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<XXCoder>
;mission
<LunchBot>
You attempt to brew some coffee over the exhaust of a mainsail. You count the lights, twice, just to be certain. You still get the wrong answer.
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<XXCoder>
too buzzed from coffee to count
<XXCoder>
;mission add You invent a fuel that creates coffee as byproduct when used as fuel for jets.
<LunchBot>
Added mission: You invent a fuel that creates coffee as byproduct when used as fuel for jets.
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<XXCoder>
;mission
<LunchBot>
You must not misrepresent reality, you must be obedient, and you must protect your pilot. There were cookies.
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<FLHerne>
.outcome add Sentenced to 110 years in jail, you build a relativistic centrifuge in your cell to exploit time dilation.
<LunchBot>
Added outcome: Sentenced to 110 years in jail, you build a relativistic centrifuge in your cell to exploit time dilation.
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<Eddi|zuHause>
how is that not a mission?
<Eddi|zuHause>
!mission
<LunchBot>
Due to a merchandising agreement between Mel Brooks and George Lucas; your plan of a Spaceballs Space Program is denied. Fortunately, this course of action was the most sane thing you could think of.
<Azander>
anyone here has any experiance with mods in KSP2? I can't seem to get mine installed.
<darsie>
idk
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<Eddi|zuHause>
i don't have KSP2
<Mat2ch>
Did somebody do a summery of the interview?
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<FLHerne>
Nate says:
<FLHerne>
- understands disappointment with KSP2 to date
<FLHerne>
- good thing that the community are complaining, means they care, going quiet would be more worrying
<Mat2ch>
well, we complain here and nobody is listening ;)
<FLHerne>
- development progress slower than expected - particularly getting from 50/80% solution to 100%
<Althego>
you are shouting into a chasm
<FLHerne>
- reorganization since relase to improve this; feature-specific team groups, less top-down management
<FLHerne>
- some dev turnover, no decrease in team size, about 50:50 time spent on bugs vs features
<FLHerne>
- quite a bit of work done on stuff like colonies that hasn't appeared yet
<FLHerne>
- early access release decided internally, not forced by TakeTwo, team were having fun playing it, maybe too excited about procedural wings vs... every other bug and missing feature
<FLHerne>
- KSP 2 not being cancelled/de-scoped, or if it is they haven't told him
<FLHerne>
- player feedback via whatever the reporting thing is useful
<FLHerne>
I think that's about it
<packbart>
thanks
<Mat2ch>
FLHerne: Thank you!
<Althego>
i can imagine the ai future. ai writes articles or creates videos, which are then consumed by other ai to extract the meaningful information
<Mat2ch>
Isn't that happening already?
<packbart>
about 50 people working on KSP2? a good number, I think
<FLHerne>
Did he say that? I missed it
<Eddi|zuHause>
there were some 50s in that summary, but none of them mean number of people
<FLHerne>
tbh I struggle to see how the changes over the last 8 months are the work of 50 people
<FLHerne>
even allowing for still-unreleased stuff etc
<FLHerne>
.outcome add The engine compartment gets so hot that the crew can't access it to turn the engines off.
<LunchBot>
Added outcome: The engine compartment gets so hot that the crew can't access it to turn the engines off.
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<FLHerne>
.outcome add Your Mun landing goes perfectly, but the inhabitants of the continent you landed it on are strangely unimpressed.
<LunchBot>
Added outcome: Your Mun landing goes perfectly, but the inhabitants of the continent you landed it on are strangely unimpressed.
<sandbox>
!mission
<LunchBot>
A question weirdly phrased you ask. You're bought out by SpaceX.
<Mat2ch>
Not true, Star Wars still belongs to Disney.
<Azander>
anyone here use KSP2 mods yet?
<Eddi|zuHause>
assuming you can't aerobrake the mun, what amount of fuel would you need to land it on kerbin?
<Eddi|zuHause>
by "land" i mean reduce speed to <6m/s before impact
<raptop>
A lot, are we talking about from LKO, returning from the Mun, or...?
<raptop>
oh, wait, I misread
<Eddi|zuHause>
well, you would return the mun from mun orbit, obviously :p
<raptop>
Okay, so minimum cost approach is to assume infinite TWR and do 2 burns
<raptop>
One brings it from a 12e6 m circular orbit into a 12e6 x 6e5 (give or take, mind its non-trivial radius) orbit, then to stop it at periapsis.
<raptop>
But... This is "atmosphere doesn't exist", I'm assuming that you don't have to worry about the Mun overheating and exploding.
<raptop>
For negligibly low TWR, you could spiral it in (I'm unsure how to calculate it), but have fun with the impact speed
<darsie>
Eddi|zuHause: Apart from the fact that the Mun runs fixed on rails and can't be moved with rockets ... you'd need the same dv as any other mission. dv=v_e*ln(m0/m1) You probably want staging.
<raptop>
Call it 424 m/s to drop a 0 radius mun into a surface-ish periapsis, and 2368 m/s to stop it
<raptop>
...but maybe I should assume a 200 km altitude (800 km radial distance) instead of 0 km (600 km)?
<raptop>
Hrm, I'm also neglecting kerbin's rotation
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<packbart>
Azander: no. I watched people use mods on KSP 2 but haven't followed it much. there was some drama over 2 mod managers and that you'd need both, depending on mods
<packbart>
I guess the forum would be better at answering questions about them
<Azander>
tried that
<Azander>
Trying to install 2k-D2 and I believe I did everything it asked, including teh other mods it requires yet nothing loads.
<Azander>
I have yet to find anything that says how to install them beyond a repeat of what they already tell me to do.