ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
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<Maxsimal> Hey been a while since I dropped in - how've things been going?
<Starwaster> going
<Maxsimal> Well that's... efficient. Did NK raise come back from Hawaii or whatever he's been up to lately?
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<Starwaster> maxsimal I have no idea where NK is. He could have been abducted by aliens for all I know. I'm not sure he exists anymore
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<BadRocketsCo> Greetings!
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<BadMobileRockets> I wondered
<BadMobileRockets> Would lifting reentry work on Mars at all?
<BadMobileRockets> With a capsule shape
<BadMobileRockets> From orbital speeds
<soundnfury> Maxsimal: I believe he did come back from Hawaii, said hi for five minutes and then dematerialised again
<BadMobileRockets> Oh boy...I never realised how utterly useless Mars's atmo is at slowing down stuff
<Hypergolic_Skunk> BadMobileRockets: it should be, I mean, isn't that what SpaceX planned with Dragon 2?
<Hypergolic_Skunk> going very deep
<Hypergolic_Skunk> *Red Dragon
<BadMobileRockets> Hypergolic_Skunk: ye, it should be. But it is REALLY difficult for me, heh
<soundnfury> yeah I'm guessing you'd need to initially point the lift vector downwards to curve yourself round enough for longer time in the thick atmo
<egg|zzz|egg> round!
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<soundnfury> egg|zzz|egg: does that ping you because eggs are round, or because floats are rounded?
* soundnfury gULPs
<egg|zzz|egg> probably the latter
* soundnfury gives egg|zzz|egg a Sumerian retrobop
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<Bornholio> starwaster it was so exiting! nasa mumble mumble mumble snored me at 2 today
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<Starwaster> badmobilerockets yes, lifting reentries work on Mars. Just not as well as on Earth. But you can definitely shape your flightpath.
<Starwaster> Bornholio yeah, maybe that was big news to SOMEONE out there but to most of us I think we already knew this from somewhere
<Starwaster> or maybe we're just too smart
<Bornholio> stupid media hyped it up too much, not that i'm sad lots more than normal watched a nasa tv broadcast
<Starwaster> also Bornholio, have you tested my radiator mod yet? (you should have the latest version of https://raw.githubusercontent.com/Starwaster/RealActiveRadiators/master/GameData/RealActiveRadiators/RealActiveRadiators.cfg)
<Bornholio> ah, no this weekend i should have a time to tho
<Bornholio> w2ait yes i did, more testin
<Bornholio> have not loaded new ISRU stuff yet
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<Starwaster> bornholio make sure you have that file (it's newer than what's in the release download) otherwise ModuleCoreHeat things configured for the old radiator won't cool. It's that goddamn 50x /50 scaling bullshit he does everywhere
<Starwaster> also part heat flux was being divided by deltaTime which has the effect of scaling UP heat transfer during timewarp x1 and scaling it DOWN every time you turn warp faster. (once you get to over warp 50x it actually will be scaling heat BELOW the rated heat transfer as described in the part info in the VAB)
<Bornholio> thanks starwaster
<Bornholio> I got to talk with mumble mumble mumble (NDA) guys and we even brought up hypergolic fuels during the conversation because (remainder redacted) at work today
<Bornholio> and now i'm annoyed cause i can't talk about it
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