lordcirth_ has quit [Read error: Connection reset by peer]
lordcirth_ has joined #KSPOfficial
Raptop has quit [Quit: leaving]
CarlenWhite has quit [Ping timeout: 378 seconds]
Tharbakim has quit [Ping timeout: 198 seconds]
FLHerne has quit [Read error: Connection reset by peer]
FLHerne has joined #KSPOfficial
<darsie>
Hehe, on the launch pad I can start an engine and when I shut off the tanks will be refilled via the clamps. LOX gets refilled faster than used, so it doesn't get less. LH2 does.
UmbralRaptor has quit [Ping timeout: 202 seconds]
UmbralRaptop has joined #KSPOfficial
rubdos has quit [Ping timeout: 202 seconds]
Copper has quit []
NolanSyKinsley has quit [Ping timeout: 190 seconds]
NolanSyKinsley has joined #KSPOfficial
NolanSyKinsley has quit [Read error: Connection reset by peer]
<kmath>
<haya2e_jaxa> [TD1-L08E1] 2/22 at 7:48 JST. We have confirmed the spacecraft began to rise as planned. This was announced by the… https://t.co/AorIL2eXaJ
Wastl2 has quit [Ping timeout: 202 seconds]
umaxtu_mobile has joined #KSPOfficial
Wastl2 has joined #KSPOfficial
dnsmcbr is now known as DNSMCBR
DNSMCBR is now known as RoKkErIsNoTvErYsMarT
RoKkErIsNoTvErYsMarT is now known as dnsmcbr
lordcirth_ has quit [Read error: Connection reset by peer]
lordcirth has joined #KSPOfficial
umaxtu_ has joined #KSPOfficial
umaxtu_mobile has quit [Read error: Connection reset by peer]
umaxtu_ has quit [Client Quit]
FLHerne has quit [Ping timeout: 198 seconds]
FltAdmVonSpiz has quit [Remote host closed the connection]
darsie has quit [Ping timeout: 202 seconds]
GunfighterJ has quit [Quit: (╯°□°)╯︵ ʇǝuɹǝʇuı ǝɥʇ ɥʇıʍ ǝuop ɯ,ı]
Tharbakim has joined #KSPOfficial
GunfighterJ has joined #KSPOfficial
nj0rd has quit [Ping timeout: 189 seconds]
nj0rd has joined #KSPOfficial
Draconiator has joined #KSPOfficial
SnipersLaww_ has joined #KSPOfficial
SnipersLaww has quit [Ping timeout: 189 seconds]
SnipersLaww_ is now known as SnipersLaww
<Draconiator>
Zipping up my KSP folder for backup purposes because don't really play anymore. Had a great run though.
<lordcirth>
Draconiator, any particular reason?
KwirkyJ has joined #KSPOfficial
<Draconiator>
RL stuff mostly, no time anymore
Althego has joined #KSPOfficial
KwirkyJ has left #KSPOfficial [This is my uncreative parting message. Should this appear, circumstances must be dire or desperate.]
Draconiator has quit []
Lyneira has joined #KSPOfficial
lordcirth has quit [Ping timeout: 189 seconds]
lordcirth has joined #KSPOfficial
Epi has joined #KSPOfficial
umaxtu_ has joined #KSPOfficial
umaxtu has quit [Ping timeout: 190 seconds]
aradapilot has quit [Ping timeout: 190 seconds]
JVFoxy has joined #KSPOfficial
Guest36591 has joined #KSPOfficial
<Guest36591>
I broke my game if anybody wants to see if they can figure out what i did. lol
<JVFoxy>
depends...
<JVFoxy>
what was the first sign you broke it?
<Guest36591>
i broke communications. the entirety of it. i can put a probe on the launch pad and get no signal
<Guest36591>
a save i have from a few days ago works great but obviously is Way outdated
<Guest36591>
i tried to compare the sfs files to see the diffs but its 157,000 lines long so knowing were to look would be a good start :)
sasamj has quit [Quit: Connection closed for inactivity]
<Guest36591>
in the tracking station The CommNet Visualization shows nothing.
<JVFoxy>
eh..
<JVFoxy>
no idea then? maybe place the save in some place, then try a reinstall?
<JVFoxy>
I'm guessing stock game?
<Guest36591>
its a problem with the save
<Guest36591>
if i load a different game everything work
<Guest36591>
no its lightly moded
<Guest36591>
k.E.R., alarm clock and the like
<Guest36591>
running through ckan
<Guest36591>
V1.6.1
<JVFoxy>
then not sure..
<Guest36591>
ok thaks
<JVFoxy>
remote tech?
<Guest36591>
nope
<Guest36591>
but that might fix it lmao
<JVFoxy>
I don't know..
<JVFoxy>
all I can suggest is may have to try debugging.. finding out what could possibly be doing it
<JVFoxy>
was it a recently started save?
<Guest36591>
no i made it maybe 3 months back
<Guest36591>
debugging in what way
<JVFoxy>
if you were to start a new game with things as is... does it work like it should or do you now have the same problem?
<JVFoxy>
its to see if it was a glitch..
<Guest36591>
works like a charm. both new and other save all behave properly
<Guest36591>
even that old save i have from a few days ago works great
JVFoxy has quit [Quit: webchat.esper.net]
JVFoxy has joined #KSPOfficial
<JVFoxy>
if you create another craft.. does it still refuse radio connection?
<JVFoxy>
if thats the case, sounds like an issue with the game stats for that particular save got messed up somewhere
<Guest36591>
all new and old crafts have no signal
<Guest36591>
^ now i just need to find where lol
<JVFoxy>
ya sounds like game states got messed with
<JVFoxy>
I would have to spend time looking into things, mostly just comparing from good running game and hte bad one
<Althego>
wait a sec
<Althego>
dont you know there are automatic backups for saves created by the game?
<Althego>
you could try to look inside that dir and see if some not so old version works
<Guest36591>
TRUE
<Guest36591>
stand by
JVFoxy has quit [Quit: webchat.esper.net]
<Guest36591>
i dont know why i dint think off that
JVFoxy has joined #KSPOfficial
<JVFoxy>
stupid router keeps booting then refusing
Kabouik has joined #KSPOfficial
<Guest36591>
nope backups are broken aswell
FLHerne has joined #KSPOfficial
<JVFoxy>
I meant... if creating a new game, sitll have same problems
<JVFoxy>
beyond that.. I don't know. never come across broken coms
<Guest36591>
nope new games work
<JVFoxy>
one craft I made though, did end up wtih half a strut.. I had already launched it so edited the craft file to fix things a little
<JVFoxy>
k.. then sounds like persistance file got bugged
<Guest36591>
indeed
<JVFoxy>
could see if dropping a copy of the craft in a new sandbox game, if coms still broken
Kabouik_ has joined #KSPOfficial
<JVFoxy>
I'd say new career but sounds like you might be in it quite a ways already, won't have enough unlocked to make copy of the craft for testing
<Guest36591>
my entire commsat network is in the same boat
Konsieur has joined #KSPOfficial
<Guest36591>
they all worked previously
Kabouik has quit [Ping timeout: 198 seconds]
<JVFoxy>
best I can say is, drop the broken presist file into a notepad, see if commnetprams is ok compared to a good working version
<Guest36591>
every single vessel in the entire game acts like kerbal space center got sucked into a blackhole
<Guest36591>
did that
<JVFoxy>
tracking station isn't busted?
Kabouik_ has quit [Ping timeout: 183 seconds]
<Guest36591>
nope its 100%
<JVFoxy>
then nto sure.. may have to give up on the season, start a new one. Unless you can find whats wrong with the save files. sounds like game is ok but something's messed the save data
<JVFoxy>
you did say you have a few mods at least so... who knows
<Guest36591>
ok im going to batch copy paste and see if i can bandage a functional save
<Guest36591>
thanks for the help
<Guest36591>
Anybody know of a docking port alignment indicator for 1.6.1
Konsieur has quit [Ping timeout: 202 seconds]
<Guest36591>
gnight
Guest36591 has quit [Quit: webchat.esper.net]
darsie has joined #KSPOfficial
Davnit__ has joined #KSPOfficial
Davnit_ has quit [Ping timeout: 183 seconds]
sandbox has joined #KSPOfficial
JVFoxy has quit [Quit: webchat.esper.net]
Apexseals has joined #KSPOfficial
<packbart>
Tweakscale is weird. and a performance hog, too, it seems, even if no part is scaled
ivan has quit [Quit: Leaving]
ivan has joined #KSPOfficial
ivan has quit [Client Quit]
ivan has joined #KSPOfficial
<taniwha>
so it still does its scaling in Update?
<packbart>
I don't know the details ;) I just tested TweakScale a few days ago (just before the new release with warnings https://github.com/net-lisias-ksp/TweakScale/releases ) and even smaller vessels would suddenly lag noticeably
<packbart>
removed TweakScale and was back to green clocks
<taniwha>
and people wonder why I won't touch it
FLHerne has quit [Quit: There's a real world out here!]
Epppi has joined #KSPOfficial
Epi has quit [Ping timeout: 190 seconds]
Althego has quit [Quit: leaving]
Lumindia has joined #KSPOfficial
kubi has joined #KSPOfficial
Epppi has quit [Quit: sleep time]
Epi has joined #KSPOfficial
pthag has joined #KSPOfficial
Fluburtur has joined #KSPOfficial
<Fluburtur>
b
<Fluburtur>
apparently the led modules I want to use are super bright so I probs wont have to use the full brightness
wattub_shark is now known as thattub_shark
lordcirth has quit [Read error: Connection reset by peer]
lordcirth has joined #KSPOfficial
Althego has joined #KSPOfficial
<Althego>
ok i have to admit the next version of the rcs block looks nice
sasamj has joined #KSPOfficial
<UmbralRaptor>
I sort of feel like current dev has a lot of "Yay, we can use 10s of GiB, so now we can redo all the models and textures!"
<Rolf>
"futureproof it by mking textures 10x more detailed than nesscary!"
<Althego>
the previous abandoned rocket parts project existed because of the same reason, those parts looked dated compared to the new parts
<UmbralRaptor>
Good: fancier looking. Bad: should be obvious here.
<Althego>
i think it is ok that they dothis. what is not ok, that they dont do anything else
<Althego>
they also said that even though these parts look better they also consume less resources from the engine
<UmbralRaptor>
eh, there are other things.
<Althego>
yes tiny changes
<UmbralRaptor>
Though I'd call the stock ΔV calc the most important change in 1.6
<Althego>
yes that was long overdue
<Althego>
in fact it should have been there in 1.0
<Althego>
but that was rushed anyway
Lumindia has quit [Quit: Leaving]
Azander has quit [Ping timeout: 180 seconds]
Azander has joined #KSPOfficial
Epi has quit [Ping timeout: 190 seconds]
<lordcirth>
I don't care much about space on disk, as long as it runs just as fast.
<Althego>
i understood that statement as that it will make them render faster
<UmbralRaptor>
eh, I'm thinking more of RAM. My wintendo has 16 GiB, but everything else is at 1-4.
<lordcirth>
Yeah, I guess RAM is more relevant
<lordcirth>
I have 32GB for no good reason
<UmbralRaptor>
(Okay, granted there are those two raptops with 32bit processors…)
<Althego>
hehe, must be ancient
<UmbralRaptor>
yeah >_>;;
<lordcirth>
On Linux systems, install zram. It's great, saves you a bit of RAM
<lordcirth>
A slight CPU cost, but since most systems bottleneck on single-threaded stuff, it's not a problem
<kubi>
I've installed memgraph
<kubi>
and bought +16GB RAM
<kubi>
then allocate some gigs of heap, so in-editor shuttering stops
<lordcirth>
I keep meaning to try that
<UmbralRaptor>
I mean, on Linux I keep on ending up using i3…
GlassYuri has joined #KSPOfficial
m4v has quit [Ping timeout: 180 seconds]
m4v has joined #KSPOfficial
pthag has quit [Ping timeout: 183 seconds]
pthag has joined #KSPOfficial
NolanSyKinsley has joined #KSPOfficial
NolanSyKinsley has quit [Remote host closed the connection]
<Althego>
i guess this is the kind of future that we deserve
FltAdmVonSpiz has joined #KSPOfficial
aradapilot has joined #KSPOfficial
aradapilot has quit [Remote host closed the connection]
aradapilot has joined #KSPOfficial
FLHerne has joined #KSPOfficial
Adamkhokher has joined #KSPOfficial
<Adamkhokher>
HI SOMETHING BAD HAPPEN WHEN I WAS PLAYING ROYALE HIGH IT SAID SAVEING GIRLKIND AND DELETEING KERBAL SPACE PROGRAM I DIDN DO THIS ROBLOX PLAYER CALLMEHBOB SAID KERBALKIND IS TRASH IM 100% SURE
Adamkhokher was kicked from #KSPOfficial by UmbralRaptor [spam much? ]
<Althego>
lol
<Althego>
how is the israeli lander doing?
FLHerne has quit [Quit: There's a real world out here!]
<UmbralRaptor>
Last I heard it was fine
<Fluburtur>
im at the mountain house, blowing super hard into the trumpet is fun because of the echo
<Fluburtur>
never let me near a noise making machine
<Althego>
then you build opne
<Althego>
like martin
<Fluburtur>
I have many things to build already
<Althego>
have you seen the self blowing pipe on action lab?
<kmath>
<✔NASAInSight> Phew! 😅 What a thorough arm workout. I’ve released my heat flow probe on #Mars, and now I can check “instrument pla… https://t.co/Pig618P4Uq
<JVFoxy>
arm game sure took a while...
<JVFoxy>
heat probe starting to thump down into hte ground. wonder if that'll mess up the sis sensor. :)
<Althego>
actually not
<darsie>
Would be pretty silly to do that if it could.
<Althego>
they will use it as a short range signal generator for the seismometer and see what is under the lander
<JVFoxy>
well.. sis sensor did pick up winds hitting the lander so..
<Althego>
but a thumper... could attract a sandworm :)
<JVFoxy>
or halflife, scare away anything underground
<JVFoxy>
mind you.. those machines were pretty massive
<darsie>
restarting doesn't seem to help the drag :(.