<Althego>
it is today even in japan, although just barely
<SporkWitch>
cringe: yes, 1 day, 1 hour :P
<SporkWitch>
y'all are no fun :'( (days on kerbin are 6 hours, sillies)
<cringe>
after midnight, my brain no worky
<SporkWitch>
it's okay, i've only had like 3 people get it so far :( it is a bit subtle, even with the "what planet are you on and how long are its days?" response :'(
* raptop
mostly keeps on trying to come up with something involving timezones and an off by one error
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<TheKosmonaut>
I don’t even know if my computer can “run” ksp
<TheKosmonaut>
Apparently, a 1660 is no longer good enough
<SporkWitch>
TheKosmonaut: it had a good run. that said, scott said he got it running at 20FPS on the ground on a 7970 (unknown CPU and RAM)
<Dman979>
TLDR: The game is certainly playable on machines below our min spec, but because no two people play the game exactly the same way (and because a physics sandbox game of this kind creates literally limitless potential for players to build anything and go anywhere), it’s very challenging to predict the experience that any particular player will have
<Dman979>
on day 1. We’ve chosen to be conservative for the time being, in order to manage player expectations. We will update these spec recommendations as the game evolves.
<SporkWitch>
i've been helping out some, should get some excellent real-world data over the next few days, to give people a real idea of what to expect. It's starting to sound like the hardware range is much wider than the specs imply, if you're willing to accept 720p or lower FPS. The official specs very much seem to be "this is what we recommend to experience the most of the game comfortably"
<SporkWitch>
if anyone does want to contribute to the effort, i guess just put name as name#IRC (there's a manual component, didn't have time to fully automate and make sure naughty words didn't make it to the public side, names are in case we need to clarify a config, and to make sure we're updating the right entry if changing something)
<TheKosmonaut>
This was an issue with KSP1 iirc. They made Min spec too low
<SporkWitch>
better to have it too high than too low. Easy to frame as "this is officially supported for a good experience; just because it's not within the official range, doesn't mean it won't work, though potentially at reduced performance"
<TheKosmonaut>
So a few of the updates that were internally proposed couldn’t be implemented because it is not exactly the best optimized game even at stock and they couldn’t rewrite the game. And they couldn’t bump min spec after release
<SporkWitch>
can say that one of the community managers took notice and passed it to the dev team, to help them get some fast feedback on real-world performance on a variety of setups
<TheKosmonaut>
Multiplayer if it does work will be cool. Though my demented mind would turn it into a war
<TheKosmonaut>
Spacewar ftw
<SporkWitch>
oh taht's coming regardless. we had weapons mods in KSP1, with FORMAL multiplayer support, and competitive separate space agencies? No way that's NOT becoming one of the most popular playstyles later on lol
<TheKosmonaut>
But the game as-is, is missing quite a few promised features. I don’t take their word for any of the published road map
<TheKosmonaut>
I really honestly wouldn’t be surprised if MP never happens tbh
<SporkWitch>
that's really the only one i could understand doubt on. Maybe they're incredibly good liars, but they have me convinced that most of it's quite far along and the phased release is to focus testing in a logical order to build on the previous phase.
<SporkWitch>
i've watched most of the dev videos, several other interviews with various streamers and magazines, with exceptions for things they obviously don't want too much detail on and understandably, the answered seemed to vary in wording but be consistent in content (e.g. didn't feel scripted / repeated).
<TheKosmonaut>
From most to least likely features imo.
<TheKosmonaut>
I haven’t looked into the aerodynamics either. My issue with KSP1 aero model was that it just didn’t hack it imo.
<TheKosmonaut>
I mean the “better” aero. Not the old aero.
<SporkWitch>
i have no doubt on colonies or interstellar, if for no other reason than some modders in their spare time made excellent mods for those systems in KSP1, and some of the KSP1 modders are on the dev team (though I don't know which ones)
<SporkWitch>
even with far, KSP1 aerodynamics were horrid, especially if you're used to realistic flight sims like DCS. Hard to be sure from videos, but it does look significantly improved (and not the official footage, but the streamers from the ESA event)
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<FLHerne>
;outcome add Your announcement speech contains a fluff line about casting one's eyes skyward, leading to an unfortunate incident with Tindun Kerman and a catapult.
<LunchBot>
Added outcome: Your announcement speech contains a fluff line about casting one's eyes skyward, leading to an unfortunate incident with Tindun Kerman and a catapult.
<XXCoder>
lol
<XXCoder>
lmission
<XXCoder>
;mission
<LunchBot>
You participate in a parkour tournament using your rocket. Everyone mistakes you for a forum moderator.
<XXCoder>
ah forum mod is famously lumber and skillful yes
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<Mat2ch>
So, when is the release? Wanna make sure to cut my internet connection to not hear all the whining :P
<umaxtu>
I wonder what fps Ben eater is getting with his gpu
<SporkWitch>
community effort ot compile performance from different hardware and settings; one of the community managers passed it to the engineering team, so the devs are also watching teh results coming in
<umaxtu>
let me guess the A770 is leading the pack?
<SporkWitch>
haven't gotten results from the people that said they were testing those
<umaxtu>
it was a joke
<cringe>
SporkWitch: worth mentioning that you're not asking for DDR in here
<Althego>
hehe
<cringe>
i imagine not a ton of people are using DDR5, but i am
<SporkWitch>
seriously though, anyone that's got it or getting it this weekend, please do submit your results. Testing instructions (for consistent results that can be compared) are on sheet two.
<SporkWitch>
cringe: DDR3/4/5 can be inferred from CPU
<cringe>
ok
<SporkWitch>
not to mention that memory speed is almost NEVER the bottleneck. This isn't a "how high can we go" it's a "how does it run on this hardware." Community and devs are much more interested in which CPUs and GPUs are being used and how they perform
<SporkWitch>
if anyone on IRC does submit, just put your name as name#IRC, the people reviewing know that's IRC users and not someone putting junk in
<Althego>
np, memory speed is always a bottleneck, but they are all so slow that you mostly dont see a difference. although i have seen tests that ddr5 when configured correctly can be even 20% faster in games
<cringe>
^ this is true
<packbart>
oh noez. no more Untitled Space Craft?
<cringe>
is there a secret pause hotkey?
<Mat2ch>
SporkWitch: Since the whole physics simulation most likely does not fit in the CPU cache memory speed will have an effect on performance.
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<SporkWitch>
Althego: i don't think i've ever encountered a situation where memory SPEED was the bottleneck for me, rather than AMOUNT of RAM, CPU bottleneck, or GPU bottleneck
<ThatOneGuy>
Het
<cringe>
also, you might want to ask SSD/HDD
<SporkWitch>
mostly relevant to load times / asset streaming.
<Althego>
in modern architectures large cache offsets the memory speed problem
<SporkWitch>
there are plans for a more detailed survey later on, when there's more time to flesh things out and automate
<Mat2ch>
SporkWitch: the CPU bottleneck can appear when it is waiting for memory lookups due to cache misses
<SporkWitch>
it's not like this has been worked on for weeks already, this was set up in the past 48 hours
<Althego>
that is why amd came up with the vcache idea
<packbart>
cringe: timewarp to 0 is the new pause
<ThatOneGuy>
Im assuming you are talking about KSP2
<SporkWitch>
yes
<ThatOneGuy>
you play it yet
<packbart>
well, I'm still in the office so I can't play it yet ;)
<SporkWitch>
yep, runs amazing for me, and a lot of others
<SporkWitch>
results are coming in, slowly but surely
<cringe>
ah ok, spam comma is the new pause
<ThatOneGuy>
I know, I saw. People are angry about the specs right now
<Mat2ch>
SporkWitch: Try a 1000 part mothership ;)
<packbart>
I think the specs are ok
<SporkWitch>
yeah, and it wasn't justified, by all the data coming in so far lol
<cringe>
specs are fine for 2023, heh
<ThatOneGuy>
hehe
<cringe>
plus, early access, i expect unoptimized
<cringe>
been playing star citizen for 9 years, i'm used to it
<SporkWitch>
Mat2ch: sadly the largest stock craft file was the Kerbin K-2; if there were larger I'd have picked it for the second test ship. We wanted to use stock craft files for consistency in results, though
<Mat2ch>
Not for testing, just to see how the performance is when the ships get huge.
<ThatOneGuy>
So SporkWitch, what are you running on?
<SporkWitch>
the fewer variables between users, other than hardware, the better the results, and it makes it so you can actually compare the results. Doesn't matter if joe got 80fps and mike got 10 if joe was running a 10 part ship and mike 1000
<SporkWitch>
ThatOneGuy: ryzen 9 3950x and rtx3080; my submission is on the sheet :)
<ThatOneGuy>
Jesus Christ
<SporkWitch>
i don't just play ksp; i bought the GPU last fall, shortly after they started becoming available again. i was using a GTX1060 before that, it was several years past time to upgrade
<Althego>
i am still stuck on the 1070
<cringe>
yeah, crypto and covid really put a hit on the expected upgrade timeline
<ThatOneGuy>
I have a lapyop with 4gb of ram, I dont expect to be playing soon
<Althego>
served me well
<Althego>
but it is time, waiting for april
<ThatOneGuy>
*Laptop
<Mat2ch>
I'm waiting for the end of the year. When I have time. And need to get some money out of my business ;)
<Althego>
i wanted to build at the end of the year
<Althego>
because of the time too
<Althego>
but amd decided to release a lot of stuff in april
<ThatOneGuy>
I just dont have the money
<Althego>
oviosuly they wanted to milk people
<ThatOneGuy>
I am hoping it becomes available on cosole soon, tho
<Althego>
nvidia wanted even more milking
<ThatOneGuy>
I do have a ps5
<Mat2ch>
ThatOneGuy: you need a gofundme campaign!
<ThatOneGuy>
for a computer? Thats a waste of genuiley good people
<cringe>
what/where is "Kerbal K-1?"
<SporkWitch>
stock craft files, click load at top right of VAB
<ThatOneGuy>
*Genuinely
<cringe>
SporkWitch: thanks
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<ThatOneGuy>
well, I gotta bounce. Talk to yall later
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<Malachite>
mrp, is there a way to end a fairing and put a nose cone on it? im derpin
<cringe>
dang, some dude posted numbers for a steamdeck
<cringe>
what a gamer
<Malachite>
nvm, figured it out, was trying to be smarter than the system
<packbart>
you can end a fairing without closing it and then move an attached nose cone up. not sure how it affects aerodynamic occlusion, though
<packbart>
aye
<cringe>
neat, i'm the first submission with my cpu
<cringe>
guess igotta wait to submit test results
<Malachite>
it'll close itself out if you shrink it to minimum, i'd totally forgotten
<SporkWitch>
i don't see any results for steam deck submitted yet, just a coupled that said they WOULD be testing
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<Guest25923>
Hi, is there an option to set KSP2 screen resolution to 5120x1440 ?
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<packbart>
I don't even know which resolutions are available ;) lgg runs at 4k but streams in 1080
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<Guest25923>
I can't see this resolution ingame. Is there a hidden settings.cfg or equivalent?
<Althego>
is this a single wide monitor or a dual monitor seetup?
<packbart>
tbh, I'd suggest watching one of the streamers and asking them ;)
<Althego>
because if it is two, it might not support two at the moment
<Althego>
but it is just a guess from me
<Guest25923>
its just one monitor
<Guest25923>
This seems to work: edit C:\Users\USERNAME\AppData\LocalLow\Intercept Games\Kerbal Space Program 2\Global\Settings,JSON -> "Resolution": "5120x1440"
<Guest25923>
cu
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<Althego>
so it couldnt autodetect it but can use it
<cringe>
tutorial is great, game feels smooth. this is a very decent early access experience
<packbart>
no reentry heating, yet :)
<SporkWitch>
go visit eve while it's easy(er)
<Mat2ch>
cringe: Steam Deck means its running with Proton on Linux.
<Malachite>
it feels very much like KSP1+. I was hoping for more but I suppose its a little early on.
<packbart>
people would balk if it was too different from KSP 1 and their usual controls wouldn't work anymore
<Mat2ch>
lol, the mohole has no bottom collider :D
<umaxtu>
what's wrong with proton?
<Mat2ch>
nothing. Just means its working
<Mat2ch>
But I want a native version.
<Althego>
maybe there is a future for gaming on linux
<umaxtu>
proton works better than I thought it ever would
<umaxtu>
which doesn't really do it justice because i didn't have high hopes
<Althego>
hehe
<Althego>
probably not all games work with it
<umaxtu>
definitely not.
<Althego>
in fact even windows isnt compatible with itself if you go back far enough in time
<umaxtu>
anticheat is a big culprit
<cringe>
broken borderless is the only thing ruffling my feathers
<umaxtu>
destiny 2 will ban you for using it
<umaxtu>
I'm not sure how games that want access to your Microsoft account work
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<TheKosmonaut>
Not having the ability to mod the game from the get-go is a bit of a hard pill for me with ksp2
<TheKosmonaut>
Unfortunately, won’t be able to even take a look till Monday
<Guest52576>
hey i just found this bug where if you launch your vehicle while you still have the tutorial screen on the launchpad and you revert to the VAB you will get an arrow that stays there until you close the game
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<TheKosmonaut>
Ah, the ol guest that pops in and leaves a comment then disappeared
<TheKosmonaut>
Just like the old days
<TheKosmonaut>
Also, any of y’all on Linux tried it out?
<TheKosmonaut>
taniwha *^
<packbart>
lgg also already reported a few bugs
<umaxtu>
are they actively blocking mods? or are they just not officially supporting modding yet?
<TheKosmonaut>
Afaict parts no longer are cfg files to start
<TheKosmonaut>
Doesn’t mean it isn’t possible obviously
<packbart>
umaxtu: lgg ranted about that. PD advertises modability but haven't published any sort of API, yet
<cringe>
day 1 of early access: MODS!
<umaxtu>
pgg is linuxgurugamer?
<umaxtu>
lgg I mean
<TheKosmonaut>
cringe: mods or bust
<cringe>
lol
<cringe>
i mean, i agree
<cringe>
if i dont get mechjeb by end of day i'm outta here
<SporkWitch>
TheKosmonaut: how are the stock aerodynamics so far? been busy with the hardware survey, haven't really gotten to play :'(
<TheKosmonaut>
Like I said, haven’t been able to try. Won’t have the time til after the weekend
<SporkWitch>
ah
<TheKosmonaut>
I mean, I’m on Linux anyway so depending on how Proton handles it, it may be moot anyway
<SporkWitch>
i think we got a few proton results in
<SporkWitch>
nm, some signed up to test, but no results yet
<TheKosmonaut>
If the aero is anything like current stock, it’s just not the best anyway
<packbart>
ah, well. the atmosphere is only a thin layer before space
<TheKosmonaut>
Scott Manley is on a 3060 and stays at 30ish with relatively simple craft which doesn’t bode well for more complicated craft.
<packbart>
lgg's 2070 dips down to 5-10 fps sometimes but it looks playlable enough
<sandbox>
even if I had the money I wouldn't buy in at this early stage
<TheKosmonaut>
I will say the game does look great. Nertea has been doing fantastic work.
<TheKosmonaut>
And idk about others but I kinda dig the UI
<TheKosmonaut>
(Flight UI)
<TheKosmonaut>
Axial tilt is nice too
<packbart>
I already gave them my money but I guess I'll wait for the first update before installing it
<packbart>
right now, lgg has trouble getting the Kerbal back into the capsule :)
<packbart>
(probably Jeb is blocking the hatch from inside)
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<umaxtu>
the ui is different but will probably be an improvement after an adjustment period
<Malachite>
i do like how the information is presented, yea
<cringe>
same
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<Guest78635>
Is the direct download guaranteed to be DRM free?
<packbart>
was there ever DRM in KSP?
<Guest78635>
and do we get a "free" steam license along with that? BeamNG drive did that
<Guest78635>
I am not sure, but wanted to double check what the official stance was
<Althego>
i think there was no drm
<packbart>
unfortunately, although this channel has "official" in its name, you're more likely to find official responses on the Official KSP Discord
<Guest78635>
understood, thank you!
<Guest78635>
Good day everyone
<Guest78635>
adios
<packbart>
bye
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<ZiddersRoofurry>
Wow...IRC chat! This is so old school yet cool. I hope everyone's morning is being kind to you.
<packbart>
well. the evening is starting out fine
<ZiddersRoofurry>
:D
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<darsie>
Found another class i, slightly prograde.
<Althego>
does that mean it is mostly around 90 deg inclination?
<darsie>
>90
* darsie
walked before.
<darsie>
For class I.
<Althego>
isnt it slightly retrograde then?
<darsie>
Usually, yes.
<darsie>
Not this one.
<darsie>
Also phase with Kerbin is not too bad.
<Mat2ch>
cringe: Borderlands is fixed, but, yeah
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<cringe>
it just sucks having the window close every time i need to tab to something else
<SporkWitch>
even in borderless ?
<cringe>
yes, borderless acts exactly like exclusive
<cringe>
zero difference
<cringe>
i can just setup a profile in BG, but don't want to bother if there is a patch expected today with a potential fix
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<SporkWitch>
cringe: dunno. is it running at native resolution? I know KSP1 would stay open in borderless when losing focus ONLY if it was running at native resolution
<packbart>
downloading. it's going to take a while with my 50MBit/s connection
<packbart>
ah, it's only 12GB
<Althego>
hehe only 12 gigabytes
<SporkWitch>
yeah, download wasn't bad
<packbart>
yeah, that's barely half an hour
<X>
50 bucks
<packbart>
other games had to download 50 to 100GB
<packbart>
X: I paid the same for EDO and KSP 2 seems to have a slightly less early access than EDO's full release
<packbart>
it's shutupandtakemy-money :)
<packbart>
*less buggy early access
<X>
Oh I'm going to pay it I'm just I dunno...surprised it's so much?
<X>
I have to spend like a bunch of money to keep up my skymiles status anyway
<packbart>
Breaking Ground wasn't much cheaper, was it?
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<cringe>
anyone figure out how to add custom actions to staging yet?
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<X>
I think AAA titles are 60 or 70 or 80 standard now
<SporkWitch>
60 PC, 70 console
<SporkWitch>
console usually goes up first (couple exceptions; Blizzard was the first to ask FULL GAME PRICE for an expansion, where at the same time they wanted 40 or 50 for wrath of the lich king, FFXI was charging the industry standard 20 bucks for theirs)
<packbart>
Breaking Ground was like 40 (?) and EDO about 60 (with a worse full release than KSP2's early access from the looks of it)
<Mat2ch>
The steam reviews are mixed.
<X>
Ah maybe I think it's 80 because they always have the deluxe version or whatever
<Mat2ch>
And the top reviews are harsh
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<packbart>
Reviews in general tend to be negative. Satisfied customers don't leave comments
<X>
How many FPS are people with a 4090 and a late gen CPU getting?
<cringe>
many
<packbart>
but when?
<cringe>
its running super smooth, no stress on 12th gen intel
<cringe>
3080 and i'm getting 120-180 fps on simple builds and flights
<SporkWitch>
1080p?
<cringe>
yeah
<SporkWitch>
sounds about right, getting around 80 at 1440
<SporkWitch>
sorry, 80 in the VAB, 40-45 in play heh; but i also have a whole bunch of crap in the background
<cringe>
doesn't seem to be heavy on cpu at all, my fans are staying heckin quiet
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<Neal>
any news om modding?
<packbart>
other than "sure, someday"? :)
<Neal>
as long as they're not doing anything to intentionally prohibit modding
<raptop>
Modding appears to be de-facto restricted (you can't just go and poke at parts files/directories like in KSP1)
<packbart>
nah, they (as in PD) have explicitely said that they want mods. there's just not even a hint of documentation, yet
<packbart>
yeah, patchable part configs were great. I hope we'll get something like that back
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<raptop>
I'm not saying that they're *trying* to prevent modding, but that they might have an enterprise tools mindset
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<packbart>
watching someone play the german translation. lots of "_TRANSLATE ME_" texts :)
<Mat2ch>
oh, wow, and from the Nerdy_Mike comment it looks like it's a known bug?!
<packbart>
quite a few of those. things that already showed up at the ESA streamer party
<packbart>
Mat2ch: if you refer to "This bug we are actively looking to fix if you would take time to place a ticket at the link below it would be super helpful to the Dev Team" I don't read it as a known bug
<Mat2ch>
"This bug we are actively looking to fix" that sounds like they are already trying for some time.
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<Kelso>
what exactly is the shroud setting on the fairings in ksp2?
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<packbart>
UTF-8 is hard. Lots of ü, ö etc. in the german subtitles m)
<Mat2ch>
packbart: you'd think that in 2023 everyone is on UTF-8 now
<Mat2ch>
I wonder what systems they are using to translate or how the process works...
<packbart>
well, the text *is* in UTF-8
<Mat2ch>
yeah, but whoever entered it didn't do it in UTF-8 and now there are conversion problems.
<packbart>
I wouldn't put it past Unity to default to LATIN1
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<raptop>
There's a lot of stuff that "should" default to UTF-8, but doesn't. I think I've seen LibreOffice go with UTF-16 or something on some systems?
<XXCoder>
danny
<XXCoder>
content!
<umaxtu>
45ish fps at the KSC menu @1440p with a 3070
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<umaxtu>
I'm also not sure I'm a fan of how trajectories that go through multiple spheres of influence are displayed