Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.12.4 | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | KSP 2 Early Access Feb 24 https://tinyurl.com/ksp2earlyaccess
<darsie> Eve fuel station has landed on Gilly: http://0x0.st/oRgj.png
<darsie> Ahh, I forgot radiators ...
<darsie> I thought about that once ...
<darsie> Calculating which radiators you need is so tedious ...
<packbart> I just attach panels to each ISRU (actually, to a battery and then moved down)
<packbart> Guest38518: the forum threads are a bit confusing. using taniwha's .mu plugin for Blender seems to be a way around
<packbart> ( https://forum.kerbalspaceprogram.com/index.php?/topic/206781-somewhere-to-put-any-knowledge-learned-about-using-the-mu-plugin/ )
<packbart> well, tbh, I'd just bother linuxgurugamer during his modding stream on tuesdays ;) ( https://twitch.tv/linuxgurugamer )
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<Althego> zombanwa
<XXCoder> ;mission
<LunchBot> You install the Turbopump of Vecna in your rocket engines. Icefire deletes your error-filled missions and outcomes.
<XXCoder> not sure what "Turbopump of Vecna" is lol but probably why it corrupted missions
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<SporkWitch> vecna is the thing to look up to figure out the reference (I don't recognize it either); turbopumps we all know in the context of liquid-fueled rocket engines
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<packbart> I assumed the "Turbopump of Vecna" would be similar to the Holy Hand Grenade of Antioch ;)
<packbart> 8000 psi should be your pressure!
<XXCoder> lol
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<FLHerne> It's a D&D thing, replacing the mummified Hand or Eye of Vecna onto your body grants interesting powers
<FLHerne> (but be warned; the Head of Vecna doesn't exist, and replacing your head with one claimed to be it will just kill you, obviously)
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<Arduinix> hi
<FLHerne> Arduinix: hi there
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<Deddly> Have you guys seen the KSP 2 Beta pics?
<FLHerne> recent ones?
<FLHerne> if so no
<Izaya> that's a cute lil lander
<Althego> this is how ksp1 should have lkooked lik
<Deddly> So KSP 2 is officially in Beta now
<Althego> not yet?
<Deddly> Look at the pictures
<Althego> maybe closed beta then
<Deddly> "Beta"
<Izaya> it looks ... fine? I'd say Parallax can do better
<Deddly> For me, KSP has always been about gameplay>graphics. But some eye candy sure helps
<umaxtu> its nice to have a game that doesn't turn my room into a sauna
<Deddly> It would be interesting to see some side-by-side comparisons with Parallax, that's for sure.
<FLHerne> yeah, I don't mind KSP 1 graohics except the terrain
<Deddly> It would also be interesting to see what the difference is in performance
<FLHerne> tbh the terrain in the couple of shots where it's visible is disappointing
<FLHerne> doesn't look much better than recent KSP1 stock
<Izaya> speaking of parallax, looks like it's gotten an update or two since I last looked
<Izaya> time to see if shadows are fixed
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<Deddly> I does installing Parallax on my laptop just for a laugh. The game loaded. that's about all I can say regarding my experience.
<Deddly> does/tried
<umaxtu> load times might be worse with paralax? not sure
<Deddly> My machine is way below minimum spec for that mod. I wasn't expecting it to work.
<Deddly> I'm not expecting it to work for KSP2, either. But it would be nice if it did.
<Izaya> parallax without scatters is still a p big improvement and doesn't need anywhere near as much GPU power
<Deddly> Ooh I just realised I'm soon due an upgrade.
<Deddly> When I bought this machine, I purchased it with a view to keeping it for eight years.
<Deddly> That was back in 2015
<Althego> i thought of 5-6 in 2015
<Althego> i am overdue
<Althego> and amd announced the 3d vcache variants
<Althego> sadly the 8 core variant sees a large drop in boost frequency
<Deddly> The thing about hardware is that waiting longer almost always gets you a better deal.
<Althego> also the video card horrors continue
<Deddly> I have up to two and a half more years until Windows 10 is no longer supported, so that's my absolute cut-off date
<Deddly> Can't install 11 on this one
<Izaya> the shadows are not fixed, oh well
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<Althego> windows 12 is 2024
<Althego> 11 is better skipped
<Deddly> Wait what?
<Deddly> This is new to me
<Izaya> What, did you think Windows 10 was going to be the last version or something?
<Deddly> OK so it's rumours
<Althego> not unreasonable to have constant updates
<Althego> and actually they said that
<Deddly> Izaya, Yeah I know, right? For some reason I had that in my head
<Althego> instead they made a 11 which is a lot worse as people say
<Izaya> How would they move all the toolbar items you use then sell you it again if 10 was to be the last?
<Deddly> "Microsoft has denied the reports that it's working on Windows 12" Source: https://www.xda-developers.com/windows-12/
<Deddly> Izaya, I am just dying to hand over hundreds of Euro for the privilege of working out how to make 11 look like 10.
<Izaya> Don't forget the hundreds it'll take to legally get the software to do so
<Deddly> I just can't wait.
<Althego> kikkerikii
<Izaya> bleh, the rocks still turn black when you light them up too
<Izaya> guess I'll turn off engine lighting >.>
<Deddly> Aaw
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<Deddly> And this, gentlemen, is why official features are important to a lot of people, even if there are good mods out there that do the same thing.
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<sandbox> still waiting for Windows 9 :p
<Althego> but we already had 95!
<darsie> And 2000
<Althego> painful scuffed stream ended fast
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<Deddly> Not to forget Windows Millennium Edition
<Althego> parallel ghost and zombie attack...
<Althego> but i already had a zombie today, i think i will go with the ghost
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<darsie> I think I'll ditch my fancy servo legs and use cstruts. They were too 'active' while landed.
<packbart> have you tried locking them when landed?
<packbart> autostruts can pass through locked robotic joints
<darsie> no
<darsie> I could lock them after deployment.
raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.12.4 | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | KSP 2 Early Access Feb 24 https://tinyurl.com/ksp2earlyaccess | KSP1 free on Epic Store Jan 05 - Jan 12
<raptop> (technically not for another 75 minutes I think, but eh)
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<Mat2ch> Uh, one question: With or without the linux version? :D
<Mat2ch> Because Epic/Tim Sweeney hates Linux for some reason
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<packbart> "Platform: Windows"
<packbart> hm. or is that KSP 2...
<packbart> I have a Steam account. I don't do Epic :)
<raptop> yeah, it's going to be (barely) later today
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<darsie> Expansions are 15 EUR.
<darsie> each
<darsie> Can they disable it once you got it?
<raptop> dunno, I'd assume that you can do the Steam thing of copying the folder out
<darsie> Finding a level spot on a mountain top on Gilly is hard.
<sandbox> I remember that show
<sandbox> my dad thought it was stupid
<sandbox> Space Cadets | The Most Expensive Hoax in Television History (Channel 4)
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<umaxtu> plz tell me that ksp2 isn't becoming an epic exclusive
<Althego> i gope not
<Althego> hope
<raptop> aaaaaaa
<Althego> i mean i dont want it to be epic exclusive because then i wouldnt buy it
<Althego> based on the icons there weill be steam epic and direct download
<Althego> fox mom is starting outer wilds
<raptop> fox mom... the person who did fubuki's model?
<Althego> no, nina kosaka from nijisanji
<Althego> she promised ksp gameplay too
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<raptop> ah
<Althego> maybe in a few weeks
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<raptop> Althego: huh, another fox that likes various fancy tofus (compare with 仙狐)
<umaxtu> I have no idea who you are talking about
<raptop> umaxtu: a vtuber and an anime character
<Althego> hehe a different kind of fox mom
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* darsie fills up the fuel station at Gilly.
<darsie> 10,000x because at 100,000x the drills stop working.
* raptop blinks at the double negatives
<darsie> Depletion rate is positive, refilling is negative.
<raptop> hrm
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<packbart> hm. still looks odd. I use the Alternate Resource Panel (because it can tell me how long until it's full or empty), so wouldn't notice
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<darsie> Aerobraking at Eve is hard.
<FLHerne> to enter orbit?
<FLHerne> I don't remember having much trouble trying to land
<darsie> To circularize.
<darsie> My fuel station.
<packbart> it's not hard, just hot ;)
<FLHerne> ok yeah, that's a bit fiddly
<FLHerne> one time I was trying to aerobrake into a Gilly intercept iirc, took umpteen quicksaves
<FLHerne> from Kerbin transfer
<darsie> See, now I forgot to extend the solar panels after stowing them and ran out of EC. That's the hard thing.