raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | KSP 2 Early Access Feb 24 https://tinyurl.com/ksp2earlyaccess | Official KSP Discord https://tinyurl.com/KSPDiscord | <packbart> at least Kerbin has fixed seasons. they stay where they are and don't move about the planet
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<packbart> "if your framerate tanks in the VAB, go to the KSC, to the Tracking Station, then back to the VAB" - the early access wisdom of KSP 2 :)
<Azander> with so much hype, and soo many 'early access bugs' I can see why people are complaining. without the hype, I think it would have been more accepted that is currently is.
<packbart> to be fair, Jake's trying to break KSP again by building large. *and* runs it on Linux
<Izzy> damn that sounds like an improvement
<Izzy> (if scene changes don't hurt performance)
<packbart> uh. what improvement?
<SporkWitch> basically things aren't consistently being unloaded; the scene changes help force it
<packbart> ah, that makes some sense. sometimes his framerate in the VAB dropped to ~5fps. the tour through the tracking station brings it back up to 40. it's just one of those oddities
<packbart> ooh, integrated fuel balancing. I learn so many tricks about KSP 2 before even playing it :)
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<darsie> oops, my Eeloo IR telescope had a Jool encounter.
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<Mat2ch> https://www.youtube.com/watch?v=dNs_kNilSjk Such impressive stuff. I almost wanna do it myself
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<sandbox> you want to emit radiation by yourself?
<Mat2ch> I do emit radiation all the time
<Mat2ch> I'm literally glowing!
<Althego> hehe
<Althego> in the infra-red mostly
<Mat2ch> It should be possible to use barium sulfate as coating for self-heating boxes.
<Mat2ch> Because it reflects so much, it should make it possible to make a great hotbox with it
<Mat2ch> (it's not really self-heating, you have to put a human inside)
<sandbox> centipoise
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<packbart> oh, I mistook Barium for Beryllium there. We still have lots of integrated cuircuits with Beryllium oxide warning stickers on top :)
<Althego> avoid beryllium if possible
<packbart> know to the state of California to cause cancer
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<sandbox> I'm loving the mistakes
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<Mat2ch> sandbox: mistakes?
<Mat2ch> ah, the expensive :D
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<Althego> Terran 1: Launching The World’s First 3D Printed Rocket
<Mat2ch> oh no
<Mat2ch> I wanted to go shopping
<Mat2ch> now I have to watch that
<Althego> i think the launch is in an hour
<Althego> at best
<Mat2ch> 13:00 ET... now what is ET in timezone?
<Althego> 19h
<Althego> 6 hours
<Mat2ch> -4?
<Mat2ch> oh, no, it's UTC-5, because summertime already.
<Mat2ch> The summertime is still not abandoned in the EU :(
<Mat2ch> Another harsh summer for me.
<Althego> first because of covid, then because of ukraine, there is always something that excuses people of abandoning the dst
<Mat2ch> What will we have next year?
<Althego> and tomorrow there is a spacex launch
<Mat2ch> Starlink?
<Althego> oneweb
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<Mat2ch> interesting.
<Mat2ch> well, now it's raining. Do I want to walk through the rain to the store?
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<Mat2ch> They moved the stream!
<Althego> i thin it was the second time, because i was wondering why it hasnt starteed
<Mat2ch> Steam is on!
<sandbox> r
<Mat2ch> u
<Mat2ch> T-58
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<Althego> heh this is going to bea long wait
<Althego> random holds
<Mat2ch> hehe
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<Althego> Annihilating the LAND SPEED RECORD in Kerbal Space Program 2!
<packbart> easy with no heat and readily available hyper-accelerators
<packbart> dropping a Kerbal down the Mohole or through the texture seams on Duna accelerates them to several times the speed of light
<Mat2ch> Aaaaand another hold.
<Mat2ch> I wonder if they will launch at all
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<SporkWitch> Launch now go ~T-6m
<darsie> hold
<Althego> it was so close
<SporkWitch> still proceeding with strongback retract though, so sounds like it's not too major
<darsie> The strongback no longer holds the rocket.
<Mat2ch> It's back holding it
<SporkWitch> *philosoraptor* does soviet rocket hold strongback?
<darsie> Your chance to kill thebuffer by 2x playback speed.
<Mat2ch> Was this a real abort now?
<SporkWitch> said auto-abort, so something triggered a big nope :(
<Mat2ch> T-45 min
<Mat2ch> *yawns*
<packbart> ugh. some obnoxious music!1
<packbart> back in my day... the PAO would use the time to fill us in about all the interesting details!
<darsie> scrub
<sandbox> deku
<darsie> what?
<sandbox> zelda reference
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<darsie> does ksp need .loadmeta files?
<darsie> seems to display metadata without .loadmeta file. Maybe it extracts it from the .sfs, taking more time.
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<darsie> I guess class I comets don't get much easier than that: https://0x0.st/HiNF.39.webm
<packbart> so, what are you going to use it for? :)
<packbart> once the hunt is over
<darsie> Well, I had one with low inclination, but that one was already close to Pe. Getting too picky takes more time to search.
<darsie> I want to capture a big class I comet.
<darsie> Maybe move it to Kerbin or so when I'm very bored :).
<packbart> Captain Darsie and the White Comet
<packbart> :)
<darsie> Hey, I want it to be a magic comet :).
<darsie> High mass, magic, distant, low inclination comet :).
<darsie> I wonder how much ore they have. Any clue?
<packbart> Thar she, uh, streams!
<darsie> they're incredibly heavy, and can have only a fraction of their mass in ore (though mining their ore will have a sometimes big effect on their mass) https://wiki.kerbalspaceprogram.com/wiki/Comet
<darsie> 95% is a fraction.
<darsie> 95/100
<packbart> the phrase usually implies "small", doesn't it?
<packbart> although I'm not sure why the Wiki says that
<packbart> the ModuleCometResource in the part.cfg is set to a range between 80% and 95%
<darsie> "Mining has a big effect on their mass" would indicate a high ore fraction.
<darsie> ah, that's ok.
<darsie> I was worried they might have only 10-30%.
<packbart> could be that there's a hidden modifier by size? eh, you'll see
<packbart> !mission
<LunchBot> You adopt a cat from the Ulthar animal shelter for your ship's mascot. You think the mission makes more sense when read backwards in Spanish.
<packbart> Retlehs l'amina rahtlu, si?
<darsie> I'm annoyed that these fuel tanks stay attached like this when I rotate them. http://0x0.st/HiqK.png
<raptop> wonky joint connections strike again?
<raptop> packbart: something like that
<raptop> (the mission is my fault, the outcome is not)
<darsie> I want the fuel lines on the side so ports don't disappear into them.
<darsie> like so: http://0x0.st/HiqZ.png
<darsie> Hmm, it's the same with all fuel tanks, but they don't have these lines, so I don't need to rotate them.
<darsie> Moving them with snap after rotating seemed to work fine.
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