egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<discord->
Ashnoom. — I like your assumption that players use a long history. I personally have my history set to a few days 0.o
<discord->
Ashnoom. — Is there a benefit to display a long history besides getting hungry for noodles
<raptop>
Hey, the ラメン sponsorship does wonders for hosting costs
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<_whitenotifier-edb>
[Principia] pleroy commented on issue #2961: Downsampling is slow - https://git.io/J32Iw
<discord->
Zeusbeer. — I only use it for noodles and screenshots
<discord->
Zeusbeer. — But history isn't only the line drawing I assume
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<discord->
egg. — Reach videos have quite a lot of noodles
<discord->
egg. — And for situational awareness on longer missions you might want to pack a lot of noodles
<discord->
egg. — And for situational awareness on longer interplanetary missions you might want to pack a lot of noodles (edited)
<discord->
egg. — Voyager without its history looks silly
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<discord->
Butcher. — I have mine set to a few hours...
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<discord->
Standecco. — in what amount does the recent change alleviate the issue, if vessels aren't included?
<discord->
egg. — It should obviate the need for scimas’s initial states
<discord->
egg. — there really are two parts in 2400:
<discord->
egg. — — scene changes are slow when saves get big because of long vessel histories ;
<discord->
egg. — — scene changes are slow because of ephemeris recomputation when you are far from 1950
<discord->
egg. — The second one made things unusable if you wanted to play in modern times, unless you used a custom initial state (scimas made those at five years intervals a while back).