ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
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<Bornholio_> Rokker: bad news bear...
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<Rokker> soundnfury: it underperforms the Halifax in every single aspect other than 250 and 500 pound payload, but it underperforms in explosive mass
<Starwaster> Disney's The Black Hole: The Clipboard Scene.
<Starwaster> Historic and proposed launch vehicles and spacecraft: http://i.imgur.com/K0fR5MB.png
<Bornholio> the USC
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<Rokker> Bornholio: there are too many launches coming up
<soundnfury> Rokker: also, the Halifax manœuvres like a heavy fighter
<soundnfury> the Stirling manœuvres like a cow
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<Rokker> soundnfury: the Stirling maneuvers like a building with wings
<Rokker> because it is
<Rokker> soundnfury: have you played bomber crew
<soundnfury> well yeah
<soundnfury> what is?
<Rokker> soundnfury: it's like a crew management game where you play as a generic ww2 british bomber in generic ww2 missions
<Rokker> its fun
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<Rokker> you gotta move gunners around and stuff, you engineer has to run around and fix stuff
* soundnfury raises eyebrow
<Rokker> soundnfury: and then every few missions you get a major mission where, for example you carry out operation chastise
* soundnfury just watched a gameplay video
<soundnfury> looks... kinda meh
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<Rokker> I liked it
<Rokker> not the longest game tho
<soundnfury> otoh I'm glad that the bomber war is making its way back into popular memory
<soundnfury> for too long it got 'edited out' of remembrance
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<Bornholio> Rokker: there is no such thing as too many launches
<Rokker> Bornholio: starting with the launch tomorrow morning we are looking at up to seven launches in a 7 day period I believe
<Rokker> might be 7 days and a few hours
<Rokker> Bornholio: including the first time since the 60s that america has had 2 launches on the same day
<Bornholio> is that pegasus going?
<Rokker> Bornholio: not any time soon
<Rokker> few weeks
<Bornholio> must have had a hard scrub then?
<Rokker> Bornholio: I think its partly the scrub, partly needing the launch controllers for Antares on thursday, not sure tho
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<Starwaster> What two launches in one day are we talking about? (and, I concur Bornholio , there is no such thing as too many launches)
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<Bornholio> on the 15th
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<Starwaster> Knights of Sidonia: Mecha with magic rocket engines that give greater speed and endurance when you dock two identical craft together!
<Starwaster> can someone refresh my memory: why did we remove depleted U235 as a produced resource by NTR?
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<Bornholio> Starwaster: I did not
<Bornholio> Consumption is janky tho
<Starwaster> janky how
<Bornholio> not calculated right
<Bornholio> of course if you know the nuetronics that well...
<Bornholio> That said, Pewee was supposed to have 600 minutes of full power then tail off after that could be ofset up to a point
<Bornholio> also its mostly nuetron poisons that are the problem
<Starwaster> bornholio errr ok very interesting technical NTR details I'm sure but none of them have anything to do with the problems with the configurations in KSP
<Bornholio> My engines all had configs to produce DU
<Bornholio> i'll go see what broke
<Bornholio> they only have DU generation when used as generators