ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
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RealismOverhaul/master 5beee92 raidernick: Merge pull request #1963 from MikeOnTea/voyager_antenna_scale_fix...
<github>
[RealismOverhaul] raidernick pushed 2 new commits to master: https://git.io/fhkSr
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RealismOverhaul/master 843a949 Bornholio: name not correct to apply engine config...
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RealismOverhaul/master 4141c4a raidernick: Merge pull request #1962 from Bornholio/patch-1...
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[RealismOverhaul] raidernick closed pull request #1954: Match description of Comm 16-S to config value (master...patch-1) https://git.io/fpQSf
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<NathanKell>
Starwaster: you're running KJR now yeah? Had an idea you might be interested in. After physics easing finishes on coming off rails, KJR should check all parts on a vessel, and if >0 of them are clamps, then KJR should force the vessel state back to prelaunch (in case it got shook and is now FLYING)
<NathanKell>
Because normally you should not be able to be in anything but prelaunch with clamps on your vessel.
<NathanKell>
So if you have clamps, in prelaunch you should be.