egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<queqiao->
⟨Xertal⟩ Why is all of the planet orbiting the earth?
<queqiao->
⟨Soviet Onion⟩ because you are in Earth centred frame
<queqiao->
⟨ZombieZilla⟩ You may want to look at the wiki if you do not understand reference frames yet
<raptop>
All hail geocentricism!
<queqiao->
⟨Xertal⟩ Thank you!
<queqiao->
⟨Vee⟩ BTW, is there a way to turn off planet trails in earth's rotating frame? It seems to severely slow the performance down.
<queqiao->
⟨Tori⟩ because that is the truth that the government hides from you,the ancients were right and they are suppressing it!
<queqiao->
⟨Tori⟩ no seriously change your reference frame
<queqiao->
⟨TallyHo⟩ Yo fellas. Principia kills my pc((( Is there any way to restrain it a bit because i realy realy like it and deliting it would be rather unfortunate. I have 16 gig ram.
<queqiao->
⟨pEdro⟩ what CPU are you running ?
<queqiao->
⟨pEdro⟩ A slow CPU with few cores is not very good for principia
<queqiao->
⟨pEdro⟩ Also, have you already disabled the potatoroids ?
<queqiao->
⟨TallyHo⟩ I have 10 gen i5 intel, should suffice, but i wasnt not aweare of potatoroids and how to disable them. Thx ill look into that
<queqiao->
⟨pEdro⟩ really high warp speed kills performance too, my 7700 i7 does about a day every second with about 25 ships in orbit before lag starts
<queqiao->
⟨pEdro⟩ You might want to reduce the max allowed warpspeed in the KCT settings
<queqiao->
⟨pEdro⟩ really high warp speed kills performance too, my 7700 i7 does about a day every second with about 25 ships in orbit before lag starts, about 3 days a second before lag starts to become difficult to deal with (edited)
<queqiao->
⟨TallyHo⟩ Thank you
<queqiao->
⟨TallyHo⟩ Thank you. I reduced timewarp to 100kx i belive, and it helped quite a bit, but im unable to locate principia settings. Is it thru cfg file or something? (edited)
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<queqiao->
⟨!Kerbinator (free to ping me)!⟩ well idk how Principia's rotation preservation working
<queqiao->
⟨!Kerbinator (free to ping me)!⟩ TiltEm has encountered exactly the same problem as Principia: when rotating frame change, it will change the direction of vessel (relative to absolute KSP default heliocentric axes)
<queqiao->
⟨!Kerbinator (free to ping me)!⟩ Note: change of rotation is problematic sometimes, I may delete invertRotAltitudeThreshold (I found no bug on Saturn however, idk how it's done)
<queqiao->
⟨!Kerbinator (free to ping me)!⟩ Note: change of rotation is problematic sometimes, I may delete invertRotAltitudeThreshold (I found no bug on Saturn without invertRotAltitudeThreshold, however, idk how it's done)
<queqiao->
⟨!Kerbinator (free to ping me)!⟩ Tilt is toggled by invertRotAltitudeThreshold in TiltEm, not SOI of Principia :3 (edited)
<queqiao->
⟨Damien⟩ principia used to have the rotation bug but doesn't any more
<queqiao->
⟨Damien⟩ no idea how it works under the hood though
<queqiao->
⟨!Kerbinator (free to ping me)!⟩ it seems is to completely rebuild KSP's rotation system
<queqiao->
⟨!Kerbinator (free to ping me)!⟩ *Old Principia
<queqiao->
⟨Damien⟩ ah
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<queqiao->
⟨egg⟩ Yes, as I told you on QQ already, the way we do that is that we orient every part in the game ourselves.
<queqiao->
⟨egg⟩ it sort of came for free with the correct and persistent rotation thing
<queqiao->
⟨Damien⟩ Space magic
<queqiao->
⟨egg⟩ (much like tilt is trivial if you own the positions of everything)
<queqiao->
⟨egg⟩ (much like tilt is trivial except for the rotation issue if you own the positions of everything) (edited)
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<_whitenotifier>
[Principia] pleroy closed pull request #3190: Convert Renderer and its test to DiscreteTraject0ry - https://git.io/JP7qD
<_whitenotifier>
[Principia] pleroy pushed 3 commits to Ondelette [+0/-0/±9] https://git.io/JPbB7
<_whitenotifier>
[Principia] pleroy eeb441f - Renderer and its test compile.
<_whitenotifier>
[Principia] pleroy 24da387 - Test passing.
<_whitenotifier>
[Principia] pleroy d6bb4e7 - Merge pull request #3190 from pleroy/Renderer Convert Renderer and its test to DiscreteTraject0ry
<_whitenotifier>
[Principia] pleroy opened pull request #3191: Convert Plugin and its test to DiscreteTraject0ry - https://git.io/JPbRr
<queqiao->
⟨p_sky⟩ Been using principia lately, I don´t think this is normal https://imgur.com/a/17gvluV any clue about what I´m possibly doing wrong?
<queqiao->
⟨Paculino (ŝi/ri/she/they)⟩ If you are talking about the maneuvers being in the past, you need to adjust the t initial slider slightly
<queqiao->
⟨p_sky⟩ No, is the purple line of the final trajectory, is not complete, I can´t see how far or close I will get the ship to the planned periapsis
<queqiao->
⟨Paculino (ŝi/ri/she/they)⟩ Oh, increase the number of steps
<queqiao->
⟨p_sky⟩ OK, will try that, thanks!
<_whitenotifier>
[Principia] pleroy pushed 1 commit to master [+0/-0/±1] https://git.io/JPbwN
<queqiao->
⟨sichelgaita⟩ Bitly gives us some of that information, with limitations. Typically the main countries are 🇺🇸 🇬🇧 🇩🇪 but we have users in about 50 countries overall.