ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
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<Dasm>
Hello
<Dasm>
I'm having problems with KCT, it won't use my Astronauts and only fills crew if I select "automatically hire applicants"
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<soundnfury>
Dasm: yeah it's mildly buggered wrt the RP-1 Crew Training feature (and totally broken in Sandbox)
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<awang>
RP-1 in sandbox? What is this nonsense
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<soundnfury>
awang: if you happen to want to test out a design and you don't want to go to the trouble of making a separate RO-but-not-RP1 install
<soundnfury>
you might think "I know, I'll use Sandbox". Now you have two problems...
<ProjectThoth>
I dunno what's more complicated, running an actual space program or RO upkeep.
<soundnfury>
heh.
<awang>
ProjectThoth: idk, anyone here know someone at NASA they can ask for the number of spreadsheets they use?
<awang>
soundnfury: ....I forgot that's a thing >_<
<awang>
I just (ab)used KRASH
<ProjectThoth>
Oh, wait, that reminds me.
<soundnfury>
ehh I don't simulate since it was removed from KCT. Never used KRASH.
<awang>
soundnfury: I think it just makes you a masochist :P
<ProjectThoth>
awang: I mean, if anyone here is feeling particularly angry at themselves... :P
<awang>
Or a cheater because now you don't pay simulation fees :P
<awang>
ProjectThoth: Possible problem may be that the pricing model doesn't quite fit the RO model
<awang>
(AFAIK)
<awang>
because it's basically curve-fitting
<soundnfury>
ProjectThoth: also, if you think maintaining RO is hard, ask the egg about principia's bibliography sometime
* soundnfury
apologises for ping
<ProjectThoth>
awang: Yeah, I don't know how applicable it is, though it's the only free information I've ever found on dev cost approximation.
<awang>
ProjectThoth: Other thing I'm not entirely sure about is how well it would match with historical costs
<awang>
e.g., if you build a Titan-alike, do you end up with Titan-like prices?
<soundnfury>
awang: well, the only thing I 'simulate' that way is planes, since KSP is known to have some... issues with those
<soundnfury>
everything else I build and launch the masochistic way
<awang>
Might be helpful for people who actually manage to make it past the 60s in RP-1
<awang>
soundnfury: Fair enough
<awang>
Although now that I think about it, I wonder if KRASH uses different costs for SPH simulations...
<soundnfury>
but yeah ordinary rockets are easy enough to design that you shouldn't _need_ sims
* ProjectThoth
stares at OpenRocket
<awang>
Well look at Mr. Rocket God here, who doesn't crash every other rocket he launches
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<soundnfury>
ProjectThoth: oh, *IRL* rockets are hard, no question
<Bornholio>
soundnfury: Tang rocket in two weekends
<Bornholio>
body is gonna be 3dprinted atlas 401, plus a stick, propellant is Tang for fuel, stump remover for oxidizer and iron wool treated with plumbers acid. road flare phosphous as a igniter layer
<Bornholio>
i expect flaming wreckage :)
<awang>
Bornholio: Tang?
<awang>
That fuel mix sounds like it'd be for an IED