raptop changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Galois. We currently target 1.8.1, and 1.9.1. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly… | <egg> also 4e16 m * 2^-52 is uncomfortably large
<discord-> C​alvin_Maclure. — Does Principia need Windows software development kit?
<discord-> C​alvin_Maclure. — Or can I get rid of that?
<discord-> s​cimas. — For using Principia? No, you don't need it. For developing it? I don't think so, but it is possible, check github.
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<discord-> K​erbinator. — 🌑
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<discord-> e​gg. — That was two days ago
<UmbralRaptop> Look, some of us hang out near the ISCO
<discord-> e​gg. — ISCO?
<UmbralRaptop> ISCO Innermost Stable Circular Orbit (3 Schwarzschild radii IIRC)
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<discord-> S​erina. — How much harder is Principia than non principia? Aren't the transfer windows harder to find, is it more processor intensive etc
<discord-> S​erina. — I'm also guessing probe orbits aren't nearly as stable?
<discord-> S​tonesmile. — @Serina We're all mad here. I'm mad. You're mad.
<discord-> S​tonesmile. — How do I know you are mad? Well you must be, or you wouldn't have come here
<discord-> S​tonesmile. — In seriousness though, principia simulates real life orbital mechanics, some of it is easy, most is hard
<discord-> S​tonesmile. — What everyone can agree on however is that it is processor intensive at high time warp
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<discord-> S​umguy. — Almost all orbits are perturbed by other large bodies, just like real life. Unfortunately, there’s no stationkeeping assist, so you either have to accept the limited lifespan of your satellites, or manually stationkeep every once in a while.
<discord-> S​tonesmile. — That is only a problem for orbits around the moon or very specific orbits, like drift on geo sats or around lagrange points
<discord-> D​amien. — @Serina take it from all of us who didn't do this: learn principia in a stock game, not in RSS/RO/RP1
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<discord-> D​amien. — you'll pick it up so much quicker
<discord-> D​amien. — then can just carry the skills over
<discord-> S​erina. — Mhn, then I shall avoid it like the plague for now until stationkeeping becomes a thing
<discord-> S​kylar. — Ive never had performance issues at timewarps, stone smile
<discord-> S​kylar. — Also, ye it realllyyyy needs stationkeeping for some orbits like geo
<discord-> S​tonesmile. — @Skylar No performance issues at max timewarp?
<discord-> S​kylar. — Not that I recall, but its been a while since ive played ksp
<discord-> S​tonesmile. — no idea how your computer can handle 100k timewarp without lag
<discord-> S​kylar. — I dont remember what the max timewarp ive messed around with is, but I have an i5 7600k so its not a beast of a system but doesnt suck either
<discord-> D​RVeyl. — Why stop at 100K warp, go for 6Mx. Obviously something that has to integrate a system is going to perform less well than something that solves a Kerplerian orbit position. Warp rates are configurable, you can always pick something that will behave badly.
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<discord-_> e​gg. — I think we can confidently say that stationkeeping is not going to be a thing for the foreseeable future
<discord-_> e​gg. — note however that you don’t have much of a reason to do GEO as things stand; no fixed parabolic TV antennae on houses, no meteorology monitoring missions, etc. (that might change with KC eventually, but even there there are other solutions)
<discord-_> e​gg. — orbits whose ground track cycle is longer than a day are much better behaved (see also ГЛОНАСС & Galileo vs. GPS)
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