raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | KSP 2 Early Access Feb 24 https://tinyurl.com/ksp2earlyaccess | Official KSP Discord https://tinyurl.com/KSPDiscord | <packbart> at least Kerbin has fixed seasons. they stay where they are and don't move about the planet
<umaxtu> didn't several raptors get trashed by a hurricane?
<umaxtu> looks like I misremembered
<X> Also the ceiling on the F-22 isn't officially published as far as I know.
<umaxtu> its definitely hush hush, but 64k has got to be towards the limit
<X> lol probably everyone's going to update it from "more than 50k" to "more than 60k"
<umaxtu> now that I think about it, the raptor doesn't need to be at the same altitude as the balloon to shoot a missile at it
<X> No, but what's the range on missile?
<umaxtu> 0.6 to 22 miles according to google
<X> Then the next question is the target acquisition radar
<X> I presume it's lengthy but like.... there has to be some caculation to figure out how much verticality can be used going up.
<X> But I dunno, maybe it's not a difficult thing to shoot down a target at 60k feet that's going slowly from 1000ft
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<raptop> !mission
<LunchBot> You promise to funk. The whole funk, nothing but the funk. Fire in the water, why?
<raptop> hrm, memes that are already aging poorly
<raptop> !mission
<LunchBot> You decide that a safety factor of 1.0 is a bit excessive. GreeningGalaxy spends the next hour talking about Homestuck.
<raptop> >.>
<raptop> On the other hand, a long discussion about homestuck will distract people from the rocket problems
<darsie> Are intersect markers possible on escape trajectories? They disappear for me.
<XXCoder> funk caused fire in water
<XXCoder> ;mission
<LunchBot> You inspect the freshly delivered batch of gluten-free rocket parts. Kmath is lost in the evening netsplit.
<XXCoder> hluten-free food may not be healthy for bots
<raptop> darsie: if not, that feels like a bug
<darsie> On planned trajectories.
<raptop> I'm going to go with bug
<darsie> thx
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<XXCoder> ;mission
<LunchBot> You use SCP-[REDACTED] to improve your craft's performance. Everything goes totally bursar.
<XXCoder> dang knew scp thingy was bad idea
<Althego> ;outcome add This had made many people very angry and has been widely regarded as a bad move.
<LunchBot> Added outcome: This had made many people very angry and has been widely regarded as a bad move.
* darsie misses intersect markers: http://0x0.st/oCf5.png
<XXCoder> pretty sure that already existed as outcome lol
* darsie quits KSP.
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<Althego> proton launch
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<Mat2ch> X: You can just pull up, let inertia do its thing and then do the acquisition.
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<FLHerne> ;outcome add Jeb exits, pursued by a bear.
<LunchBot> Added outcome: Jeb exits, pursued by a bear.
<raptop> It's sort of embarassing that the thrillmaster himself was in a craft that was being run down by a turboprop
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<Dogywall> hey. anyone here?
<sandbox> yep
<Dogywall> whats this for. its the first time I used it
<raptop> no one is here
<raptop> more seriously, this is an IRC channel, so we talk about stuff
<raptop> Often, though not always KSP-related
<Althego> when we talk about stuff
<Althego> but it has been dying for a while
* raptop should probably mess around with some mission ideas, but work...
<Dogywall> soo. anyone have any tips for getting to Eeloo. having some trouble
<raptop> lotta Δv, keep an eye on launch windows
<Dogywall> yeah. i know, but i always seem to run out of delta V
<raptop> Call it 5.5 km/s for an uncrewed (presumably) flyby, with more like 10.6 km/s for landing/return. Maybe a bit more if concerned about margins
<raptop> (at least going by the Δv maps)
<Mat2ch> You can try get some free dV from a gravity assist
<raptop> yeah, though that means lots of fiddling with maneuver nodes and the like
<Mat2ch> True
<Mat2ch> or go the darsie way: Grab a huge asteroid and mine it for fuel :D
<raptop> Anyway, all hail the LV-N
<Dogywall> Ill try some gravity assists.
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<FLHerne> oh
<FLHerne> I missed the newbie :-(
<FLHerne> ;outcome into the horizon
<LunchBot> No outcome found matching "into the horizon".
<FLHerne> ;outcome add The feeling is very fast, yes, but also elastic. Like you're using big rubber bands to shoot yourselves into the horizon.
<LunchBot> Added outcome: The feeling is very fast, yes, but also elastic. Like you're using big rubber bands to shoot yourselves into the horizon.
<FLHerne> (stealing an EV review)
<FLHerne> ;outcome fixup s/selves/self/
<LunchBot> New text is: The feeling is very fast, yes, but also elastic. Like you're using big rubber bands to shoot yourself into the horizon.
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<Azander> !mission
<LunchBot> A probe of unknown origin approaches the KSC and hails you. I'm sucking up your I.Q., vacuuming your cortex, feeding off your brain!
<packbart> what a rude probe
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<darsie> OTOH I've had an encounter with an escaping comet before and there I had encounter markers.
<packbart> what does the "always show closest approach markers" setting do?
<darsie> Ignore maneuvers in the future?
<packbart> ah, ok. that might be it. I think I always had it enabled, anyway
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<packbart> oh noez. the KSP Community Fixes "fixed" the Mohole
<packbart> (the fix has since been fixed)
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<SporkWitch> the mohole _is_ originally a bug lol