egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<queqiao-_>
⟨Soviet Onion⟩ society if people used TLI stage
<queqiao-_>
⟨Soviet Onion⟩
<queqiao-_>
⟨Soviet Onion⟩ _base on Lunar poles_
<queqiao-_>
⟨lpg⟩ Gentle criticism: with a reasonable understanding if the complexities involved in #2400, I nevertheless feel that the unpleasantness of the #3200 adventure would have been mitigated by the presence of _something_ along the lines of a 'forget history for all vessels' button, or a 'opt out of history tracking for this vessel' button
<queqiao-_>
⟨lpg⟩ (though I admit there's something to be said for the fact that the absence of such buttons increased my chances of realizing something was amiss)
<queqiao-_>
⟨lpg⟩ With .sfs back down to a more reasonable 50MB, it still feels like scene changes are more sluggish than previously. But with no good way to do rigorous comparisons, and with my career having more probes in transit than I've ever had, there's not a lot of weight behind that feeling. Only mentioning it for anecdotal purposes
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<queqiao-_>
⟨SpaceBoi⟩ how do you target celestial bodies in principia
<queqiao-_>
⟨SpaceBoi⟩ (sorry for the number of questions i just started with principia)
<queqiao-_>
⟨von Kerman⟩ click on them?
<queqiao-_>
⟨SpaceBoi⟩ doesnt work
<queqiao-_>
⟨SpaceBoi⟩ only thing i can do is focus but i cant right click to set target
<queqiao-_>
⟨Butcher⟩ Targeting works the same as stock.
<queqiao-_>
⟨SpaceBoi⟩ wtf
<queqiao-_>
⟨SpaceBoi⟩ oh oh
<queqiao-_>
⟨von Kerman⟩ can also choose target in principia interface and mechjeb interface
<queqiao-_>
⟨SpaceBoi⟩ i can select targets on earth
<queqiao-_>
⟨von Kerman⟩ so yes, it will not work
<queqiao-_>
⟨SpaceBoi⟩ yup
<queqiao-_>
⟨SpaceBoi⟩ well im up for ideas on how to target stuff
<queqiao-_>
⟨SpaceBoi⟩ or fix the targeting for the game
<queqiao-_>
⟨von Kerman⟩ it's not about targeting
<queqiao-_>
⟨SpaceBoi⟩ well i cant target anything
<queqiao-_>
⟨von Kerman⟩ principia wiki says, "To select a target celestial in map view, open "KSP Features and check 'Select target celestial' in the main Principia window, and click on target. If playing in career, you will need to have upgraded your Tracking Station to the appropriate level."
<queqiao-_>
⟨SpaceBoi⟩ that isnt a thing for me
<queqiao-_>
⟨SpaceBoi⟩ oh tracking station
<queqiao-_>
⟨von Kerman⟩ so the question is if tracking station is upgraded?
<queqiao-_>
⟨SpaceBoi⟩ hol up
<queqiao-_>
⟨SpaceBoi⟩ i am in the process of upgrading
<queqiao-_>
⟨SpaceBoi⟩ 20 days
<queqiao-_>
⟨von Kerman⟩ but actually i think we found an issue in kerbal engineer, it doesn't check if tracking station is upgraded or not ) it's an exploit!
<queqiao-_>
⟨von Kerman⟩ i've been using an exploit (
<queqiao-_>
⟨SpaceBoi⟩ lemme open up a sandbox save
<queqiao-_>
⟨SpaceBoi⟩ also are those stats true?
<queqiao-_>
⟨SpaceBoi⟩ this hasnt changed however
<queqiao-_>
⟨von Kerman⟩ doesnt work when landed
<queqiao-_>
⟨SpaceBoi⟩ right
<queqiao-_>
⟨SpaceBoi⟩ pvg doesnt wor k
<queqiao-_>
⟨SpaceBoi⟩ work
<queqiao-_>
⟨von Kerman⟩ no automated way i'm afraid
<queqiao-_>
⟨von Kerman⟩ i suggest sim launching the proble into whatever orbit and planing TLI, then analyzing why it doesn't work either )
<queqiao-_>
⟨von Kerman⟩ i suggest sim launching the probe into whatever orbit and planing TLI, then analyzing why it doesn't work either ) (edited)
<queqiao-_>
⟨SpaceBoi⟩ @von Kerman thanks for the help i appricieate it
<queqiao-_>
⟨SpaceBoi⟩ @von Kerman thanks for the help i appreciate it (edited)
<queqiao-_>
⟨von Kerman⟩ you're welcome 🙂
<queqiao-_>
⟨von Kerman⟩ seriously though, it would be great if missions could be somehow planned in the tracking station ... but there is no way to do it (
<queqiao-_>
⟨SpaceBoi⟩ true
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<_whitenotifier>
[Principia] pleroy opened pull request #3206: Benchmark for DiscreteTrajectory - https://git.io/J11up
<queqiao-_>
⟨egg⟩ we considered having a « I am lpg » flag to rescue your save, but decided against more untested components
<queqiao-_>
⟨lpg⟩ nah the save is fine. but I feel like even with the best possible solution to 2400, there'll always exist _some_ need for scrubbing the history every once in a while
<queqiao-_>
⟨lpg⟩ and pushing it out from 'when you have 20 vessels' to 'when you have 50' isn't exactly going to make the actual scrubbing process more pleasant
<queqiao-_>
⟨egg⟩ we hope that we will push it to « when you have so many vessels that you can’t reasonably timewarp anyway »
<queqiao-_>
⟨egg⟩ (the idea is, ballpark, a cap of a megabyte per vessel or so, possibly tunable—if you have two hundred vessels using Principia will be painful no matter what)
<queqiao-_>
⟨sichelgaita⟩ So I looked into this by profiling the serialization/deserialization cycle that happens on scene changes, and I didn't see anything untoward. The new code takes about 6% of that cycle, and it's not like the old code was completely free, so I am going to claim that no performance change should be noticeable, and I'll blame the *nocebo* effect. I also specifically benchmarked the new code, and
<queqiao-_>
⟨Quadrupole⟩ Do Principia and stock RSS bodies' orbits agree on 1/1/1951 or 1/1/1950?
<queqiao-_>
⟨egg⟩ probably neither, there are strange adjustments in stock RSS to make the moon maximally inclined and the moons of Saturn aligned with the ecliptic so its rings don’t look weird iirc
<queqiao-_>
⟨egg⟩ probably neither, there are strange adjustments in stock RSS to make the moon maximally inclined and the moons of Saturn aligned with the Earth’s equator so its rings don’t look weird iirc (edited)
<queqiao-_>
⟨Quadrupole⟩ Thanks.
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<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ I'm now enforcing TiltEm for RSS non-principia users
<queqiao-_>
⟨Al2Me6⟩ _enforce_???
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ however, its rotation system needs overhaul
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ and need to solve orbit parameter kraken when not in on-rail warp (in on-rail warp it is okay though)
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ This is visual, however it make transfers faulty (significantly increase dv req for transferring from other moons to titan in a Saturn system grand tour)
<queqiao-_>
⟨egg⟩ anyway, when did this become the « Kerbinator’s fork of TiltEm » channel?
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ hmm
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ however I **does** decide to take it seriously, may you create a RSS-Restoration-2-body channel for this?
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ oh, mods not admin
<_whitenotifier>
[Principia] pleroy 3e7ad79 - Merge pull request #3206 from pleroy/Benchmark Benchmark for DiscreteTrajectory
<queqiao-_>
⟨Al2Me6⟩ I saw that you asked for your own channel, but consider this: You are attempting to make a _major_ change to a fundamental mod while:
<queqiao-_>
⟨Al2Me6⟩ * not consulting with the dev team
<queqiao-_>
⟨Al2Me6⟩ * using a mod that is _known_ to be broken in certain situations (you admitted this yourself)
<queqiao-_>
⟨Al2Me6⟩ * not considering that the change would introduce even more (arguably unwarranted? since there's Principia) complexity for the beginner
<queqiao-_>
⟨Al2Me6⟩ * not considering that very few, if any, people care about the change
<queqiao-_>
⟨Al2Me6⟩ * spamming an unrelated channel
<queqiao-_>
⟨Al2Me6⟩ I trust that you're doing this in good faith, but please consider the impression you're giving...
<queqiao-_>
⟨Al2Me6⟩ I saw that you asked for your own channel, but consider this: You are attempting to make a _major_ change to a fundamental mod while:
<queqiao-_>
⟨Al2Me6⟩ * not consulting with the dev team
<queqiao-_>
⟨Al2Me6⟩ * using a mod that is _known_ to be broken in certain situations (you admitted this yourself)
<queqiao-_>
⟨Al2Me6⟩ * not considering that the change would introduce even more (arguably unwarranted? since there's Principia) complexity for the beginner
<queqiao-_>
⟨Al2Me6⟩ * not considering that very few, if any, people care about the change
<queqiao-_>
⟨Al2Me6⟩ * spamming an unrelated channel
<queqiao-_>
⟨Al2Me6⟩ I trust that you're doing this in good faith, but please consider the impression you're leaving... (edited)
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ Truly thanks for your kindness and warm reminder.
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ for the last thing, first is to say sorry, but are there really related channel? #ro-general ?
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ and another thing is, RSS is targeting reality, so my work is to bring realism feelings to non-Principia users (either because of computer limitation or accustomed to stock). Advantages are not limited to tilts, but also more precise orbit params (at least for solar planets whose j2 pertubation does not take place because Sun J2 is little)
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ Truly thanks for your kindness and warm reminder.
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ For the last thing you mentioned, first is to say sorry, but are there really related channel? #ro-general ?
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ and another thing is, RSS is targeting reality, so my work is to bring realism feelings to non-Principia users (either because of computer limitation or accustomed to stock). Advantages are not limited to tilts, but also more precise orbit params (at least for solar planets whose j2 pertubation does not take place because Sun J2 is little)
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ Last: TiltEm is not buggy in two main scenes: (1)rotated planetarium off, anywhere (2)rotated planetarium on, vessel still on rail (for example, during onrail warp) (3)rotated planetarium on, warp off (or physics warp), and you get close enough to tilt object that kraken force is little. So these bugs are tolerable with a minimum safety consciousness and a certain amount of
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ Truly thanks for your kindness and warm reminder.
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ For the last thing you mentioned, first is to say sorry, but are there really related channel? #ro-general ?
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ and another thing is, RSS is targeting reality, so my work is to bring realism feelings to non-Principia users (either because of computer limitation or accustomed to stock). Advantages are not limited to tilts, but also more precise orbit params (at least for solar planets whose j2 pertubation does not take place because Sun J2 is little)
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ Last: TiltEm is not buggy in most main scenes: (1)rotated planetarium off, anywhere (2)rotated planetarium on, vessel still on rail (for example, during onrail warp) (3)rotated planetarium on, warp off (or physics warp), and you get close enough to tilt object that kraken force is little. So these bugs are tolerable with a minimum safety consciousness and a certain amount of
<_whitenotifier>
[Principia] pleroy opened pull request #3207: Optimize some operations of DiscreteTrajectory and friends - https://git.io/J1M2N
<_whitenotifier>
[Principia] eggrobin labeled pull request #3207: Optimize some operations of DiscreteTrajectory and friends - https://git.io/J1M2N
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ Truly thanks for your kindness and warm reminder.
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ For the last thing you mentioned, first is to say sorry, but are there really related channel? #ro-general ?
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ and another thing is, RSS is targeting reality, so my work is to bring realism feelings to non-Principia users (either because of computer limitation or accustomed to stock). Advantages are not limited to tilts, but also more precise orbit params (at least for solar planets whose j2 pertubation does not take place because Sun J2 is little)
<queqiao-_>
⟨!Kerbinator (free to ping me)!⟩ Last: TiltEm is not buggy in most main scenes: (1)rotated planetarium off, anywhere (2)rotated planetarium on, vessel still on rail (for example, during onrail warp) (3)rotated planetarium on, warp off (or physics warp), and you get close enough to tilt object that kraken force is little. So these bugs are tolerable with a minimum safety consciousness and a certain amount of
<_whitenotifier>
[Principia] pleroy f8e0d45 - Merge pull request #3207 from pleroy/Optimize Optimize some operations of DiscreteTrajectory and friends
<queqiao-_>
⟨lpg⟩ Is it to be expected that pressing the Active Engines button in a flight plan might slightly alter the trajectory every time? (or not so slightly, given suitable near misses to magnify the effect)
<queqiao-_>
⟨lpg⟩ (whereas pressing Rebase doesn't alter it at all)
<queqiao-_>
⟨Pumpkinaxe⟩ hi so i downloaded principia for the 4th time now and it keeps crashing like it always does but i dont know why
<queqiao-_>
⟨Pumpkinaxe⟩ no it wasnt now that i look at it
<queqiao-_>
⟨Pumpkinaxe⟩ ok so i found the 'glog' folder containing folder, 'principia' and inside of that there are a bunch of files, im a bit confused on which ones you need, ive got:
<queqiao-_>
⟨Pumpkinaxe⟩ i hadnt even started a mission i was litterally in the ksc menu screen where u can select which building you want to enter
<queqiao-_>
⟨egg⟩ it sounds like you have two parts with the same part ID
<queqiao-_>
⟨egg⟩ I would guess some mod violated a KSP invariant
<queqiao-_>
⟨Pumpkinaxe⟩ ah interesting! so a whole long time ago when i updated ksp it changed the model of the small landing gear, but instead of changing it for my version of ksp it just added the new one somehow so that may be it! oh wait no i just found which part it was and deleted it... so i dont know so this will be fun going in mod by mod
<queqiao-_>
⟨The Benjineer⟩ @sichelgaita is there a way to get principia's orbit plotting from different reference frames without the nbody physics? the stock patched conics are very buggy
<queqiao-_>
⟨The Benjineer⟩ @sichelgaita is there a way to get principia's orbit plotting from different reference frames without the nbody physics? the stock patched conics are very unreliable (edited)
<queqiao-_>
⟨The Benjineer⟩ @egg
<queqiao-_>
⟨SpaceFace545⟩ Not exactly a cat but this should count
<queqiao-_>
⟨SpaceFace545⟩ Yeh principia is the unofficial cat channel
<queqiao-_>
⟨The Benjineer⟩ oh ok
<queqiao-_>
⟨egg⟩ … I suppose the tl;dr answer is no, but… why? the change in UI and having to learn to juggle the reference frame mechanics is the main impediment to playing with Principia, not the perturbations arising from third bodies in strange circumstances
<queqiao-_>
⟨The Benjineer⟩ it would actually be really useful to set up resonant flybys
<queqiao-_>
⟨The Benjineer⟩ for example, using a series of mun and kerbin assists to get to eve at only the cost of the initial mun transfer
<queqiao-_>
⟨egg⟩ no but what I mean is, if you want that, why not just play Principia?
<queqiao-_>
⟨The Benjineer⟩ i cant use hyperedit or the ingame change orbit tool
<queqiao-_>
⟨The Benjineer⟩ also that makes complex gravity assist chains very annoying (id assume)
<queqiao-_>
⟨Paculino (ŝi/ri/she/they)⟩ You could change the settings file that tells how many SOI get shown with the patched conics
<queqiao-_>
⟨Paculino (ŝi/ri/she/they)⟩ That would help for setting up flybys like you want
<queqiao-_>
⟨egg⟩ > id assume
<queqiao-_>
⟨egg⟩ have you actually played the mod? these are essentially unaffected by third-body effects
<queqiao-_>
⟨egg⟩ anyway, if you want to cheat things into orbit, hacking gravity is your friend
<queqiao-_>
⟨The Benjineer⟩ well, that i already have but the stock patched conics sometimes only show encounters multiple orbits in the future (sometimes 50+ years)
<queqiao-_>
⟨Paculino (ŝi/ri/she/they)⟩ I haven't used patched conics in a while, but I don't recall that
<queqiao-_>
⟨The Benjineer⟩ well, that takes time, and what if i want to for example test a tylo landing?
<queqiao-_>
⟨The Benjineer⟩ well, it does
<queqiao-_>
⟨The Benjineer⟩ and in general the stock patched conics can be very unreliable
<queqiao-_>
⟨egg⟩ hacking gravity makes the orbit-setting thing work with Principia.
<queqiao-_>
⟨egg⟩ Anyway.
<queqiao-_>
⟨The Benjineer⟩ huh
<queqiao-_>
⟨egg⟩ the answer to your question is a resounding no, and to which I should add that it is not what you want, and that you are evidently very unfamiliar with Principia. Have you considered trying it?
<queqiao-_>
⟨The Benjineer⟩ i only want the ui enhancements, not gameplay changes
<queqiao-_>
⟨The Benjineer⟩ i have, but only very briefly
<queqiao-_>
⟨egg⟩ there is no difference between those two. This conversation is beginning to get tiresome.
<queqiao-_>
⟨von Kerman⟩ Not sure about that. I see that for some players, the main impediment is being unable to hit the moon (and having no idea how to even approach this mission). Even today someone has complained that PVG is broken, when it refused to launch them into the plane of the moon. Other complain about the performance 😦 Interface is definitely not the main issue, in fact it's great, much more informativ
<queqiao-_>
⟨von Kerman⟩ Not sure about that. I see that for some players, the main impediment is being unable to hit the moon (and having no idea how to even approach this mission). Even today someone has complained that PVG is broken, when it refused to launch them into the plane of the moon. Others complain about the performance 😦 Interface is definitely not the main issue, in fact it's great, much more informati
<queqiao-_>
⟨SpaceFace545⟩ Floofy cat
<queqiao-_>
⟨Butcher⟩ He only likes me.
<queqiao-_>
⟨Paculino (ŝi/ri/she/they)⟩ How is the recently fixed one?
<queqiao-_>
⟨The Benjineer⟩ well actually, there is. n body physics work best with rss-ro, in the stock system vall gets yeeted out of jools orbit.
<queqiao-_>
⟨The Benjineer⟩ thats not really my point
<queqiao-_>
⟨Kirk (He/Him)⟩ Have you ever considered that the creator of Principia might know more about Principia than you do?
<queqiao-_>
⟨The Benjineer⟩ i just need a better orbit prediction where i can see the trajectory from any celestial body's reference frame and more than just one orbit in the future, just like in principia
<queqiao-_>
⟨Paculino (ŝi/ri/she/they)⟩ Why don't you just install Principia?
<queqiao-_>
⟨The Benjineer⟩ because i dont want the n body physics
<queqiao-_>
⟨egg⟩ not a very common consideration today…
<queqiao-_>
⟨Paculino (ŝi/ri/she/they)⟩ I wonder why
<queqiao-_>
⟨The Benjineer⟩ and principia is the only mod ive seen so far that does that
<queqiao-_>
⟨Kirk (He/Him)⟩ Then use stock conics
<queqiao-_>
⟨The Benjineer⟩ they suck ass sometimes
<queqiao-_>
⟨Kirk (He/Him)⟩ Your options are Principia or stock
<queqiao-_>
⟨Kirk (He/Him)⟩ Make a choice
<queqiao-_>
⟨The Benjineer⟩ stock
<queqiao-_>
⟨The Benjineer⟩ but with a better UI
<queqiao-_>
⟨Kirk (He/Him)⟩ *That's not a choice*
<queqiao-_>
⟨The Benjineer⟩ do you know any mods that do that?
<queqiao-_>
⟨Paculino (ŝi/ri/she/they)⟩ If you want that, you may have to make it yourself
<queqiao-_>
⟨Kirk (He/Him)⟩ THERE ARE NONE
<queqiao-_>
⟨Kirk (He/Him)⟩ There are none
<queqiao-_>
⟨The Benjineer⟩ principia does something similar
<queqiao-_>
⟨Kirk (He/Him)⟩ Choose stock patched conics or Principia
<queqiao-_>
⟨egg⟩ BY VIRTUE OF MY STATUS AS A BLUE ONE, this conversation can serve no further purpose. @The Benjineer, I am asking that you stop this line of inquiry.
<queqiao-_>
⟨SpaceFace545⟩ Can’t have the benefits of principia without the mod smh
<queqiao-_>
⟨The Benjineer⟩ and again, im just asking for a way to get the UI elements into the stock game
<queqiao-_>
⟨Kirk (He/Him)⟩ Doesn't exist
<queqiao-_>
⟨Kirk (He/Him)⟩ Egg isn't gonna do it for you
<raptop>
Patched conics can already be switched between different modes in stock, though...?
<queqiao-_>
⟨Paculino (ŝi/ri/she/they)⟩ If you want this, you're going to have to make it yourself
<queqiao-_>
⟨Paculino (ŝi/ri/she/they)⟩ Only surface/target/orbit iirc
<raptop>
(so I'm unclear what Principia UI stuff would add. Besides not being meaningful when all orbits are Keplerian)
<raptop>
...also, I wish I wasn't so allergic, so it would be easy to post catpix
<queqiao-_>
⟨The Benjineer⟩ principia lets you see orbits from different body's reference frame, stock game doesnt
<queqiao-_>
⟨Kirk (He/Him)⟩ Correct
<queqiao-_>
⟨Paculino (ŝi/ri/she/they)⟩ Get a sphynx cat, raptop
<queqiao-_>
⟨The Benjineer⟩ that is exactly what i want
<queqiao-_>
⟨Kirk (He/Him)⟩ Then install Principia
<queqiao-_>
⟨Paculino (ŝi/ri/she/they)⟩ Just try it
<queqiao-_>
⟨Paculino (ŝi/ri/she/they)⟩ Perturbations are minor unless you do crazy stuff
<queqiao-_>
⟨The Benjineer⟩ again, i said i dont want the n body physics. im asking if theres a way to get one without the other
<queqiao-_>
⟨The Benjineer⟩ well, i wanna do crazy stuff
<queqiao-_>
⟨Kirk (He/Him)⟩ Then you don't get reference frames
<queqiao-_>
⟨The Benjineer⟩ also i dont want vall to get yeeted out of jool orbit
<queqiao-_>
⟨von Kerman⟩ why do you have such aversion to n body physics? vall can be fixed easily
<queqiao-_>
⟨Paculino (ŝi/ri/she/they)⟩ You will barely even notice it is n-body
<queqiao-_>
⟨Kirk (He/Him)⟩ @The Benjineer Following up on what egg said, either make a choice or leave. You are not getting anywhere with this
<queqiao-_>
⟨Al2Me6⟩ Beggars can't be choosers. Stop.
<queqiao-_>
⟨The Benjineer⟩ is my understanding of ksp modding incorrect or isnt there a way to take the code that handles the UI bits and put it into a standalone mod?
<queqiao-_>
⟨Kirk (He/Him)⟩ If you ask that question again I'm kicking you myself
<queqiao-_>
⟨Paculino (ŝi/ri/she/they)⟩ Make a pull-request and do it yourself if you are so confident that it will work
<queqiao-_>
⟨Al2Me6⟩ You have demonstrated that you woefully lack understanding of how any of this works. So, again, please stop.
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⟨The Benjineer⟩ i wansnt even sure if i described my problem good enough
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⟨Kirk (He/Him)⟩ Sure, there might be. No one has done it. If you want it, do it yourself
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⟨Al2Me6⟩ _Multiple_ people have now told you that what you want does not exist, and cannot exist without significant -- and largely pointless -- work that the volunteers that write Principia _for free_, in their _personal time_, are not willing to do. Stop bothering them (and the rest of us).
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⟨lpg⟩ I really should have stopped reading at " I suppose the tl;dr answer is no"
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⟨sichelgaita⟩ Don't read the comments...
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⟨The Benjineer⟩ bruh i was just asking....
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⟨Paculino (ŝi/ri/she/they)⟩ Well, you have the answer several times now
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⟨badgermasher⟩ Just do it 🔫
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⟨Al2Me6⟩ You asked, that's fine.
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⟨Al2Me6⟩ You didn't like the answer that you got, and kept complaining. _This_ is not fine.
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⟨The Benjineer⟩ i didnt complain
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⟨Al2Me6⟩ You asked, that's fine.
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⟨Al2Me6⟩ You didn't like the answer that you got, and kept ~~complainig~~ asking the same question. _This_ is not fine. (edited)
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⟨sichelgaita⟩ @lpg Thanks a lot for your testing and feedback regarding test3200. We just merged it into the main line, the changes will go in Hamilton at the beginning of December.