ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
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<Pap> That's pretty cool Bornholio
<Pap> soundnfury: are you going to take over TF to create a release?
<Pap> Bornholio: Can you do the RP-0 netkan stuff?
<soundnfury> Pap: I wasn't planning to...
<Pap> damn
<soundnfury> Monodevelop is quite crashy for me nowadays :(
<Pap> Bornholio: does anything need to be done to TF?
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<Pap> It should be ready to go, just needs a netkan?
<Bornholio> pap made dll's
<Bornholio> awang...
<Bornholio> awang_ ^^^
<Bornholio> afk
<soundnfury> nn all
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<Starwaster> soundnfury I have Xamarin open 99% of the time doing this or that to this or that mod... I only have to restart it once every 3 days or so
<Starwaster> bornholio: reason I was asking is because I keep trying to land something LM'ish the way the Apollo crews did but I'm finding the Landing AP can't handle it (at least in 1.3.1) and if I try it manually, just doing -SVEL the whole way will crash and burn... have to angle it up a bit to keep rate of descent low
<Starwaster> so I was hoping maybe there had been some improvements in that area
<Bornholio> it has a hard time with ignition delay of any kind, also not having throttle makes it oscillate a lot.
<Bornholio> using time warp in the later phase is bad news
<Bornholio> allow itt to
<Bornholio> pap i'll go update TF NETKAN or build one
<Pap> Thanks Bornholio
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<github> [TestFlight] Bornholio opened pull request #185: Update TestFlight.netkan (master...patch-1) https://git.io/fpoGM
<Bornholio> pap for 1.3.1 first?
<Pap> Yep
<Pap> Can you make commits?
<Bornholio> i can't push, snf can i think
<Bornholio> or i'm hallucinating again
<github> [TestFlight] Bornholio opened pull request #186: Create new Version file for 1.3.1 (master...patch-2) https://git.io/fpoZm
<github> [TestFlight] pap1723 pushed 2 new commits to master: https://git.io/fpoZE
<github> TestFlight/master 501538d Bornholio: Update TestFlight.netkan...
<github> TestFlight/master e9bb694 Pap: Merge pull request #185 from Bornholio/patch-1...
<github> [TestFlight] pap1723 pushed 2 new commits to master: https://git.io/fpoZu
<github> TestFlight/master 759a1c0 Bornholio: Create new Version file for 1.3.1
<github> TestFlight/master b5e7b2f Pap: Merge pull request #186 from Bornholio/patch-2...
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<github> [RP-0] pap1723 opened pull request #915: Add "just tool it all fer crissakes" button (Developmental...just-tool-it-all) https://git.io/fponE
<github> [RP-0] pap1723 pushed 1 new commit to Developmental: https://git.io/fponw
<github> RP-0/Developmental 2edc9aa Dan Paplaczyk: Remove Earth Imaging Satellites...
<github> [RP-0] pap1723 pushed 1 new commit to Developmental: https://git.io/fponK
<github> RP-0/Developmental da87043 Dan Paplaczyk: Update identicalParts.cfg...
<github> [RP-0] pap1723 pushed 1 new commit to Developmental: https://git.io/fponP
<github> RP-0/Developmental 723f5cb Dan Paplaczyk: Tech Tree Source Files...
<github> [RP-0] pap1723 closed pull request #915: Add "just tool it all fer crissakes" button (Developmental...just-tool-it-all) https://git.io/fponE
<github> [RP-0] pap1723 pushed 1 new commit to Developmental: https://git.io/fpocV
<github> RP-0/Developmental 06d9550 Pap: Add "just tool it all fer crissakes" button (#915)...
<github> [RP-0] pap1723 closed pull request #913: Have Tank-III be cost-reduced by Tank-II, not Tank-I and SM-I (Developmental...Developmental) https://git.io/fpuAI
<github> [RP-0] pap1723 pushed 1 new commit to Developmental: https://git.io/fpoci
<github> RP-0/Developmental 24f0e14 siimav: Fix loading screen images switching too quickly (#914)...
<Rokker> yeah that's a great video
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<Bornholio> dang it thought i was posting a B-29 ditching near IJ
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<BadRocketsCo> Howdy
<Pap> hi BadRocketsCo
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<BadRocketsCo> Do we have an official release of RP-1 yet?
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<github> [RP-0] pap1723 pushed 1 new commit to Developmental: https://git.io/fpoBH
<github> RP-0/Developmental a3fea16 Dan Paplaczyk: Recompile in Preparation for 1.3.1 Release...
<Pap> No, it is coming very soon, but it will be official
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<github> [RP-0] pap1723 pushed 1 new commit to Developmental: https://git.io/fpoRF
<github> RP-0/Developmental 5741edd Dan Paplaczyk: Add More Loading Screen Images
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<github> [RP-0] pap1723 pushed 4 new commits to Developmental: https://git.io/fpo03
<github> RP-0/Developmental 1de6aa8 Dan Paplaczyk: Create SRB-CostAdjustments.cfg...
<github> RP-0/Developmental b504668 Dan Paplaczyk: Updated Tech Tree...
<github> RP-0/Developmental acb0bf0 Dan Paplaczyk: Tech Tree Source...
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<Starwaster> pap OMG OFFICIAL RP1??? FOR REALZ???
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<Pap> Lol
<Bornholio> pap right now i'd say the two biggest difficulties to moving past 1.3.1 are KCT and CC both are dropped by author and no-one has picked them up. even LGG is holding off
<Bornholio> KCT is easy, CC i don't think is. It has issues at 1.4.5
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<Pap> Ah, too bad
<Pap> How can you even play KSP without contract packs installed!?
<Bornholio> i'm annoyed just not having comsat constellations in 1.4x
<Bornholio> few parts showing in both start and purchase parts nodes, thermo baro for example
<Bornholio> with latest developmental (as of this morning)
<Bornholio> EHSFSciencec node Magnetometer boom and rpws antenna lack science experiments, seeing a couple other duplicate parts spread in science nodes
<Bornholio> the colored mod source in description not showing
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<Mike`> Bornholio KCT has a new maintainer hasn't it
<Mike`> and he said the code is a mess :s
<Bornholio> that would be nice
<Bornholio> every person taking over code says that
<Bornholio> usually true :)
<Mike`> :D
<Starwaster> are there still issues with grappler parts being root?
<Starwaster> (and what WERE the issues...? I just know that you're not supposed to do it so I don't but I have no idea why)
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<Pap> Bornholio: I wonder what happened with the parts. I thought it was OK in my install. Will look again tonight
<Bornholio> pap it may be that its just not save compatible. i'll try a fresh game and make a 1.3.1 install later
<Pap> Oh, I will check again to make sure later
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<github> [RP-0] lpgagnon opened pull request #917: Let Sounding Rocket (Altitude) reach its maximum (Developmental...patch-1) https://git.io/fpoX9
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<Starwaster> what can make my IVA inaccessible? No portraits and can't press C to go to IVA? (even though craft HAVE internals with seats... even stock craft like Mk1-3, Mk1, etc)
<Bornholio> !INTERNAL{}
<Bornholio> guess
<Starwaster> no, I just told you it HAS internals
<Starwaster> they haven't been removed. I can verify that by looking at the database in the F12 menu
<Bornholio> i suggest patching them away :P
<Starwaster> *smack*
<Starwaster> right... so as is usually the case I'm on my own
<Starwaster> goddamit compile error
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<Starwaster> on the very first part internal to be compiled which crashed everything after. fucken nice.
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<github> [RealismOverhaul] Tidal-Stream opened pull request #1948: Fix RD-108 Default Configuration (master...rd108) https://git.io/fpo7t
<github> [RealismOverhaul] Tidal-Stream opened pull request #1949: Add Speculative NK-9 Configurations (master...nk9) https://git.io/fpo7B
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<github> [RP-0] Tidal-Stream opened pull request #919: Add Speculative NK-9 Configurations (Developmental...nk9) https://git.io/fpo5c
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<Bornholio> what do i have set wrong if i'm getting a re-start after a MJ ascent finishes
<soundnfury> Bornholio: you have MJ enabled :P
<Bornholio> it generally does about 200dv better than me on a lunar or C3 trip, so i'd like it to work without giving me one more chance to have test flight bork an engine
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<soundnfury> Bornholio: I know I say this all the time, but have you tried konrad?
<soundnfury> It may allow you to get MJ-level accuracy with hand-flown manœuvres
<Bornholio> early on, rather like lamonts PEG tho
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<soundnfury> yeah but PEG insists on flying things for you
<soundnfury> konrad just tells you the inevitable result of your present course
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<Mike`> Bornholio, it restarts the engine after the ascent is done? immediately?
<Bornholio> yes
<Mike`> weird. i assume you have RO/RSS special handling already checked?
<Bornholio> yes
<Mike`> :/ never had that issue then i think - does peg say anything?
<Mike`> what i had was peg doing weird stuff if you switch back to a vessel, that can be worked around by closing the ascent guidance window
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<Bornholio> peg finished and LAG is over, just turns the throttle back on when its done
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