Althego changed the topic of #KSPOfficial to: Kerbal Space Program official channel | KSP2 current (final?) version: 0.2.2.0 | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | Backup channel is ##KSPOfficial on libera.chat | How do you want the forums organised? Vote: https://tinyurl.com/ForumOrder
<raptop> I mean, okay, you have a perfect monopoly in-game. (Aside from those stranded kerbals)
<raptop> Which is I suppose why you can argue for not having to pay any money at all for launches
<raptop> !8ball If a crow asks to interview you for a newspaper article, should you say yes?
<LunchBot> Yes. The alternatives don't bear thinking about.
<raptop> okay,,,
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<xxcoder> ;mission
<LunchBot> You put an RTG in every Kerbal's suit to keep life support going and to give them a healthy glow. Grung-obsessed Kerbals sweep the area, leaving only destruction in their wake.
<xxcoder> glowy grunge
<raptop> Fallout: Kerbin
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<sandbox> !mission
<LunchBot> You build a rocket with over 9000 low-powered but crazily efficient engines on its first stage. This outcome was written by sal_vager.
<xxcoder> hmm
<xxcoder> sal probably was late on writing it so sal phoned it in this time
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<LunchBot> Added mission: Jeb opens a window, forgetting that opening a window will let the outside in.
<KrazyKrl> ;mission add Jeb opens a window, forgetting that opening a window will let the outside in.
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<KrazyKrl> ;mission add You choose to go to the Mun, not because it is easy... but because it was a mis-click and you don't want to lose rep by abandoning the contract.
<LunchBot> Added mission: You choose to go to the Mun, not because it is easy... but because it was a mis-click and you don't want to lose rep by abandoning the contract.
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<FLHerne> hm
<FLHerne> has anyone here ever paid any attention to the 'reputation' numbers?
<FLHerne> there are admin strategies and stuff to increase it at the expense of other stuff, so presumably Squad intended people to care
<FLHerne> but I've never noticed it have any effect
<packbart> it's supposed to have some effect on the type and payout of contracts
<packbart> but I never really noticed any difference, either :)
<packbart> I use one admin strategy to turn contract credit rewards into science points
<packbart> "Mission Control gets more contract slots." - never noticed that, tbh. I increased the number of offered contracts with a patch ;)
<KrazyKrl> ;outcome add It escaped.
<LunchBot> Added outcome: It escaped.
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<raptop> Fluburtur, packbart: AFAIK they have some affect on the type of contracts, but you mostly only notice it if you do something silly like set your rep deeply negative
<Althego> what, flub talked?
<Althego> or uou wanted flhe..
<raptop> ooh,s got tab-jacked
<raptop> I meant FLHerne
<raptop> *oops
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<Mat2ch> well, at least nobody mentioned a museum.
<Mat2ch> oh no
<Mat2ch> what have i doen
<Mat2ch> *done
<Althego> hehe
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<Rokker> museum
<Althego> is that fence slightly deformed to let the rocket sit there?
<Rokker> Mat2ch: I found this
<Rokker> Althego: its a dip in the ground
<Mat2ch> heh, I would boost that.
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<packbart> eww
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<raptop> rokkert
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<sandbox> !mission
<LunchBot> You attempt to explain specific impulse to third-graders. Your dual-fusion 1500 megawatt super-colliding pneumatic diversitized quantum quantum space tape untangler fails.
<sandbox> I barely understand a word of that
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