ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
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<jclishman> just curious, how much science/day should i have by 1968?
<jclishman> in Kerbal Construction Time
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<awang_> jclishman: Depends on your playstyle, I guess?
<awang_> IIRC I personally went for as much science as possible because the limiting factor for more interesting missions was not having the right parts
<awang_> Especially with the fancy RP-1 tech tree
<awang_> I don't remember what the rate was, unfortunately
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<github> [RealismOverhaul] PhineasFreak opened pull request #1924: [Maintenance] Coatl Aerospace 0.17 updates & fixes (master...RO-Coatl-Aerospace-0.16.1-Updates) https://git.io/fASgY
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<soundnfury> jclishman: I'm currently at about 3.3/day in 1965. That said, people progress at different speeds, so maybe a better calibration would be based on what sort of stuff I'm doing (probe flybys of jovian moons, manned lunar missions)
<soundnfury> and I agree with awang_, nearly everything is paced by how fast you can unlock techs (I currently have about 2000 unspent science points because I'm waiting for an R&D building upgrade to let me spend them)
<Mike`> and you play hard, right? Sounds like hard progression is fast enough, then
<jclishman> Yeah I think I'm at about ~1.7/day
<jclishman> Definitely need to get that up
<soundnfury> Mike`: yeah, Hard is the only way to play :P
<Mike`> well, out of lack of better knowledge i started with normal ;)
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