<SporkWitch>
hence chain reaction. Basically, the way the system works, banks USED to be allowed to lend out more money than they have (called fractional reserve, they had to have "real" money of no less than 20% what they lend out). If everyone tries to get their money out at the same time, they don't have enough to pay everyone. In, I believe it was 2020, the fractional reserve system was abolished: banks
<SporkWitch>
can now just lend infinite money, regardless of how much they actually have
<ThatOneGuy>
wait, we're heading into another depression?
<SporkWitch>
have been for years
<ThatOneGuy>
great
<ThatOneGuy>
should be fun
<darsie>
Might help save nature.
<SporkWitch>
going into detail would definitely go against channel rules, but i figure that quick explanation is fine
<ThatOneGuy>
ah yes, nature
<ThatOneGuy>
isnt there anything to keep banks from defaulting?
<SporkWitch>
no, nor should there be. The FDIC insures accounts up to $250,000, to protect normal people and small businesses, but if a bank is screwing up they're SUPPOSED to fail, that's how the system works: if you don't make a profit, you die.
<SporkWitch>
PREVENTING them from failing in 2008 is what led to the problems after, and is coming to a head now. Think of it like treating cancer symptoms but leaving the tumor to keep growing
<ThatOneGuy>
Oh
<ThatOneGuy>
I did not realise that accounts get insured
<Althego>
normally it is insured by all banks and a common pool. but that has a limit how much you can get back, anything above that is lost
<SporkWitch>
i think it was established after the First Great Depression, so that normal people and small businesses would be protected from bad banking practices. But that's the idea: to protect the regular people and small businesses, NOT to protect the banks.
<ThatOneGuy>
That actually makes sense
<SporkWitch>
yeah, it's only up to $250,000 per account, which is one of many reasons companies have multiple, separate accounts, at multiple banks. It hedges their losses if any one goes down.
<ThatOneGuy>
i think this is the first time i learned about the USA pulling its head out of its rectum
<SporkWitch>
But like any insurance system, if EVERYONE paying in needs it at once, there isn't enough to go around; no difference from a bank run
<Althego>
i think rocket lab had 38 million there
<SporkWitch>
what are you talking about? the government and mainstream news are lying outright and claiming everything is fine, calling for yet another bailout like 2008 lol
<SporkWitch>
our gov is shoving its head FURTHER up its rectrum
<Althego>
ok i think it is enough
<ThatOneGuy>
you know, this country sucks sometimes
<ThatOneGuy>
so, ksp2
<SporkWitch>
In the interest of diverting this elsewhere, if you're interested in more detail about what's happening, I recommend the two videos Tim Pool released today (more commentary and just "this is what i'm seeing happening"), as well as the Lotus Eaters' video this morning, which explains in detail how the system works and how these banks are imploding. Now back to kerbally things.
<ThatOneGuy>
cool, and yes kerbally things
<ThatOneGuy>
I played campaighn for the first time in 5 years the other day
<ThatOneGuy>
I'm usually on sandbox
<ThatOneGuy>
oops
<ThatOneGuy>
!lunch
<LunchBot>
Chicken Caesar salad.
<ThatOneGuy>
!mission
<LunchBot>
You throw a bag of botsnacks into #KSPOfficial. kmath despairs at your choices and resets its database.
<SporkWitch>
i've pretty much played career exclusively since it was added; i got the game very early on, but it was the lack of structure in sandbox mode that turned me off more than the bugs, so i just sat on it.
<SporkWitch>
By the time i came back, we were at like 1.10 or something lol
<ThatOneGuy>
career was confusing at first, and then I discovered sandbox, and played that exclusively. I whenever I am bored in class, I pull out my graph notebook and start drawing rockets. I got called to the office before because some kid said I was drawing missiles. That was a fun day. The principle got so bored of me explaing what the labels were on the p
<ThatOneGuy>
age, they cut me off mid sentence and kicked me out of the AP's office.
<ThatOneGuy>
Good Times
<ThatOneGuy>
Wow, that derailed quick
<ThatOneGuy>
the lack of structure is exactley what I like about it
<ThatOneGuy>
no bounds, just your brain
<SporkWitch>
i find the opposite. Science and Career modes, by limiting how many parts you have access to behind the progression system, simplify things and let you learn pieces at a slower pace, complexity only increasing over time. Career specifically, thanks to the fixed contracts (not the RNG ones, but the ones like "first launch," "first to space," "first stable orbit," etc.) also give clear goals.
<SporkWitch>
well then i imagine you're very much looking forward to the patch thursday (hopefully)
<SporkWitch>
i'll re-test performance and do some basic bughunting, but i'll probably only put in another 10 or 20 hours before waiting again. Sandbox just doesn't really do it for me.
<ThatOneGuy>
whats the patch for, anyways? I dont have a computer, so I cant play KSP2
<SporkWitch>
performance and bugfixes
<ThatOneGuy>
oh
<ThatOneGuy>
I know it was bad
<SporkWitch>
oh, sorry to hear; it's quite beautiful and still fun, even with the bugs
<ThatOneGuy>
really? even with a wopping 8fps?
<ThatOneGuy>
or is your computer stacked?
<SporkWitch>
not nearly as bad as people are making it out to be. Bugs were far worse in early KSP1, and while performance is sub-par, it's consistently 20+ FPS at the LOW end with moderate sized ships, when running within the listed specs and settings.
<ThatOneGuy>
oh
<SporkWitch>
we've only seen framerates that low when either 1) triggering specific performance-tanking bugs, 2) very large, complicated ships, 3) running higher settings / resolution than your hardware can handle, 4) running WAY below minimum spec
<ThatOneGuy>
I have this for my laptop---> ASUS L410 MA-DB02 Ultra Thin Laptop, 14” FHD Display, Intel Celeron N4020 Processor, 4GB RAM, 64GB Storage
<ThatOneGuy>
I dont think itll run XD
<SporkWitch>
so the most common results on the list are the recommended CPU and the lower-middle GPU from the previous generation. Average FPS across all submissions it 72FPS in the VAB, 33 on the pad, and 41 in space, using the stock LKO ship, and 67, 30, and 38 respectively for the stock munar orbit ship
<SporkWitch>
I don't think anyone's gotten the game to load with less than 8GB of RAM; 16GB is the listed minimum (and is functionally the minimum for WINDOWS, and has been for years)
<SporkWitch>
and obviously that's a terrible processor even when it came out, and integrated graphics are getting you nowhere
<ThatOneGuy>
Honestly, I have no idea what any of this means. I just know that my laptop sucks. Have a hard time running RoR
<SporkWitch>
it all translate to "it's a steaming pile of excement, even when it was new" heh
<SporkWitch>
those last three were all taken from INSIDE the cloud
<SporkWitch>
now keep in mind those were taken while paused; while in flight it's around 10-20FPS lower
<ThatOneGuy>
THAT is crazy
<SporkWitch>
rather, i should say, when at 1x time
<SporkWitch>
the pics or the performance difference paused? It shouldn't be surprising, it doesn't have to do any physics simulation when paused.
<ThatOneGuy>
I remember playing Blocks on the wii, and now look we are at
<ThatOneGuy>
Just the quality of the graphics
<SporkWitch>
yeah, it's really pretty
<ThatOneGuy>
Just imagine were games will be in another 20 years
<SporkWitch>
I think it's in that second forum post i linked, but basically the reason for the high reqs is they just sat down and were working on making things pretty and kind of got ahead of the hardware a bit. There's definite room for optimisations (especially with polygon count on some stuff), but the game is legitimately pushing hardware, unlike the console ports that make up 99% of major releases
<SporkWitch>
personally, i think it's a good thing. You dno't get big hardware advances without a need; cheaper and easier to make small improvements and milk each generation. You need games that NEED better hardware to create the demand for that better hardware, and you need better hardware to allow games to push the limits again, and the cycle continues.
<SporkWitch>
It's one of the reasons that the rules about telecoms was that the same company couldn't both run the infrastructure AND sell services over that infrastructure, because they're natural monopolies and it eliminates the incentive to lower prices or innovate. By separating them, as it was after breaking up Ma Bell and before 1996, you have services companies competing with each other over the same
<SporkWitch>
infrastructure, trying to keep their prices low and features improving, to get people to use theirs and not the other guy's. When the infrastructure is ALSO competing in that space, instead of lowering prices or competing on the merits, they just degrade their competition's access and performance (see: Comcast throttling netflix and trying to triple charge for the same bits over their network)
<ThatOneGuy>
oh yeah, I read about that
<ThatOneGuy>
oh crap I gotta go.
<SporkWitch>
yeah, Telecommunications Act of 1996. It ties into the "al gore invented the internet" meme, as it was his baby. Basically eliminated all the rules for telecoms, and authorized what would normally be illegal price hikes on top of it
<ThatOneGuy>
Thanks man, Talk to you tommorow (Hopefully)
<SporkWitch>
have a good one o/
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<FLHerne>
darsie: is this spacealpha thing connected to Ferion in any way? It feels familiar
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<darsie>
FLHerne: idk ferion.
<FLHerne>
it was a multiplayer political/economic space colonisation web game about 15 years ago