Althego changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.12.2 bit.ly/ksp112update | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | Do not visit the hoverliths, for they carry a terrible curse.
<deadmind>
at least they didn't deploy the chute before separating
<Althego>
hehehe
<Althego>
or on launch
Ezriilc has joined #KSPOfficial
<flayer>
ever since i've discovered 'SAS only' i've had a much easier time driving rovers
<deadmind>
yes
<deadmind>
i remember that magical moment also
<deadmind>
reaction wheels are really overpowered for small things in KSP
<deadmind>
but this also taught me about another thing: moments of inertia
<deadmind>
you are going to have a much easier time keeping your rover in the correct orientation if your mass is concentrated near the center and not far from it
<deadmind>
like even if your front:back weight distribution is 50:50 like with a race car, there is a difference between having your fuel tanks clumbed near your center of mass, vs having them off to the side
<deadmind>
clumped*
<flayer>
yeah i put batteries between the wheels only, not before or after
<flayer>
in front or behind, i suppose
<deadmind>
yeah that helps when flipping about :D
<deadmind>
also, you can kind of use joints as shock absorbers
<deadmind>
when your wheels hit the ground hard, but don't themselves break, the rest of the parts will continue traveling downward and compress the joint
<deadmind>
as long as you have enough distance that those parts never impact the ground, they will survive and bounce back
<deadmind>
because the joints themselves are flexible and they take a rather excessive force to break
McKaby has joined #KSPOfficial
<darsie>
RWs overshoot in SAS when <100% authority.
<darsie>
SAS overshoots when RWs are <100% authority.
<darsie>
since basically forever
<packbart>
I use MechJeb's rover stability feature. It tries to orient the rover perpendicular to the surface normal
<packbart>
I had experimented with pushing it a bit into the ground in corners but that didn't work too well
prefixcactus has quit [Ping timeout: 198 seconds]
<Althego>
hahaha, space and time watching interstellar together. not going to watch. dont like interstellar and i am going to be sleeping
<raptop>
oh, right. en gen 2 exists now
<Althego>
some launches coming up in the next few days
<Althego>
astra trying for orbit again
<Althego>
if they reach orbit now, and they have a good chance, they totally beat blue origin
<raptop>
(obviously this means we need a vtuber who streams launch vids)
<Althego>
and says hullo? :)
<raptop>
hah
<Althego>
why isnt anybody streaming ksp?
<Althego>
at least gura was thinking of space engineers
<Althego>
chat guesses maybe ksp
<Althego>
but it turned out to be space engineers
<raptop>
KSP doesn't seem like it would work well with the format
<Althego>
if minecraft can, ksp can too
Althego has quit [Quit: HMI Module Alpha Humana on approach to Space Station Mercury]
<darsie>
I added: With the 600 m/s provided by a jetpack Kerbals can fly to very low orbit if they use a very efficient ascent profile. This excludes flying over high obstacles early in the flight.