Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | KSP2 current (final?) version: 0.2.2.0 | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | Backup channel is ##KSPOfficial on libera.chat | How do you want the forums organised? Vote: https://tinyurl.com/ForumOrder
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<Althego> .mission add After the success of the turbo, retro and hyper encabulators, you start developing the quantum encabulator.
<LunchBot> Added mission: After the success of the turbo, retro and hyper encabulators, you start developing the quantum encabulator.
<xxcoder> ;mission add Your rocket computers is getting so old that you decide to replace em with rpi1 and just emulate old os in it.
<LunchBot> Added mission: Your rocket computers is getting so old that you decide to replace em with rpi1 and just emulate old os in it.
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<Deddly> xxcoder
<xxcoder> yo
<Deddly> Am I spamming the channel with reconnects?
<xxcoder> yeah for a bit then stopped, then again couple times before ou said something
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<Deddly> Looks like it
<Deddly> hmm
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<FLHerne> .mission add The top offside hydraulic paddle gear of lock 12 is jammed shut.
<LunchBot> Added mission: The top offside hydraulic paddle gear of lock 12 is jammed shut.
<xxcoder> nice lol
<xxcoder> ;mission
<LunchBot> You achieve a concussion so bad that you think to yourself: "If I light my lighter, my lighter gets lighter." You sweat so hard that all the spiders in your EVA suit drown.
<xxcoder> thats hell of a bash on my head when im out in a suit
<xxcoder> good thing I didnt crack or break glass
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<FLHerne> aaargh
<FLHerne> I hate that outcome
<FLHerne> and I'm not even an arachnophobe
<Deddly> I really like having IRC running on my phone, but I don't want to keep disconnecting :/
<Deddly> !mission add You attempt to run an IRC client on a mobile device inside your spacecraft.
<LunchBot> Added mission: You attempt to run an IRC client on a mobile device inside your spacecraft.
<xxcoder> theres server and remote setup so you dont, but yeah never used that
<Deddly> You mean bouncers?
<xxcoder> yeah
<Deddly> They usually cost money, I think. And I'm not sure about the security of those
<xxcoder> im pretty sure you can use one at home, dunno on security tho
<Deddly> I've changed the battery options for this app now. Let's see whether that helps
<Deddly> It's a really good IRC app. So glad I found one. Most IRC Android apps are pretty garbage
<xxcoder> isnt having notification setting enable help keep it running>
<Deddly> Android likes to silently close apps that are running in the background. I told it to keep its grubby hands off my IRC app.
<xxcoder> yeah thats why I menioned notification setting. I use it for pebble app so it dont close and disconnect my watch
<Deddly> Not sure what setting that would be, but I've given it unrestricted background activity, so I think that should be it, at the cost of battery life
<xxcoder> hope thats it :)
<Deddly> Seems to work so far...
<xxcoder> yeah
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<Deddly> !mission
<LunchBot> You take a gyroscope and a sundial and spin them together in a superconducting vacuum. It snows out of season.
<Deddly> Whoah
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<Mat2ch> Deddly: ZNC is considered a safe bouncer.
<Deddly> Thanks for the tip
<Mat2ch> or if you have a server you can use weechat and a client for it
<Mat2ch> any shell access would be enough
<Mat2ch> Can you get a cloak here on esper?
<Deddly> I suppose I could use the shell I used to have for the bot, if it's still around. Anyway, I think this seems to be working for now
<Deddly> !nextlunch
<LunchBot> Shower calzone.
<Deddly> Better than no calzone, I guess
<Mat2ch> then it's screen/tmux + weechat or irssi
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<sandbox> !mission
<LunchBot> You source a highly non-zero number of wafers. Francis E Dec writes an accurate summary of your exploits.
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<Deddly> !mission
<LunchBot> You invent a new propulsion system powered by loss of precision in unit conversion. Val begins logging the Sieverts.
<Althego> so apparently the side effect is radiation
<Deddly> Not bad
<Pinkbeast> Especially not for kerbals
<Mat2ch> !mission
<LunchBot> You try to fly the Aeris 4A to orbit. Damn! Got the angle wrong.
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<Deddly> Worth a try.
<Deddly> It's an SSTO, isn't it?
<Deddly> Pretty sure it's capable of orbit
<Deddly> !mission
<LunchBot> You gaze deeply into the shining trapezohedron. Your porpoise is missed by nefarious foil.
<Deddly> Wut?
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<FLHerne> Deddly: if you get the angle right, yes
<FLHerne> that is always my struggle with SSTOs, particularly ones I haven't tried before
<Althego> and to get the angle right, you have to try several time. that must be the reason for the angle grinder
<Judge_DedD> Interesting. It's been a while, so I might be remembering poorly, but it seemed pretty intuitive to me. But then again, I do spend most of my time messing around with SSTOs and other spaceplanes
<Judge_DedD> Also, I applaud that play on words, Althego
<Judge_DedD> !mission
<LunchBot> You implement a recursive program in kOS. The remainder of the crew are internally referred to as "red shirts".
<Judge_DedD> I guess I should improve my programming skills
<Judge_DedD> !lunch add Water biscuits with assorted cheeses, accompanied by a good bottle of Pinot Noir
<LunchBot> Added lunch: Water biscuits with assorted cheeses, accompanied by a good bottle of Pinot Noir
<Judge_DedD> !lunch add Marmite on toast
<LunchBot> Added lunch: Marmite on toast
<Judge_DedD> !lunch add Scrambled eggs and bacon in crépes
<LunchBot> Added lunch: Scrambled eggs and bacon in crépes
<FLHerne> .outcome add Wearing a rocket engine as a hat, you start walking inland from the Space Center. When people start asking "what's that thing on your head?" instead of "why is an engine on your head?" you reckon it's far enough to settle down.
<LunchBot> Added outcome: Wearing a rocket engine as a hat, you start walking inland from the Space Center. When people start asking "what's that thing on your head?" instead of "why is an engine on your head?" you reckon it's far enough to settle down.
<Judge_DedD> Sounds like a long walk
<Mat2ch> Judge_DedD: for SSTOs you usually want to get very fast to 10 km, but if you get there you want to go almost 300 m/s (around Mach 1) and then go flat and accelerate to 1200 m/s while climbing in a way that you reach it at 20 km up and then depending a bit on the craft pull slightly up for getting out of the atmosphere
<FLHerne> this is loosely derived from a probably-apocryphal story about a sailor with an oar
<Judge_DedD> !mission add Wouldn't it be great if your caravan could fly? You give it a go.
<LunchBot> Added mission: Wouldn't it be great if your caravan could fly? You give it a go.
<Mat2ch> that's basically it. But you can make a few mistakes. Not getting to 10 km fast enough, not going fast enough at 10 km, staying too long at 10 to 15 km, staying too long at 20 to 25 km before pulling up
<Judge_DedD> Mat2ch, There's more than one way :)
<Mat2ch> that's the air breathing one. You can go SSTO with a rocket, yes :P
<Judge_DedD> My usual profile for an SSTO with an air-breathing engine differs somewhat from that
<Mat2ch> And you can do a hybrid with air breathing engines, too. But if you want to be efficient you have to do the flight path I described.
<Mat2ch> *hybrid in the sense as: Just use it to get off the ground and basically have a rocket strapped to you
<Mat2ch> Then try my approach and see if it's better or worse. :)
<Mat2ch> I've built a lot of SSTO planes (that's the important part here, planes!) and every single one of them I had to fly this way, otherwise I wouldn't go to orbit that day.
<Judge_DedD> I've tried all sorts of approaches. Matt Lowne's "fly really fast at sea level" profile always costs me fuel
<Judge_DedD> The best profile really depends on the type of engines you have and your TWR
<Mat2ch> it would be nice to have a good autopilot in-game with some log function to try the best profiles
<Mat2ch> (for a craft)
<Mat2ch> and then compare them to different crafts.
<Mat2ch> Matt Lowne overbuilts his SSTOs dramatically
<Judge_DedD> True
<Althego> some people said you can get better ascent with some sstos by diving a bit
<Althego> it never worked out for me
<Althego> skill issue before the phrase existed
<Judge_DedD> I think my usual profile is to climb steeply up to an altitude where the lift starts dropping off, then levelling out and building up speed from there.
<Althego> that is what i did
<Mat2ch> the diving is to gain speed, but if you have to do it something else is wrong.
<Mat2ch> Judge_DedD: Do you angle your wings upwards a bit?
<Judge_DedD> In my mind, if I'm building up speed in the lower atmosphere and still have plenty of lift, I'm too low and am wasting fuel. Usually works out that way, too.
<Althego> Mat2ch: do you mean angle of attack?
<Mat2ch> yes
<Judge_DedD> Mat2ch, not normally, no. Not since they added actual lift to the wings.
<Mat2ch> And it has a name. Positive something
<Althego> really powerful technique in ksp
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<Mat2ch> it's done in real planes as well. So you have lift, but the body doesn't create drag
<Mat2ch> It somewhat works in KSP, even though the lift simulation is very basic
<Judge_DedD> I find the added drag negates the benefit at high speeds, but some craft work better with it for sure
<Althego> still the nose can be several degrees off in a real airplane too
<Mat2ch> Judge_DedD: you will be very high up, where the air is thin, when you are at high speeds ;)
<Judge_DedD> Mat2ch, there is still a massive amount of drag up at 20k+ at hypersonic speeds
<Mat2ch> Some of my crafts would fly a perfect profile right until switching to the rocket cycle just buy having them pointed prograde
<Mat2ch> just because I put a slight positive AoA on the wings
<Judge_DedD> Althego, if my nose isn't pointing in the same direction as the plane, I'll add a couple of degrees to the wings, yeah
<Mat2ch> .oO( also don't add big wings to an SSTO. You are going fast, small wings produce enough lift )
<Judge_DedD> I find fuel balance across the whole profile to be much more important to focus on.
<Judge_DedD> Mat2ch, UNLESS you have a low TWR
<Judge_DedD> But yeah - I only want enough wings to barely take off fully loaded
<Mat2ch> If it's too low you will spend too much time in the atmosphere and burn too much fuel.
<Judge_DedD> Mat2ch, and this is why SSTOs are the most fun part of the game :)
<Judge_DedD> Well, spaceplanes in general
<Mat2ch> if the game would handle launch/return to hangar cycles better.
<Judge_DedD> What do you mean?
<Mat2ch> everytime I return to the hangar the game gets slower.
<Mat2ch> loading times increase, etc.
<Mat2ch> up to a point where I have to restart KSP
<Judge_DedD> Oh really?
<Mat2ch> It got better over time. But they never fixed all of the memory leaks :(
<Judge_DedD> I would like to be able to actually keep my plane and use the same one again rather than launch a copy of it, with it keeping little scorch marks etc over time
<Mat2ch> and having to drive out with a repair group to, ehm, replace parts. :D
<Judge_DedD> Yeah
<Judge_DedD> I suppose I could taxi them to a refuelling station or something and keep them on the ground
<Mat2ch> until the Kraken comes by
<Judge_DedD> No scorch marks, but at least it would keep any damage
<Judge_DedD> Can engineers attach small ailerons?
<Mat2ch> doesn't this depend on the weight and gravity?
<Judge_DedD> I haven't played around with that feature enoug
<Judge_DedD> h
<Judge_DedD> !mission
<LunchBot> Due to a mild mistranslation, your rocket is transferred from the VAB onto a small toad. The toad's name is "Launch". Bob's horrified screams, remixed and set to a techno backbeat, win the next Kerbovision Song Contest.
<Judge_DedD> Well now, that sounds like a very successful, yet lifeless, Launch.
<FLHerne> .stupid blaa
<LunchBot> <FLHerne> It turns out my stepmother really doesn't like it when you're holding a frog not quite securely enough and it leaps across the room || <FLHerne> "BLAAAAAGH"
<FLHerne> this seemed vaguely related
<Judge_DedD> It does indeed
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<Deddly> !nextlunch
<LunchBot> Cheese and mustard sandwich.
<Deddly> That one again, eh?
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<KrazyKrl> ;lunch add Personal sized burrito from local Mom-N'-Pop restaurant. (Feeds 5)
<LunchBot> Added lunch: Personal sized burrito from local Mom-N'-Pop restaurant. (Feeds 5)
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<KrazyKrl> ;lunch add A Large Linguine Model. Don't worry, the glue and cardboard is non-toxic.
<LunchBot> Added lunch: A Large Linguine Model. Don't worry, the glue and cardboard is non-toxic.
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<Judge_DedD> As in the character from the film Ratatouille?
<Judge_DedD> !mission
<LunchBot> Your mother said "to get things done, you'd better not mess with Major Tom." Space Kraken starts to attack your craft, but Peer accidentally kicks it out on its bid to kick you off!
<Judge_DedD> One can only assume that I am Major Tom
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<sandbox> !mission
<LunchBot> A sentient rock communicates with you telepathically. You wonder what the hell is that weird round mountain on the horizon. It's Duna.
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<Deddly> Duna is sentient confirmed.
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<Deddly> !mission add You launch a mission to determine whether there is life on Duna. Specifically, whether Duna is actually alive.
<LunchBot> Added mission: You launch a mission to determine whether there is life on Duna. Specifically, whether Duna is actually alive.
<sandbox> where did it all go wrong?
<Mat2ch> at the start.
<Mat2ch> By using the old source code.
<Mat2ch> and by someone thinking wobbly rockets would be fun.
<sandbox> I don't think there ever was a time when anything was going right
<sandbox> oh Toady is getting married
<Mat2ch> Toady?
<sandbox> dwarf fortress
<Mat2ch> Doesn't ring a bell
<sandbox> I looked at ElectricRune's other posts in that thread
<Althego> looks nice
<sandbox> who is ElectricRune?
<sandbox> "I fixed the Mohole in 2019. I heard they ended up putting it back in."
<sandbox> possible ex-dev from the time before
<sandbox> "I wasn't there after the Intercept course."
<sandbox> "They didn't give Squad any access, at least not before Intercept. They might have done later; I didn't go to Intercept on purpose, because I knew it was just going to be more of the same. It was time to jump off the ship that was destined to sink. "
<Mat2ch> And with "they" I guess TakeTwo is meant
<Mat2ch> In the future we might go hunting for warp signatures...
<Althego> "Our work highlights the importance of exploring strange new spacetimes, to (boldly) simulate what no one has seen before."
<Mat2ch> Would be rather funny if we are able to detect warp signatures before having a warp drive...
<Althego> hehe
<Althego> i think that is the whole point
<Mat2ch> I mean until the detectors are built we could also built one (if we figure out how...)
<Althego> that whoel exotic matter requirement makes it only theoretical at best
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<Mat2ch> by our current understanding of it
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<raptop> !choose droods|kerbals
<LunchBot> kerbals
<xxcoder> those is not droods you are seeking
<raptop> We'll just paint them green. No one will notice
<sandbox> oh good
<sandbox> just be sure to put a wet paint sign
<sandbox> my dad once picked up a green painted wooden thing in a country shop
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