZsrA-xQ
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<Funkenstein> Hey, and the whole thing has a hitchhikers' guide reference
<FLHerne> I do wish it started with the usual Newton's cannonball thing
<Funkenstein> I've just broken my finger with a sword(technically someone else did the breaking, but even so) which makes using wasd a bit difficult, does the average flight stick work for KSP or would it just be a hassle
<Althego> it does
<FLHerne> to make it a bit clearer what "missing the ground" actually means
<Althego> but my experience is, there is something strange with the joystick, and it makes it basically not more useful than the keyboard
<Funkenstein> ;mission add Newton's cannonball splashes everyone sitting poolside.
<LunchBot> Added mission: Newton's cannonball splashes everyone sitting poolside.
<Althego> taniwha even wrote a whole new joystick driver for ksp to fix that, but it works only on linux
<Funkenstein> Yeahh that's what I was worried about
<Althego> i originally bought a joystick so that i can do fine tiny motions
<Althego> it turns out the game doesnt allow that
<Funkenstein> However the splint could hit w,a, and s all at once
<Funkenstein> Aw, lame. I hope KSP2 allows custom control options
<Funkenstein> ;mission
<LunchBot> You attempt to make a rocket using sausage for propellant. It is used by nefarious porpoises.
<Althego> it was useful for elite dangerous though
<Funkenstein> I'll bet
<Funkenstein> I'm a bit mixed up, is elite dangerous like no man's sky but with more Shooty McGun
<Althego> i would say in nms the space thing is completely secondary
<Althego> you collect, build, explore, communicate, etc, and meanwhile you can fly a spaceship
<Althego> even combat is greatly simplified
<Althego> elite is more about your ship and space
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<Funkenstein> I definitely missed the whole "communicate" bit of nms, I saw one other player and they waved, shot at me, and flew away. Also I rarely built anything unless I thought the planet or formation was particularly interesting/unique or was very hospitable, in which case I threw down the basics and moved on
<Funkenstein> I spent a great deal of time warping and pirating the deep space carriers
<Funkenstein> Sounds like elite dangerous is the right option
<Althego> ah i mean with aliens
<Althego> it basically has a whole base construction part, you an build complex buildings
<Althego> you can explore stuff and collect resources on the surface
<Althego> once you set up teleporters you dont even need to fly your ship
<FLHerne> that does sound like you're playing NMS like it's E:D
<Althego> i got bored with it
<Althego> i was completely uninterested in the main story
<Althego> the other parts were ok
<Althego> ok i havent played elite for years now
<Althego> but that was more about flying than anything else
<Althego> while nms was eveyrthing else, and not flying
<SporkWitch> NMS is fun, but doesn't really have longevity. I get more playtime out of it than E:D since it's actually fun, but yeah, you go through, you do the new content, you take a nap until the next big patch. Upside is they seem to have 2-4 of those per year these days.
<SporkWitch> They've massively improved the flying in NMS. I'd ALMOST go as far as saying it's better than E:D, but it's too arcadey and not trying to be realistic, so the fact that they actually handle passably well isn't really a point over E:D's unflyable garbage
<Althego> i am afraid ksp2 could fail easily because they can add too much complexity. interstellar travel and remote base building and management may be too hard of a hurdle
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<SporkWitch> roadmap looks solid to me. Core mechanics → science mode → career mode. Only AFTER these (basically getting it back to KSP1 levels of completeness) do they introduce the fancy new stuff. They're also not working in a vacuum, as I'm 100% certain they're aware of KSPIE, MKS, and others, what they do right, what they don't, and the need to simplify for accessibility
<Althego> i am also questioning their engine choice
<Althego> ok i aknow almost nothing of game engines
<SporkWitch> bit late for an engine swap lol
<Althego> they already rewrote ksp2 at kelast once
<Althego> or was it twice?
<Althego> could have changed the engine
<SporkWitch> engine swaps mid-development are the single most common cause of abandoned development or development hell (Duke Nukem Forever being a prime example, as it went through MULTIPLE engine swaps because it was taking so long, because it was doing an engine swap)
<Althego> may be so. but why did they keep unity?
<SporkWitch> popular, portable, easy to work with
<Althego> as opposed to unreal?
<SporkWitch> maybe they think epic are dicks, liek the rest of gamers do?
<Althego> not recommended word detected
<SporkWitch> Unreal also has serious issues with large maps. Look at the survival sandbox games that use it.
<Funkenstein> Lol
<Althego> ksp is the size that no engine can handle it
<Althego> at least no generic
<Funkenstein> ;outcome add Please return to your cubicle and resume productivity
<LunchBot> Added outcome: Please return to your cubicle and resume productivity
<FLHerne> SporkWitch: to be fair to DKF, going from a 2D platformer-ish game to what it finally became is more than just an engine swap
<FLHerne> they pretty much swapped the entire game concept multiple times
<SporkWitch> FLHerne: was it ever intended as a 2d platformer? O.o I thought it was always intended to succeed Duke3d?
<FLHerne> weirdly, yes
<Althego> ;mission add You discover a highly localized distortion of the space-time continuum.
<LunchBot> Added mission: You discover a highly localized distortion of the space-time continuum.
<Althego> ;outcome add You are trapped in a time loop.
<LunchBot> Added outcome: You are trapped in a time loop.
<raptop> !mission add time loops along side your for loops and while loops.
<LunchBot> Added mission: time loops along side your for loops and while loops.
<raptop> !mission dutch
<LunchBot> No mission found matching "dutch".
<raptop> hrm
<raptop> It's all fun and games until you wave your hand in an aerodynamically accurate dutch roll
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<sandbox> !mission french
<LunchBot> No mission found matching "french".
<SporkWitch> because they failed them all and ran away
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