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<Eddi|zuHause>
!mission add You try to reach escape velocity by accumulating rounding errors in the physics simulation.
<LunchBot>
Added mission: You try to reach escape velocity by accumulating rounding errors in the physics simulation.
<Eddi|zuHause>
!mission
<LunchBot>
You spread the disco fever. The IRC channel doesn't stop talking about the ensuing hilarity for *days*.
<Althego>
better spread the disco fever then
<Eddi|zuHause>
well, that WAS hilariou.
<Althego>
i wantthat hilarity
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<Funkenstein>
;mission
<LunchBot>
Someone mentions Windows Vista. Unfortunately, they're all facing in opposite directions.
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<demon>
Hello, I started playing stock-ish KSP1 again in Career Mode.
<demon>
I would like an easy way of distinguishing my crew, specifically who is a Pilot, Engineer, Scientist.
<demon>
I know I can see that in the Astronaut Complex and in the Crew info while in map mode on an active vessel.
<demon>
Neither of those options are convenient. I want to see what professions they are when I click on the command/habbitation module.
<demon>
I guess I could rename all Kerbals and add [P], [E], [S], after their names. But there must be a better way, automatic way.
<demon>
The best would be a mod to add the profession behind the name in the crew list on the command/habbitation module.
<demon>
Is there a mod that already does that? Or is there a mod that does a similar thing?
<Mat2ch>
I have no idea, but you could go through the mods listed in ckan
<demon>
Mat2ch: Already tried that, found couple that allow crew modification, including renaming. Ex. Ship Manifest. But that does not seem much better than opening the persistent.sfs file in notepad.
<Mat2ch>
yeah, true
<Mat2ch>
Not sure if there's a mod for what you are looking for
<demon>
I do not think there is, but maybe something similar which I could try to modify. Pretty much any simple mod that changes/adds a text to command module. If it works with crew, even better.
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<packbart>
not sure if it would work for 1.12 (last release for 1.8)
<packbart>
ah, but it only adds them to the portrait view in flight scene
<packbart>
and congratulations on taking the l33t time spot :)
<packbart>
I also color-code their suits (or rather let the Kerbal Occupation Colors mod do it)
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<demon>
packbart: thanks for the tip. unfortunately Portrait Stats does not really help me much (besides some potential code regarding traits/specialization I might use in case I decide to try to write the mod myself)
<demon>
Where I need to know the specialization most is when I click on hab/command module. So I can decide which kerbal to transfer where.
<demon>
First I started to write a list of the crew on a piece of paper. But ended up just renaming all kerbals in my current save to include their specialization.
<demon>
It took a while and I will have to keep renaming the new recruits. But way better than going to map mode and back or click through the crew list and hover in flight scene.
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<packbart>
"We'd like to thank the crew, Pilot #19 Kerman, Engineer #7 Kerman and Scientist #4 Kerman." :)
<raptop>
hrm, given the format of the save files, changing the names would be a bit more complicated than a simple regex
<raptop>
bonus points if you re-run it every so often so that the names reflect the levels
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<demon>
I went for: "Jebediah Kerman [P]", Bill Kerman [E], Bob Kerman [S], etc.
<demon>
I just went through the roster, then took a crew name, then just replaced that name with my modified version in the whole save file. For applicants it was only 1 entry. For most just a couple. For Jeb 24 or something like that.
<demon>
A dumb way of doing it, I know. But faster than trying to write the mod to solve it in a better way.
<demon>
The save file format does not really make it easy (for me) to do simple regex. I guess I could write a script to parse the whole thing. But having a mod that would show the info I want where I want it seems like a better long term solution.