Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | KSP2 current version: 0.1.1.0 | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png |
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<raptop> !mission add You convert several HG-5 high gain antennae into a radar range.
<LunchBot> Added mission: You convert several HG-5 high gain antennae into a radar range.
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<FLHerne> ;outcome add You are unexpectedly Zorged.
<LunchBot> Added outcome: You are unexpectedly Zorged.
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<Guest84397> Hi, does anyone know if there is a file I can edit to permanently enable SAS? The option is missing in the difficulty settings and the mod "SAS For All" is not working
<darsie> idk
<darsie> What's wrong with turning it on?
<raptop> ^
<packbart> The option in the settings only exist in a sandbox, I think
<packbart> the mod is only a module manager config. should work, maybe. ( https://github.com/rodmcnew/ksp-advanced-sas-for-all/blob/master/GameData/AdvancedSASForAll/AddSAS.cfg )
<packbart> ah, it doesn't enable if MechJeb is installed
<packbart> it also probably should use %MODULE[ModuleSAS] and such instead of tacking it on unconditionally
<packbart> Guest84397: https://pastebin.com/8V6SLZs1 works for me
<Guest84397> So If I have Mechjeb I don't even need SAS probes?
<packbart> well, you've got Smart A.S.S.
<Guest84397> true
<packbart> and the Maneuver Node executor
<packbart> the patch I gave applies all SAS modes, anyway
<Guest84397> where would I copy that into?
<packbart> into a .cfg file within your GameData directory. I use a folder "zz_tweaks" in there (zz because MM runs them in alphabetical order)
<Guest84397> ok! Cool! Thank you!
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