ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
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<Starwaster> pap ask me tomorrow
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<Pap> Sure!
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<Pap> Bornholio: you around?
<Bornholio> yes
<Bornholio> for tad
<Pap> instead of doing anything with the wiki, would you want to work on the docs instead?
<Pap> I want to get those done, but am limited in time
<Bornholio> bad week for that have to wrangle 8 engineers without the boss
<Bornholio> but toss things on my plate and i'll try in the evening
<Bornholio> point the way :) also NN
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<github> [RP-0] pap1723 pushed 1 new commit to master: https://git.io/fpAZh
<github> RP-0/master 8f007d0 Dan Paplaczyk: SSTU Tanks Tooling Fixed...
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<soundnwork> Pap: bad news, my Internyet connection has broken.
<soundnwork> will keep you updated on schedule of fixings
<Pap> ah, that is why the server is down, makes sense
<Pap> Good luck!
<soundnwork> Do remind folks that they can keep playing as long as they don't feel any drastic need to sync (e.g. because they're due some milestone funds)
<Pap> That is exactly what I did
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<Starwaster> ok so if somethinng is NO_FLOW then that (SHOULD) mean that the part can only request from itself, right???
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<Pap> That is my understanding of it
<leudaimon> hey Pap!
<Pap> Hey leu!!
<Pap> What's new with you?
<leudaimon> hey, trying to get back to the circuit...
<leudaimon> after some crazy months, it's nice to come back and see things are going nicely here
<soundnwork> heya leudaimon, good to see you're still alive :)
<leudaimon> :) hey soundnfury! yeah, not much time to play or follow the stuff here for quite long, but it's nice to see people are still around
<Pap> I just came back recently, good to be back
<Pap> Where are you living these days?
<leudaimon> kind of moved to czech republic indefinitely now
<leudaimon> with all the crazyness in Brazil right now, it's probably the best that happened
<Pap> you like it there
<leudaimon> definitely, besides the impossible language it's a very nice country to live
<Starwaster> huh, what guess the NO_FLOW was working after all... just good old fashioned boiloff at work
<Starwaster> Bornholio any feedback on Real ISRU?
<Starwaster> oh, also it's best to not stick naked flow modes in input/output nodes... KSP likes it if you do stuff like FlowMode =
<Starwaster> (I worked that bit out myself)
<Starwaster> :P
<Starwaster> that particular gem was in the liquefaction array... I couldn't figure out why it wasn't respecting priorities and those flow modes were just sitting in there by themselves staring me in the face
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<github> [RealismOverhaul] Theysen opened pull request #1958: [FASA] RealPlume fixes for major part of the engines (master...fasa-plume-updates) https://git.io/fpxVl
<Bornholio> Starwaster: didn't do anything but test a bit in sandbox, want to do them in bulk when i have part browser. also did a bit of research for cost. which is very sparse
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