egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
<raptop>
(Please don't ask why or how egg trapped the soul of a diapsid inside a bot)
raptop has quit [Quit: leaving]
raptop has joined #principia
egg|laptop|egg_ has quit [Remote host closed the connection]
<queqiao->
⟨rocketman⟩ N-body comes from a general notation in mathematics where N refers to an arbitrarily large number
<queqiao->
⟨Damien⟩ As in the correct number of expensive toys to own is N+1 where N is the number you currently own
egg|laptop|egg_ has joined #principia
egg|laptop|egg has quit [Ping timeout: 189 seconds]
UmbralRaptop has joined #principia
<queqiao->
⟨EggElectron⟩ Hello. Does the flight planner take into account multiple engine stages in the burn time if a burn requires staging and using multiple engines? or is the burn time calculated solely based on the current stage's active engine?
<queqiao->
⟨Amselfass⟩ Only active engines, it doesn't 'foresee' staging.
<_whitenotifier>
[Principia] pleroy synchronize pull request #3173: Change the representation of the time-to-segment map - https://git.io/JibWI
<queqiao->
⟨kerbinator⟩ however 3 is already large for n-body dynamics
<queqiao->
⟨kerbinator⟩ especially when mass is close to equal
egg|laptop|egg has joined #principia
egg|laptop|egg has quit [Remote host closed the connection]
egg|cell|egg has quit [Ping timeout: 198 seconds]
egg|cell|egg has joined #principia
_whitelogger has joined #principia
egg|laptop|egg has joined #principia
<queqiao->
⟨(ᴇxᴘᴇʀɪᴍᴇɴᴛᴀʟshells)⟩ acquisition of tous by induction
<raptop>
But have you yet acquired a tungsten cube?
<_whitenotifier>
[Principia] eggrobin labeled pull request #3173: Change the representation of the time-to-segment map - https://git.io/JibWI
<queqiao->
⟨rocketman⟩ So, does it look like KSP 2 is going to be implementing some kind of restricted 3-body problem for large objects around a barycenter?
<queqiao->
⟨Zeusbeer⟩ if they implement anything n-body related I will be suprised, they will just do conics like in stock
<queqiao->
⟨Pumpkinaxe⟩ Raptop, i do actually have a tungsten cube!
<queqiao->
⟨Paculino (ŝi/ri/she/they)⟩ They claim it is 2.5 body physics
<raptop>
CUBE
<queqiao->
⟨Pumpkinaxe⟩ YES!
* raptop
wonders what the devs mean by "2.5 body" physics
<queqiao->
⟨Paculino (ŝi/ri/she/they)⟩ Maybe it is treated as n body within the binary, but outside of the binary, it is treated as conic approximations?
<queqiao->
⟨Paculino (ŝi/ri/she/they)⟩ (by within the binary, I meant within the SOI of the binary according to the game)
<queqiao->
⟨rocketman⟩ that was my thinking as well
egg|laptop|egg__ has joined #principia
egg|laptop|egg___ has joined #principia
egg|laptop|egg has quit [Ping timeout: 189 seconds]
egg|laptop|egg_ has quit [Ping timeout: 198 seconds]
<_whitenotifier>
[Principia] pleroy closed pull request #3173: Change the representation of the time-to-segment map - https://git.io/JibWI
<_whitenotifier>
[Principia] pleroy pushed 10 commits to delaValléePoussin [+0/-0/±16] https://git.io/JP3xt
<_whitenotifier>
[Principia] pleroy ce0d285 - Try to improve the left endpoints.
<_whitenotifier>
[Principia] pleroy 763749a - Some more work on the left endpoints.
<_whitenotifier>
[Principia] pleroy f4e4462 - Merge pull request #3174 from pleroy/MoreConsistency More consistency checks and some fixes in trajectories
<_whitenotifier>
[Principia] pleroy pushed 22 commits to Ondelette [+0/-0/±48] https://git.io/JPGkg
<queqiao->
⟨egg⟩ that’s… a rather strange statement, it’s not like you can simulate them without dealing with the restricted 3-body problem, or have the restricted 3-body problem without having them
<queqiao->
⟨egg⟩ that’s… a rather strange statement, it’s not like you can simulate them without dealing with the restricted 3-body problem, or have the restricted 3-body problem without having them… (edited)
<queqiao->
⟨egg⟩ that’s… a rather strange statement, it’s not like you can simulate them without dealing with the restricted 3-body problem, nor have the restricted 3-body problem without having them… (edited)
<_whitenotifier>
[Principia] eggrobin labeled pull request #3175: Convert PileUp and its test to DiscreteTraject0ry - https://git.io/JPGqt
<queqiao->
⟨Al2Me6⟩ I feel like the assumption that they'll do things physically is not necessarily a safe one to make...
<_whitenotifier>
[Principia] pleroy closed pull request #3175: Convert PileUp and its test to DiscreteTraject0ry - https://git.io/JPGqt
<_whitenotifier>
[Principia] pleroy pushed 21 commits to Ondelette [+1/-0/±60] https://git.io/JPGGr
<_whitenotifier>
[Principia] pleroy 2e7d6c3 - Start to change PileUp.
<_whitenotifier>
[Principia] pleroy 852dad8 - Merge branch 'Redo' into PileUp
<_whitenotifier>
[Principia] pleroy 4a9c577 - Forgetting with an iterator.
<_whitenotifier>
[Principia] ... and 18 more commits.
egg|laptop|egg has joined #principia
egg|laptop|egg_ has quit [Ping timeout: 189 seconds]
<queqiao->
⟨Paculino (ŝi/ri/she/they)⟩ Maybe they just means that the two bodies orbit the barycenter, like how planet mods without principia sometimes get it to work
egg|laptop|egg__ has quit [Remote host closed the connection]