egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<_whitenotifier-bad2> [Principia] FeCocco opened issue #4138: DLL error - https://github.com/mockingbirdnest/Principia/issues/4138
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<queqiao-> ⟨saturn1234⟩ Once I create a maneuver, how do I execute it? Do I have to do it manually? Or can it be done automatically somehow?
<queqiao-> ⟨test_account9540⟩ MJ should be able to execute it using "Execute principia maneuver"
<queqiao-> ⟨test_account9540⟩ make sure you check "show on navball" in flight plan window
<queqiao-> ⟨saturn1234⟩ And is it reliable?
<queqiao-> ⟨test_account9540⟩ Not sure
<queqiao-> ⟨x3rcesblue⟩ It's good enough
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<queqiao-> Unchecking that seems to speed up my game a LOT, but then I can't see the orbits of E.G. diemos and phobos around mars
<queqiao-> ⟨jonpc042⟩ How do I "pin" a celestial so it still shows up when "unpinned celestials" is unchecked?
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<queqiao-> ⟨test_account9540⟩ In the reference frame selection window
<queqiao-> ⟨jonpc042⟩ Ok I tried pinning celestials there but their orbits still don't show up in the map view?
<queqiao-> ⟨test_account9540⟩ Orbits don't show because there is no orbit as such, you can either show a long history (if there is enough history from the start of the game) or make a long flight plan so that the planet's future trajectory is drawn
<queqiao-> ⟨test_account9540⟩ +and is long enough to look like orbit
<queqiao-> ⟨test_account9540⟩ (Things are not on rails as in stock, the trajectory isn't really known until it's calculated or remembered as history)
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<raptop> Unsure if these methods are egg-relevant: https://arxiv.org/abs/2411.14399
<queqiao-> ⟨clayel⟩ itd be certainly useful to be able to snap to your current orbit's nodes (pe/ap, or even an/dn?)
<queqiao-> they wouldnt stay there with the changing orbit, of course, but they would be quite useful for getting an approximate position for a flight plan before optimizing the time completely (since otherwise you just have to drag)
<queqiao-> ⟨clayel⟩ +your maneuver
<queqiao-> ⟨clayel⟩ itd be certainly useful to be able to snap your maneuver to your current orbit's (not the orbit after maneuver) nodes (pe/ap, or even an/dn?)
<queqiao-> this would be quite useful for getting an approximate position for a flight plan before optimizing the time completely (since otherwise you just have to drag)
<queqiao-> ⟨clayel⟩ should this be changed to "(2) during non-physics time warp"?
<queqiao-> ⟨clayel⟩ shouldnt this be changed to "(2) during non-physics time warp"?
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<queqiao-> ⟨Joshua Wood⟩ For me it gets me a moon flyby plus or minus 100km which is a few seconds of rcs to correct
<queqiao-> Or it consistently gets my on an interplanetary flyby first burn with no rcs needed and the rcs again is a couple seconds to fix
<queqiao-> Its far better than vanilla imo
<queqiao-> ⟨makoivis⟩ I have mixed success with interplanetary transfers but for lunar transfers it’s a charm
<queqiao-> ⟨makoivis⟩ Even ballistic transfers if you get to the ballpark!
<queqiao-> ⟨makoivis⟩ If someone has tips for better interplanetary transfer planning I’m all ears 🙂