raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | KSP 2 Early Access Feb 24 https://tinyurl.com/ksp2earlyaccess | Official KSP Discord https://tinyurl.com/KSPDiscord | <packbart> at least Kerbin has fixed seasons. they stay where they are and don't move about the planet
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<Guest65512> Will the Breaking Ground Expansion packl work with 1.12?
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<Izzy> yup
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<Althego> there seem to be some minor issue and they are patching the docking code to progress
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<Althego> hehe no video of the capture lol
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<NervousGuest36675> o/
<X> Is there an ETA on the first patch?
<X> or next patch?
<NervousGuest36675> "in the coming weeks"
<NervousGuest36675> multiple teams are working on it
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<Guest52252> is https://forum.kerbalspaceprogram.com broken ?
<Althego> hehe looks ugly, probably missing formatting
<sandbox> yep
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<Mat2ch> <Error><Code>AccessDenied</Code><Message>Access Denied</Message>
<Mat2ch> someone didn't pay the bills or so ;)
<packbart> ah, I was wondering why the forum looked broken but didn't check
<Mat2ch> Someone noticed and it's back up
<packbart> I don't like mods called BetterSomething because they usually aren't
<packbart> ah, there's the "open letter" lgg was talking about
<packbart> ( https://forum.kerbalspaceprogram.com/index.php?/topic/214100-an-open-letter-from-the-ksp1-mod-developer-community-to-the-ksp2-player-base-and-development-team/ )
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<darsie> got it
<darsie> That wobble is very Kerbal :).
<Althego> yes i had the same thought too
<Althego> in reality it was rolling shutter
<Althego> very nice landing
<Mat2ch> I only watch it for the landings. :D
<Mat2ch> They are still impressive
<Althego> i almost missed it. had i failed to kill the boss in dead space on the first try, i wouldnt have finished the game before the launch. and i completely forget about it, only saw your message about it when i quit
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<FLHerne> packbart: I'm stunned by how many different modders have signed that
<FLHerne> usually getting people to do things like that is like herding cats
<FLHerne> perhaps this exposes that the entire KSP modding scene is two people and some mice in a lab coat, using a lot of aliases
<SporkWitch> honestly, the LETTER feels too early. The devs have been clera that they'll be actively supporting modding, just not immediately. They need to limit it at first to focus testing and get good bug reports; if you're modding the stuff they're testing, it means your results are useless in fixing the issues.
<packbart> well, linuxgurugamer accounts for about 90% of the mods mentioned in the list? :)
<packbart> SporkWitch: the marketing blurb about "modding on day one" made some angry, I guess, when there was no support or documentation of any sort
<SporkWitch> i believe that was BEFORE they were made to do early access; everything points to the original plan being a straight-to-1.0 release
<packbart> yeah, in countdown terms we're still in the negative numbers. we're in the wet dress rehearsal now
<packbart> so it's arguably not "day one", yet :)
<packbart> I need a mod to calculate the decoupler dV. maybe I can get KER to do it
<umaxtu> I'm not super upset about all of the promised features being available at the start of early access or even the lack of official modding support as long as they aren't blocking it
<Althego> it is early access
<Althego> did they want to mod it on day one?
<Althego> let them cook :)
<packbart> one could also argue that they made the early access version so expensive that only hard fanbois would buy and it not the general public
<Althego> i think i have to wait until april or possibly may until i can build my next computer
<packbart> and I didn't even get exclusive textures for my parts!1
<Althego> and then it would make sense to buy ksp2
<SporkWitch> that's potentially part of it: more serious people more likely to submit good bug reports. I think it also is about how far along everything else is; i don't think they're planning on a really long early access period, and so the thinking is lower risk and shorter EA period means higher starting price.
<packbart> (ony ea orders get the "retro" part variants or somesuch ;)
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<packbart> "The game had a real bad time when I tried putting the KSC on gilly" :> The flat runway probably sticks too far out
<packbart> ( https://forum.kerbalspaceprogram.com/index.php?/topic/212032-habitable-gilly-112x/ )
<darsie> I'm going to cheat a little to find a class I comet. save frequently and analyse save files automatically.
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<raptop> !mission add You attempt to invent plasmabraking maneuvers.
<LunchBot> Added mission: You attempt to invent plasmabraking maneuvers.
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<raptop> !mission
<LunchBot> Having started a moderately successful space company, you decide manufacturing electric cars is the obvious next step. Gauss and Jordan eliminate you.
<raptop> (the cars are now in reduced row-echelon formation)
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<Azander> !mission
<LunchBot> You install an Adobe product on your computer. kmath stares at you.
<Azander> No adobe here
<Azander> hate those people
<SporkWitch> damn, nice pairing lol
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<NGC3982> !mission
<LunchBot> You drop two probes, but one slams into the other on the second orbit. KwirkyJ removes the entry about KwirkyJ removing the meta entries. Meta-ception.
<raptop> People who haven't been seen here in years =\