egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<queqiao-> ⟨e​gg⟩ Yes, Principia models correct rotation which stock doesn't (as @Stonesmile points out it eventually arises out of point mass dynamics if you have many parts, but it's fundamentally wrong in stock). This rotation persists in timewarp.
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<queqiao-> ⟨O​asis⟩ So if principia means that the planets are no longer on rails…
<queqiao-> ⟨Z​ombieZilla⟩ No. You can't move a planet
<queqiao-> ⟨O​asis⟩ i can try
<queqiao-> ⟨O​asis⟩ not that i have principia
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<queqiao-> ⟨v​evladdd⟩ Crash?
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<queqiao-> ⟨J​oco223⟩ Insane amount of fuel/rocket engines needed I'm guessing
<queqiao-> ⟨Z​ombieZilla⟩ Vessels have no influence on celestial bodies in Principia.
<queqiao-> ⟨J​oco223⟩ Oh, I see
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<queqiao-> ⟨E​ggElectron⟩ Anyone ever try Grannus Expansion Pack with Principia and make it to Grannus?
<queqiao-> ⟨V​initri Kobsky⟩ is there a mod or something that can clear this?
<queqiao-> ⟨Z​eusbeer⟩ you probably clicked on something, or have a mod that causes this
<queqiao-> ⟨Z​eusbeer⟩ the yellow markers aren't supposed to always show up
<queqiao-> ⟨Z​eusbeer⟩ try re-entering the craft / restarting the game?
<queqiao-> ⟨e​gg⟩ right clicking pins or unpins the labels, like in stock
<queqiao-> ⟨V​initri Kobsky⟩ I know but for some reason with principia these markers spawn opened
<queqiao-> ⟨V​initri Kobsky⟩ and when there are too many orbits predicted the markers stack and when I click to close one I open the other behind it
<queqiao-> ⟨V​initri Kobsky⟩ already tried it
<queqiao-> ⟨A​l2Me6⟩ UX complaint that I suspect is not easily solved: It’s nearly impossible to click on the node you actually want when the trajectory ‘overlaps’ itself.
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<queqiao-> ⟨e​gg⟩ To an extent you can work around that by using a reference frame that unrolls that overlap, but yes, this is annoying
<queqiao-> ⟨e​gg⟩ wait no, if the overlap gets unrolled you most likely don’t have the relevant markers, because the central body moves. Nevermind.
<queqiao-> ⟨e​gg⟩ ~~To an extent you can work around that by using a reference frame that unrolls that overlap, but yes, this is annoying~~ (edited)
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<queqiao-> ⟨A​l2Me6⟩ An idea that is likely too imprecise/not actually useful: Merge every n markers into one marker, where n depends on the rate of precession?
<queqiao-> ⟨A​l2Me6⟩ An idea that is likely too imprecise/not actually useful: When in ‘stable’ orbit, merge every n markers into one marker, where n depends on the rate of precession? (edited)
<_whitenotifier> [Principia] eggrobin created branch delaValléePoussin https://git.io/Ji8BM
<_whitenotifier> [Principia] eggrobin created branch delaValléePoussin - https://git.io/fpDwq
<_whitenotifier> [Principia] ericschn starred Principia - https://git.io/Ji8r6