<FLHerne>
guy built a very pretty wooden speedboat, sank it, played with sonar for a while looking for it on the bottom of a very deep lake, fished it out and rebuilt it
<Mat2ch>
that's dedication
<FLHerne>
the tricky part was that he kept finding *other* sunken boats of a similar size
<FLHerne>
apparently there are quite a few down there
<Mat2ch>
The ocean floor is littered with boats...
<Mat2ch>
and lakes even more
sasamj has joined #KSPOfficial
KrazyKrl has quit [Read error: Connection reset by peer]
KrazyKrl has joined #KSPOfficial
* darsie
flew his 4 tourist Minmus/Mun landing mission yesterday with the gravity turn kos script.
<darsie>
.mission kos
<LunchBot>
You implement a recursive program in kOS.
<darsie>
.mission kos
<LunchBot>
You implement a recursive program in kOS.
<darsie>
.mission kos
<LunchBot>
You implement a recursive program in kOS.
<darsie>
.outcome kos
<LunchBot>
TheKosmonaut deletes your recently added ;outcome due to your bad grammar.
<darsie>
.outcome kos
<LunchBot>
TheKosmonaut deletes your recently added ;outcome due to your bad grammar.
<darsie>
.outcome kos
<LunchBot>
TheKosmonaut's feelings are hurt.
<darsie>
.outcome kos
<LunchBot>
You accidentally unleash kOS-powered self-replicators on Kerbin.
<darsie>
.outcome kos
<LunchBot>
TheKosmonaut's feelings are hurt.
<darsie>
.mission add You write a kOS script that plays KSP from start till it completes the tech tree and fully upgrades all buildings.
<LunchBot>
Added mission: You write a kOS script that plays KSP from start till it completes the tech tree and fully upgrades all buildings.
<packbart>
kOS != KoS
<darsie>
explain
<packbart>
one has weird syntax, the other means Kill on Sight
<darsie>
ic
<darsie>
Someone found it odd to end commands with ., IIRC. OTOH c and others end commands with ;.
<FLHerne>
I wonder what the most extreme definition of "completion" would be
<FLHerne>
full tech tree, building upgrades, full science from every biome
<FLHerne>
is it possible to complete all missions?
<FLHerne>
presumably they're combinatorial so there's a finite if extremely large number
<FLHerne>
Only counting achievements that are recorded by the game, so "walk on every square metre of terrain" is out
<FLHerne>
hm
<darsie>
Would a K1 civ suffice, or would we need a K2 or K3?
<FLHerne>
if mission locations are randomly selected there'd be a very impossibly large number of them
<FLHerne>
cycle-length-of-the-PRNG-squared
<Mat2ch>
FLHerne: I think the regular missions can be completed.
<darsie>
Those by the record keeping society?
<Mat2ch>
Yes
<FLHerne>
I was thinking the "in flight at blah height at location" ones
<FLHerne>
*of
<FLHerne>
not sure if it keeps giving you those endlessly
<darsie>
I intentionally exhausted those for the Kerbin system, IIRC.
<Mat2ch>
I think those are random
<darsie>
Maybe the rewards, but not the goals.
<Mat2ch>
I've made so many "Position a satellite wit xyz in orbit at" missions, I'm pretty sure they are procedural generated
<darsie>
I think we're talking about those with a round seal, e.g. 'Rendezvous two spaceships in orbit of Minmus.'
<Mat2ch>
Those are from the "Record bla bla" company
<Mat2ch>
I wonder where in the game files those missions are hidden
<Mat2ch>
"Progression // World First Contracts and Milestones" in Contracts.cfg
<Mat2ch>
but that's it. They have hidden those contracts somewhere else
<Althego>
and the problem is the shape can be silly. once i had to take a long solid booster from the moon. was trouble enough
<darsie>
I once had an engine on Gilly. Wanted to use it for propulsion, got there with 5 or 6 engineers to carry it, but it's not an EVA construction part.
<darsie>
Minmus*
<darsie>
So I went there, Klawed it and managed to get the rocket upright.
<darsie>
I guess that Okto2 would explode, maybe via conduction from the heat shield.
<darsie>
With RW between it might work.
<darsie>
Ok, I forgot a chute :).
<darsie>
I'm surprised a drogue chute isn't enough.
<darsie>
Mat2ch: Wanna bring back a 6 ton object? :)
<Mat2ch>
No, just wanna go back with a three-Kerbal capsule
<darsie>
ahh
<Althego>
that used to be so hard because it was heacy
<Althego>
once i did it just for the challenge of it
<Althego>
but if i remember correctly it bacme lighter
<darsie>
ahhhh, my disk is full ...
<Althego>
hehe
<Mat2ch>
Althego: I can make rockets that can get up easily. What I'm having trouble with is getting them down and refueling them...
<Althego>
that would explain the 0b images
<darsie>
Mat2ch: Aerobrake to low orbit, then entry burn?
<darsie>
although ... aerobraking at Eve is tedious.
<darsie>
26 G freed
Nurffe has quit [Ping timeout: 186 seconds]
Nurffe has joined #KSPOfficial
Althego has quit [Quit: HMI Module Alpha Humana on approach to Space Station Mercury]
Hobby has quit [Ping timeout: 183 seconds]
Althego has joined #KSPOfficial
Althego has quit [Quit: HMI Module Alpha Humana on approach to Space Station Mercury]
<Mat2ch>
darsie: My contraptions always flip on reentry
<packbart>
you need to put the inflatable shields on *both* ends ;)
<Mat2ch>
hehe
<Mat2ch>
then it flies sideways!
<Mat2ch>
and yes, I've tried a ball once. And it still exploded.
<Mat2ch>
Because the ball tends to start spinning and really fast
<Pinkbeast>
I think you've seen my pictures of inflatable shield re-entry, but same again - the mass needs to cuddle up against the shield, with a big draggy tail behind
Tank2333 has quit [Read error: Connection reset by peer]
<Mat2ch>
So looking like a whale
<Pinkbeast>
I think with at least some craft I'd have an Apollo-style dock-and-rotate before hitting Eve atmosphere to get the mass where I wanted it.
<FLHerne>
yeah
<FLHerne>
you can do stuff like having radial-mounted NERVs tucked up next to the heatshield, with fuel draining forward
<FLHerne>
so the tail is just empty tankage by the time you arrive
nshirelaptop has joined #KSPOfficial
nshirelaptop has quit [Ping timeout: 189 seconds]
sandbox has quit [Quit: Leaving]
<Az>
!mission
<LunchBot>
Your space station's only operational drinking fountain suddenly goes out-of-order. Lead bursts from every wall, pillar and floorboard.