raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.12.3 http://bit.ly/ksp112update | Rules: http://tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | DART impact 2022-09-26T19:14 EDT (UT-4) https://www.youtube.com/watch?v=4RA8Tfa6Sck
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<Izaya> Sunrise at Muna 2 base camp. https://shadowkat.net/tmp/bd5c.html
<SporkWitch> obvious photoshop; the commies could never pull that off :P
<SporkWitch> (joking aside, very pretty picture, especially the varied way the light's hitting the panels)
<Izaya> The KPU's accomplishments care not for what you believe :p
<Izaya> and yeah those are the 'Grus' station panels, for making Salyut(?) replicas, but they're the highest power density panels I have so they're perfect for this usecase.
<Izaya> If I build another refinery I'm just sticking a nuclear reactor nearby, though. Solar is a pain when you have three-day-long nights.
<Izaya> Speaking of refineries though, the smaller lander is going to be refuelled just in time for the nuclear shuttle (carrying an entire space station) to brake into Mun orbit.
<SporkWitch> yeah, I tend to use nuclear for anything that's going to be surface-bound and needs to operate overnight for that reason. There just isn't the power density and generation required otherwise, even with KSPI parts. Either you have a lab-sized stack of massive batteries and a comparable array of gigantor panels, or you just stick a reactor in for less than half the size and all the power you need.
<Izaya> Just powering life support on solar is fine, but drills and refineries are hongry
<SporkWitch> yeah, life support alone is just this side of viable, at least at duna or closer
<SporkWitch> I feel like fuel cells and and ISRU would honestly be better overall if you didn't have nuclear, though the basic reactors are early enough in the tech tree there's no real reason to bother.
<Izaya> semi-related; is there an analysis somewhere of drills per ISRU plant? If I paid for the whole refinery, I intend to use the whole refinery
<SporkWitch> (i will say i'm mildly annoyed they're called fuel cells when they're basically just conventional generators; i know the "fuel" is supposed to be liquid hydrogen, but still heh)
<SporkWitch> you're using KSPI and/or MKS, right? If so, I doubt it, because resource availability is slightly randomized, and depending on the concentrations, the drills will pull different amounts.
<Izaya> no I'm mostly running stock systems
<Izaya> I do snacks for life support so it's not free
<SporkWitch> in that case, while I don't know off the top of my head of a resource, the maths are simple and in the part descriptions in the VAB
<SporkWitch> the descriptions should say how many units per minute or hour, and likewise the ISRU will say how much it uses
<Izaya> spreadsheet time
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<SporkWitch> as someone that played EVE for over a decade, there's nothing wrong with spreadsheets :P
<Izaya> Either way, soon™ https://shadowkat.net/tmp/1d6c.jpg
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<Izaya> Also, it's weird that the 2.5m convert-o-tron doesn't let you attach to its surface, but the 1.25m one does.
<SporkWitch> that interface is part of MKS, the logistics component
<SporkWitch> or is it KAS?
<Izaya> I think it comes with USI Tools
<Izaya> which is the only part of the set I have installed, it was a dependency for Konstruction
<SporkWitch> USI is the "brand name" that MKS is under, so that explains why i would recognize it. And Konstruction is bundled with MKS :)
<SporkWitch> I'm a BIG fan of it; it's really the only way to get true, proper colonies that can organically grow, and despite KSP not really supporting it well, they've worked around it amazingly well
<SporkWitch> The logistics system, especially, since the ranges are reasonable, and allow you to build bases that don't have every part physically connected (after all, logically, your kerbals would EVA and go over to the crew module to eat, why should you need a pipe to keep the ones assigned to the refinery fed?)
<Izaya> I just use Konstruction for the construction docking ports https://shadowkat.net/tmp/42b4.png
<Izaya> I keep my engineer in the habitation module, which is "docked" using a KAS resource transfer station
<SporkWitch> they're definitely handy; in theory the full MKS pack is supposed to mod the stock ports to also have the "weld" function of the construction ports, but if it does, i haven't figured out how to activate it heh
<SporkWitch> yeah, the KAS stuff is definitely handy, especially the fuel-hose thing. Just makes sense. Land the ship at the depot, hook 'er up and start refueling haha
<SporkWitch> Less complicated than i twould really be, but it's strangely satisfying and amusing the analogy to a regular gas station, having a kerbal go out and just hook up the pump to the car lol
<SporkWitch> aggggghhhhhh. i've finally worked most of the air out of my cooling loop and i'm staying down arond 50C with the case vertical (its intended orientation) again, but this ONE exhaust fan has a bad bearing and starts making noises and it's driving me insane! >_<
<SporkWitch> it randomly starts up and goes away, too, even though that's a fixed-speed fan, it's not hooked up to any of the "smart" fan connectors that adjust speed based on temps. It's just a bearing acting up randomly *cries*
<Izaya> blegh
<cringe> ISS Urine Tank Level: 33%
<Izaya> just remembered that one of my front case fans isn't actually running, need to get a splitter cable for it
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<Izaya> Huh, installing Routine Mission Manager and Feline Utility Rovers seems to have made my game decide that I don't want to have the option to disable decoupler staging
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<Izaya> So uh, does anyone know why Parallax is losing its mind when there's a light in the scene? https://shadowkat.net/tmp/a5d5.jpg https://shadowkat.net/tmp/fe5a.jpg Also happens with the light from engines.
<Pinkbeast> It's not obvious to me what the problem is
<Pinkbeast> As in, the second screenshot looks like the first one with a light turned on
<Izaya> The rocks (ie scatters) turn black when there's a light in the scene, even during daytime
<Izaya> Ones further away don't seem to be impacted https://shadowkat.net/tmp/cd3d.jpg
<Pinkbeast> As if the light is much more powerful and washes out the sunlight?
<Izaya> The ground remains the same, though
<Pinkbeast> I think in the first pair of screenies it just looks like the light washes out the sunlight - the rocks are more noticeably affected because they are sticky-up (technical term) and the sun is low on the horizon.
<Pinkbeast> The last screenshot shows what you mean much more clearly. That is weird.
<Izaya> My best guess is that Planetshine is making Parallax fail to do lighting properly because it's adding lights, but ???
<Izaya> I have parallax shadows turned off because OpenGL so that could be doing it too
<Izaya> That's harder to test though >.>
<Izaya> Even some scatters that are lit don't show properly https://shadowkat.net/tmp/9b32.jpg
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<Pinkbeast> Turning off Planetshine would be a quick test, not to be Capt Obvious
<Izaya> yeah, tried that, didn't make any visible difference
<Izaya> at least assuming that that checkbox works immediately
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<Izaya> Just parallax and I'm getting the same behavior, I guess it's a parallax bug.
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<Izaya> not ealso that there's a section on the left, and the rocks in the far distance that aren't weirdly lit
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<Izaya> Submitted an issue on the issue tracker, guess we'll see if anything comes of it.
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<Mat2ch> stream started
<Mat2ch> but NASA stream lags behind at least 10 s
<SporkWitch> SpaceX stream is here: https://www.youtube.com/watch?v=5EwW8ZkArL4
<packbart> man, they really need faster cars
<packbart> or a hyperloop from the Astronaut Complex to the Launch Site
<Mat2ch> They are only driving safely. And for the cameras.
<SporkWitch> Yeah, a lot of it's ceremony
<SporkWitch> aaggghhh another announcer that says "ass-sent" >_<
<SporkWitch> why must people place the emph-ass-is on the wrong sy-lab-le?
<umaxtu> is the russian gonna pee on the Tesla?
<sandbox> asses
<Mat2ch> Since some members of our community found the sylabale "as" offensive it will be replaced with "booty". No go on Dragon, have a great bootysent.
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<raptop> bootysbootysin
<Althego> password?
<raptop> Nah, joke about search and replcae for naughty words
<raptop> My actual password is hunter2, so way more secure
<Althego> lol
<Althego> gabbagabbahey
<Althego> if anybody remembers
* raptop hasn't flone a Pyro GX in *ages*
<raptop> *flown
<raptop> that's a concerning typo, given that English is my first language
<Althego> hehe
<SporkWitch> I too remember bash.org :P [11:13:00] <@raptop> My actual password is hunter2, so way more secure
<Althego> there are english typos i would never make. like "should of"
<raptop> hm
<Pinkbeast> "resp." :-)
<FLHerne> "resp." is okay
<Mat2ch> raptop: who do you intend to bootsbootsyinate?
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<Pinkbeast> FLHerne: It isn't English
<FLHerne> Pinkbeast: according to whom?
<Pinkbeast> (indeed, I can think of nothing which is a bigger giveaway for someone with excellent English being a native German speaker)
<FLHerne> It's a standard contraction of "respectively."
<Pinkbeast> It's not.
<Pinkbeast> (and it very often doesn't mean what the people writing it think it does)
<FLHerne> It certainly is
<FLHerne> I have seen it used in some contexts where it makes no sense though
<FLHerne> so perhaps those are the bad translations from German :p
<Pinkbeast> It isn't; it is practically never used by native English speakers, no more than any arb. abbreviation not in com. usage might be
<FLHerne> I *am* a native English speaker
<Pinkbeast> IDK what I can say, then - in what context do you normally see it?
<FLHerne> it turns up in various business documents all the time
<FLHerne> (and no, I don't work with Germans :D)
<FLHerne> Perhaps it's yet another American vs. British English difference? (I'm the latter)
<Althego> i think germans like to do abbreviations because of the long words
<Althego> and that shows up in translations
<Althego> because if they make something, of course everything is in german
<FLHerne> wiktionary partially agrees with what you say:
<FLHerne> > Like the unabbreviated form respectively, this abbreviation is used postfix, as in "X or Y, resp.". Some ESL writers use it infix, as in "X resp. Y" (sometimes with meaning 'or rather; more precisely; i. e.'), by false analogy with German bzw., dated-syntax Danish hhv. as well as Dutch and Swedish resp., but this is not considered correct.
<Althego> for example back in my day siemens placement machines had a strange warning "AR elveszett", we wondered what it was, now if you think it is in german, that was BE, for bauelement, and there it made sense. but nobody in their right mind ever make that abbreviation in hungarian
<Pinkbeast> I essentially always see it in a context where it doesn't make sense (but, importantly, _would_ make sense if it was "beziehungsweise")
<Pinkbeast> I'm a British English speaker.
<Mat2ch> T-15 btw.
<Mat2ch> min
<Mat2ch> should've added that :P
<Althego> now that all these people are here, i can ask this. usually i hear "no the sharpest tool in the shed", but somebody also mentioned it as "in the drawer". is that american vs british again?
<SporkWitch> don't think it's regional, i've heard both used
<SporkWitch> many variations. brightest bulb in the box, brightest crayon in the box
<Pinkbeast> I'd say "not the sharpest knife in the drawer" and understand "not the sharpest tool in the shed"; "tool in the drawer" - well, I'd understand it but it sounds odd.
<Althego> hmm maybe it was knife
<SporkWitch> knives go in knife blocks, not drawers
<Althego> is that a minecraft thing? :)
<Althego> 64 knife in a knife block :)
<SporkWitch> (unless it's a butterknife, those go with the drawer with the forks and spoons)
<SporkWitch> no? literally no idea what you're talking about lol. Even cheap knife sets usually come in a block that sits on the counter...
<SporkWitch> I've never owned a set of knives that didn't...
* X disrespects Y
<Mat2ch> And I just saw a youtube video why you should not use knife blocks...
<Althego> hehe
<Althego> knives last a long time. blocks were really not around during socialism
<SporkWitch> neither was food
<Mat2ch> Food yes, bananas sometimes.
<Althego> hehe
<SporkWitch> actually one of my favourite examples of deliberately and dishonestly manipulated statistics. Some vegan / vegetarian nut was going on about how during WW2 in places like Poland the rate of death from things like heart disease went way down, because they weren't eating meat... because the Nazis took all the food... and they were starving or just slaughtered outright... which is why they didn't
<Althego> ues, if there was some news about bananas in the store, there were lines forming for that :)
<SporkWitch> have a chance to die of heart disease...
<SporkWitch> Althego: the good old days, right? heh https://www.youtube.com/shorts/RiM-yNEQ93I
<Mat2ch> T-3min
<Althego> new youtube features, these shorts dont work
<Mat2ch> hrhr
<Althego> literally cant play the link
<Mat2ch> replace shorts with watch
<SporkWitch> we're not quite there for bread yet, but we may as well be for meat. I've said before, i'm at maybe 1/5 grocery runs where there's ANY steaks left, and even in that 1 time in 5, they're small, low quality, and there's only one or two
<Althego> if i hit refresh, something else loads instead
<SporkWitch> and yeah, the shorts are buggy as hell
<SporkWitch> try scrolling down then back up, that seems to work here
<Mat2ch> why is the stream only in 720p?
<Althego> if i scroll down, the image disappears and never comes back
<SporkWitch> in any case, it's the video of Bernie Sanders praising breadlines as a good thing
<Althego> hehe
<Althego> also the current bananas might die out just as the previous ones did
<Mat2ch> T-30s
<Althego> there is already some fungal infection they have
<SporkWitch> modern bananas are basically just selectively bred to be candy
<Althego> which was the cause of the end of the previous one
<Althego> it is worse than that, they are clones
<SporkWitch> always cracked me up when that creationist nutter would go on about modern bananas as an example of creation... when wild bananas are round and bulbous... it's only the ones humans selectively bred that look like what most think of as bananas
<SporkWitch> that exhaust plume is gorgeous
<Mat2ch> the current banana we all have is not the best version of it sadly.
<Mat2ch> There was another before that was widely infected with a fungus and had to be cut down :|
<SporkWitch> Mat2ch: better start working on solving gravity, before the blight gets to corn and okra
<Mat2ch> If you somewhere find articial banana aroma it will taste totally different, because it's much closer to the other banana variety
<Althego> sadly i never tasted the original
<Mat2ch> some gourmet shops might have some
<Mat2ch> they are still grown, but not very widely
<packbart> hm. is that display in "km per minute"?
<Althego> hehe
<packbart> oh, they managed not to lose signal on landing
<Althego> didnt notice the letter was too small
<Althego> now it is h
<SporkWitch> km/h
<Mat2ch> it's clearly an H, but that's wrong too, should be lower cap :P
<Althego> so may be a compression smudge
<SporkWitch> it's always annoyed me, since i'm used to m/s
<packbart> SporkWitch: ah, right. switching to 720p, I see it
<packbart> it totally looks like M in 480
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<Izaya> kOS doesn't seem to get along well with symlinks... It keeps deleting symlinks in the boot folder then complaining it can't find the boot file
<Izaya> well of course, you got rid of the symlink, naturally it's not there any more >.>
<SporkWitch> same filesystem? that's why god invented hard links :P
<Izaya> that's stupid I shouldn't have to use a hardlink >.>
<Izaya> just don't delete my stuff kOS >.>
<SporkWitch> i don't disagree, but it does seem that most of these mod devs are NOT linux people, so symlinks are foreign concepts
<ZLSA> i tried making a mod and it drove me CRAZY that I had to have directories just all over the place instead of symlinking them to my projects directory
<ZLSA> (caused by Windows, not KSP)
<Izaya> the entire kOS directory is a symlink but it's fine with that
<Izaya> but files in the boot dir? no sir!
<Izaya> I have a folder for "standard scripts" with symlinks to scripts I use a lot, and kOS doesn't choke when I interact with that
<SporkWitch> most likely means that, for whatever reason, it's deleting and rewriting those particular files for some reason. You could try maybe removing write permission on the symlink itself? I've never had cause to, so I don't know if that's possible or how it would behave (normally symlinks are 777)
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<Izaya> speaking of standard scripts, updated my script that copies the standard scripts to a processor's storage to try compiling them in case the compiled version is smaller
<Izaya> though so far, I haven't had a script that's smaller compiled rather than as the source
<Izaya> hmm okay no some of these are smaller
<Izaya> interesting
<Izaya> >:D
<Izaya> my CAB ascent script along with some best-guess timing managed a 500m intercept with my station
<SporkWitch> congrats! but is it bacon-fried steak and eggs? I dont' think so :P
<Izaya> it is not
<SporkWitch> (did a pound of bacon in my cast-iron the other day, and just did a ribeye in the grease from it, and some over-easy eggs :P)
<Izaya> ALSO while debugging parallax last night I disabled AA in scatterer
<Izaya> KSP without any AA is very noticeable, if you don't have jaggies it's probably Scatterer's built-in TAA or SMAA
<SporkWitch> what resolution are you running, what size is your screen, and how far away from it are you? These all make a big difference. I'm running 2560x1440 on a 32" from about 40 or 50 cm away
<Izaya> 1920x1200 on a 24" sitting about 50cm away
<Izaya> next time you boot up the game, try turning off Scatterer (and I think TUFX)'s AA
<SporkWitch> yeah, so not that much smaller of a screen, same distance, but lower resolution. That'll make a difference. It's one of the main reasons I play with resolution vs graphics settings if i have performance issues, because the higher resolution really makes a big difference
<Izaya> turning off Scatter's TAA made the terrain less ... smeared as one orbited low above something.
<SporkWitch> (case in point, the person during the launch this morning that saw it as "km/m" rather than "km/h)
<Izaya> (fwiw, I have my SCREENSHOT_SUPERSIZE set to 2, so in-game screenshots are supersampled then scaled back down to my native res)
<Izaya> Speaking of, thought this was a cool shot https://shadowkat.net/tmp/1b6a.jpg
<SporkWitch> not too shabby, with the base in the background; maybe when you're a little closer so the base is more visible
<Izaya> the launch caught me by surprise >.>
<Izaya> there will be more chances
<Izaya> especially given they're paying me to land another base module
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