egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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[Principia] eggrobin synchronize pull request #2973: Documentation for a correctly-rounded cube root - https://git.io/J3BRj
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<raptop>
Sudden realization that kRPC could let you control a craft with a pile of scripts in a Jupyter notebook. (And use said notebook to make pretty graphs of the telemetry)
<discord->
(ᴇxᴘᴇʀɪᴍᴇɴᴛᴀʟshells). — we can finally realize the dream of having your map view in a different window than your vessel view
<discord->
(ᴇxᴘᴇʀɪᴍᴇɴᴛᴀʟshells). — issue is that someone, well, has to write the map view in the first place
<raptop>
heh
<discord->
Zeusbeer. — Or split map view with different reference frames
<discord->
Zeusbeer. — :magic:
<raptop>
kerbocentric map with crystalline spheres (held up by platonic solids)
<discord->
Zeusbeer. — Wouldn't work with principia
<discord->
Zeusbeer. — Something that maybe could work is to stream the orbit analyzer info to localhost
<discord->
Zeusbeer. — So you can use the phone
<discord->
Paculino (ŝi/ri/she/they). — What about that mod that required running ksp twice to get one to show map?
<discord->
Zeusbeer. — Where RAM?
<raptop>
Everyone has >128 GiB now, right?
<discord->
Zeusbeer. — I run on 16 🐒
* raptop
was joking -- I don't have any computers with more than 16
<discord->
scimas. — Nothing involving predictions is going to work with Principia quiet the same way it works with stock, since (as far as I know) Principia has APIs for querying only the past, not the future.
<raptop>
Before the 16 GiB computer (in 2017), I used one with 4. And before that (in 2012 I think), 1
<discord->
Zeusbeer. — True, the most epic mod would give you n amount of working windows, just like with blender where you can split screen
<discord->
Zeusbeer. — That would be super handy for planning transfer manoeuvres, where you can look at the solar view and the target planet view
<discord->
Paculino (ŝi/ri/she/they). — I upgraded to 12 when the last died in March 2020
<raptop>
Speaking of multiple views aren't there some hull camera mods?
<discord->
(ᴇxᴘᴇʀɪᴍᴇɴᴛᴀʟshells). — there are
<discord->
Paculino (ŝi/ri/she/they). — This all sounds very GPU intensive
<raptop>
unfortunately
<raptop>
though there's the other approach where you drift almost entirely to numeric readouts, possibly with some graphs/plots for a few things
<discord->
Paculino (ŝi/ri/she/they). — How about something that is between the regular 3d orbit GUI and a single non interactive 2d one like you get in rpm iva
<discord->
Paculino (ŝi/ri/she/they). — How about something that is between the regular 3d orbit GUI and a single non interactive 2d one like you get in rpm iva? Maybe three or so 2d orbit images where you can zoom or pan only? (edited)
<raptop>
ooh
<discord->
(ᴇxᴘᴇʀɪᴍᴇɴᴛᴀʟshells). — I mean, the reason why it's GPU intensive in the first place is because shaders and all that stuff
<discord->
(ᴇxᴘᴇʀɪᴍᴇɴᴛᴀʟshells). — you could definitely just draw a polygonal wireframe globe for Earth
<discord->
Paculino (ŝi/ri/she/they). — Well, part of why it is
<discord->
Paculino (ŝi/ri/she/they). — It is also poorly optimized.
<discord->
Paculino (ŝi/ri/she/they). — Well, part of why it is
<discord->
Paculino (ŝi/ri/she/they). — It (ksp) is also poorly optimized. (edited)
<discord->
(ᴇxᴘᴇʀɪᴍᴇɴᴛᴀʟshells). — wonder if the KSP2 devs will learn from these lessons
<discord->
(ᴇxᴘᴇʀɪᴍᴇɴᴛᴀʟshells). — somewhat optimistic for that, because they started with an entire fully-funded dev team rather than a hobby project
<discord->
Zeusbeer. — In ksp2 you get scatterer + EVE without mods
<discord->
Zeusbeer. — If that preforms the same as in ksp1 that'd be a big risk for accessibility
* UmbralRaptor
suddenly worries that KSP2 will be >100 gig
<discord->
Paculino (ŝi/ri/she/they). — RAM usage or total size? /s
<UmbralRaptor>
don't tempt the art team!
<bees>
CPU cache usage?
<discord->
Butcher. — Wireframe is more expensive than solid shaded...
<discord->
Butcher. — Textured ball without atmospherics is pretty cheap, in theory you could make a mod that adds an extra swap chain and gives a secondary view.
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