egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<_whitenotifier-edb> [Principia] eggrobin synchronize pull request #2973: Documentation for a correctly-rounded cube root - https://git.io/J3BRj
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<_whitenotifier-edb> [Principia] pleroy pushed 22 commits to Grassmannian [+0/-0/±58] https://git.io/Jsn3U
<_whitenotifier-edb> [Principia] pleroy 8015837 - Merge.
<discord-> e​gg. — @lpg @scimas @Stonesmile @Zeusbeer *et al.*; here is a (Windows-only) test build of Principia with the fix for the first part of #2400, *i.e.*, things being slow if you are far from 1950, the problem for which scimas’s initial states were a workaround.
<discord-> e​gg. — This does *not* address issues arising from long histories, it merely improves performance when you are playing in modern times with short vessel histories.
<discord-> e​gg. — Please play with it somewhat far from 1950 (in the 60s or later) and see if you encounter any issues; it involves some fairly deep changes so we would like to make sure it is safe.
<discord-> e​gg. — Please report any issues you encounter with it, with a journal to the extent possible.
<discord-> e​gg. — https://bit.ly/3w7ejWX
<discord-> Z​eusbeer. — 'This does not address issues arising from long histories, it merely improves performance when you are playing in modern times with short vessel histories. ' This is exactly what I wanted
<discord-> Z​eusbeer. — because I mainly sandbox
<discord-> Z​eusbeer. — 'This does not address issues arising from long histories, it merely improves performance when you are playing in modern times with short vessel histories. ' This is exactly what I wanted!!! (edited)
<discord-> Z​eusbeer. — Ima testa 1970 load right now
<discord-> Z​eusbeer. — Ima test a 1970 load right now (edited)
<discord-> Z​eusbeer. — Ima test a 1970 load in a bit (edited)
<discord-> Z​eusbeer. — WOW!
<discord-> Z​eusbeer. — Is it possible that timewarping full speed also has performance improvements?
<discord-> Z​eusbeer. — I'm at 1960 in no time, with no lag
<discord-> e​gg. — I don’t think it would affect timewarp speed (that is primarily limited by there being vessels)
<discord-> Z​eusbeer. — hmm, with a blank save it would still lag at full speed
<discord-> Z​eusbeer. — right now it doesn't and it's super smooth
<discord-> Z​eusbeer. — Transition time is 35.61 seconds from kerbalX to tracking station in a blank save
<discord-> Z​eusbeer. — Transition time is 35.61 seconds from kerbalX to tracking station in a blank save in 1976 (edited)
<discord-> Z​eusbeer. — -30
<discord-> Z​eusbeer. — Transition time is 35.61 seconds from kerbalX to tracking station in a blank save in 1976-5-30 (edited)
<discord-> Z​eusbeer. — but I need to compare to the old build
<discord-> e​gg. — hm, I am getting something more like 10 s, and I am in 2002
<discord-> Z​eusbeer. — hm
<discord-> Z​eusbeer. — I was defenitly testing the test build, on an NVME drive too
<discord-> Z​eusbeer. — on 1.11.2 too
<discord-> e​gg. — what is your max history length setting?
<discord-> e​gg. — (but that shouldn’t matter, because reconstructing the desired history is not blocking now…)
<discord-> Z​eusbeer. — oh that might have been quite long
<discord-> e​gg. — oh
<discord-> e​gg. — oh wait
<discord-> e​gg. — we screwed up the releasing
<discord-> e​gg. — This is master, not Grassmannian
<discord-> Z​eusbeer. — yeah on Grassman the timewarping is defenitly slower
<discord-> Z​eusbeer. — ouch
<discord-> e​gg. — OK, so congratulations, you have found a completely unrelated performance improvement
<discord-> e​gg. — rnlahaye apparently did a stellar job at optimization
<discord-> Z​eusbeer. — no problem 🙃
<discord-> Z​eusbeer. — can I have a banana now
<discord-> Z​eusbeer. — 🎊
<discord-> Z​eusbeer. — yeah timewarping to 1976 is painfull with the old release
<discord-> Z​eusbeer. — like at least 2x as low
<discord-> Z​eusbeer. — like at least 2x as slow (edited)
<discord-> Z​eusbeer. — time to benchmark kerbalX -> tracking station
<discord-> e​gg. — @Zeusbeer do you have asteroids on?
<discord-> Z​eusbeer. — YES
<discord-> Z​eusbeer. — yes (edited)
<discord-> Z​eusbeer. — 34.98 seconds on Grassmann
<discord-> Z​eusbeer. — also mind the human reaction time error
<discord-> Z​eusbeer. — I will do another test on a blank save without asteroids
<discord-> Z​eusbeer. — do I just turn tracking off?
<discord-> Z​eusbeer. — Like this?
<_whitenotifier-edb> [Principia] eggrobin opened pull request #2986: An optional branch parameter - https://git.io/JsnBw
<_whitenotifier-edb> [Principia] eggrobin synchronize pull request #2986: An optional branch parameter - https://git.io/JsnBw
<_whitenotifier-edb> [Principia] pleroy labeled pull request #2986: An optional branch parameter - https://git.io/JsnBw
<_whitenotifier-edb> [Principia] eggrobin closed pull request #2986: An optional branch parameter - https://git.io/JsnBw
<_whitenotifier-edb> [Principia] eggrobin pushed 3 commits to master [+0/-0/±3] https://git.io/JsnRf
<_whitenotifier-edb> [Principia] eggrobin 38b1013 - An optional branch parameter
<_whitenotifier-edb> [Principia] eggrobin c752fa3 - assign
<_whitenotifier-edb> [Principia] eggrobin 3cad2b6 - Merge pull request #2986 from eggrobin/branch An optional branch parameter
<discord-> Z​eusbeer. — no history, no asteroids, still 35 seconds, are you sure 'TEST2985-0' is the correct version?
<discord-> e​gg. — No, as I said, it is not
<_whitenotifier-edb> [Principia] pleroy pushed 4 commits to Grassmannian [+0/-0/±4] https://git.io/JsnRO
<_whitenotifier-edb> [Principia] pleroy 6aa872c - Merge remote-tracking branch 'mockingbirdnest/master' into Grassmannian
<discord-> e​gg. — We screwed up
<discord-> e​gg. — Also no, this is not how you turn asteroids off, they are still being simulated, just not displayed; you have to remove the potatoroids entirely, see the FAQ.
<discord-> e​gg. — @Zeusbeer see https://discord.com/channels/319857228905447436/480397772248580098/843087791525068810, we developed those changes in a separate branch and built the wrong one. Currently building the correct one.
<discord-> Z​eusbeer. — 👍
<discord-> Z​eusbeer. — I guess also removing 'potatoComet' might help?
<discord-> e​gg. — I suppose; those are newer than that entry in the FAQ.
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<discord-> e​gg. — @Zeusbeer to clarify, because there are a lot of things being discussed here:
<discord-> e​gg. — — the faster warp you are seeing is probably specifically something about the vessels, so the potatoroids, from a change by rnlahaye ; without the potatoroids I would expect 2985 and Grassmann to have the same speed.
<discord-> e​gg. — — the thing we are interested in (for the upcoming 2986 build) is the faster transition times (this is about that part of 2400).
<discord-> e​gg. — @Zeusbeer to clarify, because there are a lot of things being discussed here:
<discord-> e​gg. — — the faster warp you are seeing is probably specifically something about the vessels, so the potatoroids, from a change by rnlahaye, https://github.com/mockingbirdnest/Principia/pull/2981 ; without the potatoroids I would expect 2985 and Grassmann to have the same speed.
<discord-> e​gg. — — the thing we are interested in (for the upcoming 2986 build) is the faster transition times (this is about that part of 2400). (edited)
<discord-> e​gg. — @Zeusbeer to clarify, because there are a lot of things being discussed here:
<discord-> e​gg. — — the faster warp you are seeing is probably specifically something about the vessels, so the potatoroids, from a change by rnlahaye, https://github.com/mockingbirdnest/Principia/pull/2981 ; without the potatoroids I would expect 2985 and Grassmann to have the same speed.
<discord-> e​gg. — — the thing we are interested in (for the upcoming 2986 build) is the faster transition times (this is about that part of 2400). (edited)
<discord-> e​gg. — @lpg @scimas @Stonesmile @Zeusbeer *et al.*; here is a (Windows-only) test build of Principia with the fix for the first part of #2400, *i.e.*, things being slow if you are far from 1950, the problem for which scimas’s initial states were a workaround.
<discord-> e​gg. — This does *not* address issues arising from long histories, it merely improves performance when you are playing in modern times with short vessel histories.
<discord-> e​gg. — Please play with it somewhat far from 1950 (in the 60s or later) and see if you encounter any issues; it involves some fairly deep changes so we would like to make sure it is safe.
<discord-> e​gg. — Please report any issues you encounter with it, with a journal to the extent possible.
<discord-> e​gg. — https://bit.ly/33KE2Zb (edited)
<discord-> e​gg. — @Zeusbeer New build, this time with the correct branch https://bit.ly/33KE2Zb
<discord-> Z​eusbeer. — 🙂
<discord-> Z​eusbeer. — if this works, this will be the most exciting update in a long time
<discord-> Z​eusbeer. — WOW
<discord-> Z​eusbeer. — 3.92 seconds from kerbalX to tracking station
<discord-> Z​eusbeer. — in 1976-5-30
<discord-> e​gg. — Now we are talking :-)
<discord-> Z​eusbeer. — a few more voyager attempts incoming in the next few months
<discord-> Z​eusbeer. — I'll let it go towards 2050 or something in a bit, see how things go
<discord-> e​gg. — If you set a long history length, you can see what is happening under the hood: you will see the past trajectories of the planets increase towards the past in steps of 6 months
<discord-> e​gg. — i.e., we load first with no history, and then we recompute the past as needed, without blocking
<discord-> e​gg. — *i.e.*, we load first with no history, and then we recompute the past as needed, without blocking (edited)
<discord-> Z​eusbeer. — I can see that yes
<discord-> Z​eusbeer. — the performance is amazing
<discord-> Z​eusbeer. — 4.4 seconds in 2021
<discord-> Z​eusbeer. — 4.4 seconds in 2021-7 (edited)
<discord-> Z​eusbeer. — 6.54 seconds for 2100
<discord-> Z​eusbeer. — but I guess that would be a very rare test case
<discord-> Z​eusbeer. — the planet alignment looks a lot different here 😂
<discord-> Z​eusbeer. — now it's finally mentally feasable to do a hohman transfer to Pluto!
<discord-> Z​eusbeer. — now the next step is to add support for Haumea 😂
<discord-> Z​eusbeer. — the ultimate egg
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<discord-> K​obymaru. — 😮
<discord-> K​obymaru. — I'm in 1972 and my scene changes went down from 80s to 15-20s
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<discord-> K​obymaru. — But that's with my full RP-1 install. It feels like the "freeze" after you click the button to change scene is now down to a few seconds
<discord-> e​gg. — yeah I have 10 s in 2002 with RSS/RO (but no RP)
<discord-> K​obymaru. — However, something funky is happening with the orientation and rotation
<discord-> s​iimav. — *Pedestrian programming* isn't so bad after all? 😉
<discord-> K​obymaru. — seems like it
<discord-> e​gg. — we never said it wasn’t effective, but it is tedious
<discord-> e​gg. — If there are two equally effective solutions to a problem, one is obvious, and the other a research problem, the latter must be preferred
<discord-> K​obymaru. — When I loaded it up, the orientation was wrong and rotation was stopped. I aligned myself again and induced a spin, went to tracking station. Went back to the vessel, for a brief moment the orientation was correct only to flip into the wrong direction. Rotation was stopped again
<discord-> K​obymaru. — rotation at time warp still seems to work
<discord-> e​gg. — That is weird; it sounds like some other mod is interfering with your orientation
<discord-> K​obymaru. — Well I definitely didn't install PersistentRotation. It worked before I changed to the test buld
<discord-> K​obymaru. — Well I definitely didn't install PersistentRotation. It worked before I changed to the test build (edited)
<discord-> e​gg. — hmm.
<discord-> e​gg. — @Kobymaru is the history of the relevant vessels still there?
<discord-> K​obymaru. — Nope, history is goe
<discord-> K​obymaru. — Nope, history is gone (edited)
<discord-> e​gg. — Aha!
<discord-> K​obymaru. — Max history length set to zero
<discord-> K​obymaru. — works for the celestials though
<discord-> K​obymaru. — As far as I can tell, history for ALL vessels has disappeared
<discord-> e​gg. — I think I know the culprit then, https://github.com/mockingbirdnest/Principia/pull/2983 must be a bit too eager
<discord-> K​obymaru. — what on earth are "unfaithful" parts? 😅
<discord-> Z​eusbeer. — yes
<discord-> Z​eusbeer. — ion engines?
<discord-> e​gg. — no rigidbody or NaN degrees of freedom
<discord-> Z​eusbeer. — and in pedestrian programming language
<discord-> e​gg. — we also have a concept of truthful parts
<discord-> K​obymaru. — interesting
<discord-> K​obymaru. — I increased max history length to 2 days before switching scenes, orientation still flips and rotation stops when switching to a vessel
<discord-> e​gg. — max history length is a display setting
<discord-> K​obymaru. — is the "max history length" still just for show?
<discord-> e​gg. — yes
<discord-> K​obymaru. — ok
<discord-> e​gg. — my question was whether the history had been cut
<discord-> Z​eusbeer. — green noodles 😋
<discord-> e​gg. — When you say « history is gone », does that mean that there is no history regardless of the choice of max history length for those vessels ?
<discord-> e​gg. — or does that mean you set the « for show » setting to 0
<discord-> K​obymaru. — It means that when I increase the displayed history, for celestials, the trajectory gets elongated back in time. but for vessels it is not. No green noodles for vessels anymore.
<discord-> K​obymaru. — except the part since the scene change, that's shown
<discord-> e​gg. — OK; so it does sound like the unfaithful check is messing with us
<discord-> Z​eusbeer. — when my final exams are finished I'm gonna recreate New Horizons
<discord-> Z​eusbeer. — 🙂
<discord-> e​gg. — oh wow, this is really bad
<discord-> e​gg. — @Zeusbeer I know why warp with asteroids was fast: all vessels are unmanageable
<discord-> e​gg. — so your asteroids (which slow high warp a lot) were ignored)
<discord-> e​gg. — so your asteroids (which slow high warp a lot) were ignored (edited)
<discord-> Z​eusbeer. — so this version is not usable?
<discord-> e​gg. — Not really (but the fast transition is a real thing, it’s just that an unrelated bugfix broke having vessels other than the active one)
<discord-> l​pg. — motorcycle programming now?
<_whitenotifier-edb> [Principia] pleroy opened pull request #2987: A packed vessel is not unfaithful - https://git.io/Jsn16
<_whitenotifier-edb> [Principia] eggrobin labeled pull request #2987: A packed vessel is not unfaithful - https://git.io/Jsn16
<_whitenotifier-edb> [Principia] pleroy edited pull request #2987: A packed vessel is not unfaithful - https://git.io/Jsn16
<_whitenotifier-edb> [Principia] pleroy pushed 2 commits to master [+0/-0/±2] https://git.io/JsnMT
<_whitenotifier-edb> [Principia] pleroy bc4fb30 - A packed vessel is not unfaithful.
<_whitenotifier-edb> [Principia] pleroy 386bdbb - Merge pull request #2987 from pleroy/Unfaithful A packed vessel is not unfaithful
<_whitenotifier-edb> [Principia] pleroy closed pull request #2987: A packed vessel is not unfaithful - https://git.io/Jsn16
<discord-> e​gg. — https://github.com/mockingbirdnest/Principia/pull/2987, build forthcoming
<_whitenotifier-edb> [Principia] pleroy pushed 3 commits to Grassmannian [+0/-0/±3] https://git.io/JsnMG
<_whitenotifier-edb> [Principia] pleroy 3dbb084 - Merge remote-tracking branch 'mockingbirdnest/master' into Grassmannian
<discord-> Z​eusbeer. — wow is it already almost finished?
<discord-> e​gg. — @lpg @scimas @Stonesmile @Zeusbeer *et al.*; here is a (Windows-only) test build of Principia with the fix for the first part of #2400, *i.e.*, things being slow if you are far from 1950, the problem for which scimas’s initial states were a workaround.
<discord-> e​gg. — This does *not* address issues arising from long histories, it merely improves performance when you are playing in modern times with short vessel histories.
<discord-> e​gg. — Please play with it somewhat far from 1950 (in the 60s or later) and see if you encounter any issues; it involves some fairly deep changes so we would like to make sure it is safe.
<discord-> e​gg. — Please report any issues you encounter with it, with a journal to the extent possible.
<discord-> e​gg. — https://bit.ly/3eNbjZT (edited)
<discord-> e​gg. — @Zeusbeer New build, this time with the correct branch https://bit.ly/3eNbjZT (edited)
<discord-> e​gg. — @Zeusbeer @Kobymaru @lpg et al., new build https://bit.ly/3eNbjZT
<discord-> K​obymaru. — Out of curiosity, how long does a rebuild take?
<discord-> K​obymaru. — incremental, I mean
<discord-> e​gg. — we don’t do incremental builds for releases like that
<discord-> Z​eusbeer. — this is absolute concorde programming
<discord-> Z​eusbeer. — this is absolute Concorde programming (edited)
<discord-> e​gg. — so you can just count the time between 15:22 and 15:35
<discord-> K​obymaru. — 13 minutes, plus zipping and upload time... Very fast!
<discord-> K​obymaru. — I'm booting KSP now but I'm also hungry, I'll report in an hour or so
<discord-> K​obymaru. — ~~I'm booting KSP now but I'm also hungry, I'll report in an hour or so~~ (edited)
<discord-> K​obymaru. — OK I lied, I was too curious
<discord-> K​obymaru. — History are back, Orientation and Rotation are back
<discord-> e​gg. — \o/
<discord-> K​obymaru. — scene changes are slightly longer now, at 35s. Which is still down from 80s with Green
<discord-> e​gg. — yeah, since you have a bunch of vessels I suspect that is their histories making the save big (the other part of 2400). still, 45 s is a nice improvement
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<discord-> K​obymaru. — Indeed!
<discord-> Z​eusbeer. — Wizard egg
<discord-> Z​eusbeer. — I can't find Reaches video on New Horizons on Bilibili anymore?
<discord-> Z​eusbeer. — can anyone else find it? or did he delete?
<discord-> Z​eusbeer. — I can't find Reaches video on New Horizons on BiliBili anymore? (edited)
<discord-> Z​eusbeer. — or did my mind remember incorrectly that he has a video on it
<discord-> S​tonesmile. — Tried the latest build; my 1965 save loading a sat went from 44 sec down to 32 sec; quite a lot of vessel data to load
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<discord-> s​cimas. — I wish I could play around with the build. I've been trying to build a PC for the past few months, but no luck because of the gpu shortage 🙁
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<discord-> Z​eusbeer. — hmm
<discord-> Z​eusbeer. — very cool, makes me think why he didnt upload it to YouTube
<discord-> K​obymaru. — What impresses me most about this how precise the solid kick stage gets him there
<discord-> Z​eusbeer. — yes same, I tried that with Voyager and I cried every single time
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<discord-> Z​eusbeer. — How did Reach add Halley to the game in his ISEE-3 video?
<_whitenotifier-edb> [Principia] wsy2220 starred Principia - https://git.io/JscE7
<discord-> Z​eusbeer. — or more importantly: Giacobini-Zinner
<discord-> s​cimas. — If it's added like a planet then the same way the initial RSS state is provided with Principia, the same way I made 5 year initial states - by querying the JPL Horizons data.
<discord-> Z​eusbeer. — hmm now the next question is, how to get the Cartesian vectors of Arrokoth from 1951?
<discord-> Z​eusbeer. — You'd have to calculate this backwards
<discord-> Z​eusbeer. — Also AU 😖
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<discord-> s​cimas. — As I said, from JPL horizons
<discord-> Z​eusbeer. — au/per dayt
<discord-> Z​eusbeer. — au/per day (edited)
<discord-> Z​eusbeer. — v = au/per day (edited)
<discord-> Z​eusbeer. — 😖
<discord-> Z​eusbeer. — I made Halley go by Arrokoths path
<discord-> Z​eusbeer. — welp it just crashes
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<discord-> Z​eusbeer. — I guess it might be a problem with RSS expansion
<discord-> Z​eusbeer. — Lets put mercury that far out
<discord-> Z​eusbeer. — see if it works
<discord-> Z​eusbeer. — lmao
<discord-> Z​eusbeer. — I am now modder
<discord-> Z​eusbeer. — 😂
<raptop> Vulcanoids?
<discord-> Z​eusbeer. — alignment seems alright for 1985
<discord-> Z​eusbeer. — maybe not inclination however
<discord-> Z​eusbeer. — yeah I got the wrong value for vZ
<discord-> Z​eusbeer. — mhm I swear I put everything in correctly, it's still so inclined
<discord-> Z​eusbeer. — this is way above the 2.45
<discord-> Z​eusbeer. — this is way above the 2.45 INC (edited)
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<discord-> e​gg. — Are you using the correct coordinate system?
<discord-> Z​eusbeer. — Should be right
<discord-> Z​eusbeer. — ``` X X-component of position vector (au)
<discord-> Z​eusbeer. — Y Y-component of position vector (au)
<discord-> Z​eusbeer. — Z Z-component of position vector (au)
<discord-> Z​eusbeer. — VX X-component of velocity vector (au/day)
<discord-> Z​eusbeer. — VY Y-component of velocity vector (au/day)
<discord-> Z​eusbeer. — VZ Z-component of velocity vector (au/day) ```
<discord-> Z​eusbeer. — ```
<discord-> Z​eusbeer. — X X-component of position vector (au)
<discord-> Z​eusbeer. — Y Y-component of position vector (au)
<discord-> Z​eusbeer. — Z Z-component of position vector (au)
<discord-> Z​eusbeer. — VX X-component of velocity vector (au/day)
<discord-> Z​eusbeer. — VY Y-component of velocity vector (au/day)
<discord-> Z​eusbeer. — VZ Z-component of velocity vector (au/day) ``` (edited)
<discord-> Z​eusbeer. — had to convert over, but it should be right
<discord-> Z​eusbeer. — ```
<discord-> Z​eusbeer. — 2433282.500000000 = A.D. 1950-Jan-01 00:00:00.0000 TDB
<discord-> Z​eusbeer. — X =-4.219397291961855E+01 Y =-1.815689791824005E+01 Z = 1.368932877635813E+00
<discord-> Z​eusbeer. — VX= 1.049338301025684E-03 VY=-2.257376542256394E-03 VZ= 7.418236061455208E-05 ```
<discord-> e​gg. — Which coordinate system are you using
<discord-> Z​eusbeer. — VECTORS
<discord-> Z​eusbeer. — converted au -> km and au/day -> km/s
<discord-> e​gg. — Stop spamming numbers, they are useless; what is the *entire* metadata
<discord-> e​gg. — Also you have an option to cm get the right units, please read the options you have
<discord-> e​gg. — Also you have an option to get the right units, please read the options you have (edited)
<discord-> Z​eusbeer. — Solar System barycenter
<discord-> Z​eusbeer. — Solar System Barycenter (edited)
<discord-> e​gg. — That is just one of the settings
<discord-> Z​eusbeer. — well
<discord-> B​utcher. — Ah the type random numbers and see what falls out approach.
<discord-> Z​eusbeer. — I did check if they aligned with what was already in the file for different planets like Vesta
<discord-> e​gg. — If you click on change you get more detailed settings
<discord-> e​gg. — If your inclination is wrong, your choice of reference plane is probably wrong
<discord-> Z​eusbeer. — I'll try @sun
<discord-> e​gg. — In fact it almost certainly is wrong given the summary in Table Settings
<discord-> e​gg. — Stop trying things
<discord-> e​gg. — Understand
<discord-> e​gg. — The table settings are wrong
<discord-> e​gg. — Read the options
<discord-> e​gg. — And compare that to the .f in the repo
<discord-> e​gg. — @sun would just be even more wrong
<discord-> e​gg. — (also note OUT_UNITS, etc.; do your homework and read the JPL documentation)
<discord-> Z​eusbeer. — 🙏
<discord-> Z​eusbeer. — Thank you Egg
<discord-> e​gg. — SSB (@0) is correct fwiw
<discord-> Z​eusbeer. — Yes now the numbers perfectly lined up
<discord-> Z​eusbeer. — Did not know this existed, but thanks!
<discord-> Z​eusbeer. — Wow they line up perfectly at 2015 now
<discord-> Z​eusbeer. — I might be able to fully recreate New-Horizons now
<discord-> Z​eusbeer. — I might be able to fully recreate New Horizons now (edited)
<discord-> Z​eusbeer. — Except that I need to replace Mercury with something lighter
<discord-> C​risti. — https://youtu.be/0_bMm2sx2Cs
<discord-> C​risti. — I think this one is a little bit better than GMAT
<discord-> Z​eusbeer. — It's a cool noodle generator for sure
<discord-> Z​eusbeer. — Screenshot from that video
<discord-> Z​eusbeer. — I'm not sure if you can use it for multiple flyby interplanetary transfers though
<discord-> C​risti. — We need to have an option in principia to change the colour of orbits :)
<discord-> A​l2Me6. — It exists.
<discord-> Z​eusbeer. — You can somewhere in the config
<discord-> Z​eusbeer. — red looks kinda cool tbh
<discord-> Z​eusbeer. — or even cooler would be an option where the noodles would be colormapped based on the difference in altitude from the reference body
<discord-> e​gg. — but then it is no longer the Great Purple (or more accurately fuchsia) noodle
<discord-> Z​eusbeer. — but my hotpink noodle 🙃
<discord-> P​aculino (ŝi/ri/she/they). — If you're color blind enough, you can't tell the difference
<discord-> Z​eusbeer. — (hotpink is actually a bad color, I prefer neon pink)
<discord-> Z​eusbeer. — at least the hotpink from matplotlib
<discord-> C​risti. — egg, your fix will be implemented in the new moon? I'm in '70s and it started to get very slow.
<discord-> Z​eusbeer. — I think he wanted to do one after the new moon
<discord-> Z​eusbeer. — maybe we can get a half moon update 🙃
<discord-> C​risti. — Time to do something else then :)
<discord-> e​gg. — There is no such thing as a full moon release
<discord-> e​gg. — Unless someone finds a catastrophic bug, this should be in Gröbner
<discord-> Z​eusbeer. — Is Gröbner after Grassmann?
<discord-> e​gg. — Is O after A?
<discord-> C​risti. — it's a trap, do not respond to that
<discord-> Z​eusbeer. — Yes but there might be an inbetween letter
<discord-> P​aculino (ŝi/ri/she/they). — Some something transliteration/diacritical marks in alphabetical order too
<discord-> e​gg. — well, yes, what is the current release
<discord-> Z​eusbeer. — B,C,D,E,F,G,H,I,J,K,L,M,N
<discord-> Z​eusbeer. — B,C,D,E,F,G,H,I,J,K,L,M,N, where G would obviously dissapear (edited)
<discord-> e​gg. — @Zeusbeer the current release is not Grassmann
<discord-> P​aculino (ŝi/ri/she/they). — Grb etc would be hard to say, so just Gre and Gri should one consider
<discord-> e​gg. — Does anyone here actually know what the current version is
<discord-> Z​eusbeer. — Green
<discord-> Z​eusbeer. — I just found it 😂
<discord-> C​risti. — Yes
<discord-> C​risti. — Green with purple noodles
<discord-> Z​eusbeer. — I'm getting bullied today 😂
<discord-> P​aculino (ŝi/ri/she/they). — Cristi seems to have known
<discord-> Z​eusbeer. — Timewarping to 2100-05 really gets to you
<raptop> *poof* no more ram
<raptop> (or swap if your hard drive is small enough)
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