Althego changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.12.2 bit.ly/ksp112update | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | Do not visit the hoverliths, for they carry a terrible curse.
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<Althego> hirys
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<Althego> "let's not make this too dark, otherwise something might just pop up." 1 sec later creeper blows her up
<raptop> she wasn't wrong
<Althego> hehe anton reporting on thunderf00t's science results
<Althego> lol again
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<Althego> (local) leet time
<darsie> .
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<darsie> Its lowest point, below -247 m, is on the northern hemisphere south-west of the large northern crater at 76.63° W and 35.32° N. https://wiki.kerbalspaceprogram.com/wiki/Mun
<darsie> Does that mean there's water on the Mun?
<kubi> why
<darsie> Because there's negative altitude ground.
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<UmbralRaptop> I assume that you get camera weirdness but no splashed state
<Althego> supposedly the water presence can be toggled by each body
<Althego> but duna is suspiciously always above 0
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<raptop> challenge: find water on duna
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<darsie> WTH are some Kerbals boarding without helmet? https://i.postimg.cc/6tqL9gcn/screenshot341.png
<darsie> Do they have 100% stupidity?
<darsie> Ich sollte sie auf den Mond schiessen.
<Althego> unfortunately in the base game the kerbal stats only change expressions they make
<Althego> oh wait, no, courage adds to g tolerance
<Althego> but stupidity, i dont think it does anything
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<raptop> I guess that answers that
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<JVFoxy> so.. mun orbit done at least.. wish these contracts for above 17-18km would go away, so many of them showed up
<Althego> supposedly the game léerans your preferences, so if you just dont take them, they go away
<raptop> And this is why there's something to be said for making the rep hit for rejecting a mission small or 0
<darsie> On Kerbnet I found -248 m, but even with lying down I only get -247 m. https://i.postimg.cc/t9tyHwVb/screenshot345.png
<JVFoxy> lol...
<JVFoxy> sleepy kerbal, hope ya got a glass protector for the face, mun dust can be rather.. scratchy
<JVFoxy> I did manage to do two contracts below 18km but they were nearly 1/4 of the way around towards the east of KSC. one set about 45 latitude, the other just slightly north of the equator. built a speedy little 'race car' plane using 3 wheezers. Once it gets up to speed and cruising altitude, its impressive how efficient it can be while do'n about mach
<JVFoxy> 1.8
<Althego> hehe faceplant kerbal
<Althego> is rejecting the same as never accepting them?
<JVFoxy> I say 'race car' not because of the speed but cuz of how I did the elevator system. At low speeds, it needs two sets working. High speeds, I deactivate one, otherwise it becomes too twitchy
<JVFoxy> Althego ya was wondering that too, I don't think so.. letting them expire on their own. probably because you have let it use that contract slot up for so long, not allowing a new ones to generate?
<JVFoxy> when you decline, it punishes you for swapping it out for possibly a more favorable one?
<JVFoxy> ... sooner
<JVFoxy> Oh...
<JVFoxy> Althego this might be of some use to you, its a few years old though: https://forum.kerbalspaceprogram.com/index.php?/topic/181687-expired-vs-declined-contracts/
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<JVFoxy> oh.. ugh, suborbital high-g... I did that once, such a ... 'pain'...
<Althego> exactly
<Althego> it is useless
<Althego> it should pay way more
<Althego> only because the game just takes linear acceleration
<Althego> and doesnt calculate with rotation
<Althego> you could just spin it up
<Althego> but no, put a huge rocket on it, almost empty
<JVFoxy> easier to do high-g in air, than to build a rocket thing that is light to have a high twr
<Althego> but still has to hold for x seconds
<Althego> yes, in air at least you can do it with aero
<JVFoxy> lol.. so many times I've knocked jeb out by accident
<JVFoxy> lol.. day 4, contract to get geo stationary sat in eve orbit.. but .. eve window isn't till day 127 or something
<Althego> actually
<Althego> you can catch the end of the eve window in the first few days
<JVFoxy> contract disappears in 2 days, but once accepted stays for 22y..
<JVFoxy> first time looking at the alarm clock thing, it just tells first opening of planetary transfer? I was more used to the color graph from the one mod, though I never actually used it.
<Althego> porkchop plot or whatever it is called
<JVFoxy> ya
<Althego> i usually used this https://alexmoon.github.io/ksp/
<JVFoxy> what day does eve window close?
<JVFoxy> ok.. let me check
<JVFoxy> plot not showing anything close to a few days into game that is eve-transferable
<Althego> it shows blue up until day 40 or so
<Althego> not the best, but still the end of the first window
<JVFoxy> what settings you using?
<Althego> doesnt matter. time of flight about 170 days, from 0-40 days for departure date
<JVFoxy> I'm just seeing pale blue close to 0 day.. not the dark blue
<Althego> yes that is the end
<Althego> if you look at the blue thing further to the right
<Althego> it ends in this pale color
<Althego> still ebtter than not being close to the window
<JVFoxy> 4300m/s vs ideal 2200.. mmm..
<Althego> depend on what you take
<Althego> if you choose ballistic
<Althego> it is way less
<Althego> also possible aerobraking
<Althego> it is not too hard
<Althego> i could launch probes towards eve in early career with the most basic stuff
<Althego> they never arrived though, because the tree is finished way before that
<JVFoxy> lol
<JVFoxy> casual play
<JVFoxy> accepting pays 173k
<JVFoxy> completing pays 511k
<JVFoxy> fail is 193k
<Althego> juggling 15-20 missions in parallel is anything but casual
<JVFoxy> if it wasn't a geo stationary.. maybe I"d go for it, but this early, not in the mood
<JVFoxy> then there is the matter of my com system.. can't reach there yet.
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<raptop> huh, tonight a zombie will invade holo-en
<raptop> JVFoxy: oh, apropos nothing, there's a discussion in the forums with workarounds for getting an LV-T45
<raptop> (Select by manufacturer, tech level, etc)
<JVFoxy> @raptop huh?
<JVFoxy> alright.. cool?
<raptop> wait, was that a different person troubleshooting that training mission bug?
<raptop> (yesterday)
<JVFoxy> I just remember someone came in and asked why they couldn't find the LT-T45 during training session 6. Found what the issue was but wasn't sure how it could be fixed. I think the script only goes as far as setting the game up, then its something more internal from there
<JVFoxy> if there's another working on it, cool? I wasn't aware
<raptop> It's not a *fix*, but it means that the mission is completeable
<JVFoxy> ok.. how'd they fix it?
<raptop> 'Advanced' categories, and select parts by either manufacturer or tech level
<raptop> And so you can find it under jeb's parts, or tech level 2
<JVFoxy> search?
<JVFoxy> oh I see
<JVFoxy> wonder why the old one is showing up there and not the main list. Does advanced bypass the hidden?
<raptop> Uh, if KSP would load faster I could get a screenshot
<raptop> AFAIK, yes
<raptop> I know in older versions of KSP, I did TL shenanigans and the like to end up with 2x RT-5s, Mk1 pods, etc
<JVFoxy> shows up in engine modules
<JVFoxy> but not in fuels
<JVFoxy> unless fuels is just tanks
<raptop> I think fuels is for parts containing some amount of fuel
<raptop> so intakes will show up there as well as tanks
<JVFoxy> resources, more for the source and holding than parts that use it.. ok I get it
<JVFoxy> anyone updated that person's post for the workaround, on the forums? I don't have access
<raptop> Yeah
<raptop> Anyway, check out the 2x LV-T45s in sandbox: https://photos.app.goo.gl/hv78pdAu3e8bw31K8
<JVFoxy> ah there, found teh post
<JVFoxy> ah
<JVFoxy> now I'm wondering... mk3 pod..
<JVFoxy> wait... wut..?
<JVFoxy> lol, how many MK1 pods are there?
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<JVFoxy> ok old 3 crew command pod ... no more huh? When they changed it, I wasn't sure if one of my designs was able to work with the lighter weight. I do know it did mess with placements of certain parts.
<JVFoxy> ya.. looking at old mk1-2... likely something to do with the far side window placements
<JVFoxy> lol ok.. one that does get me a bit though, the fact the Mk1 crew pod can't be attached radially..
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<sandbox> I had a fun dream where I was in a capsule falling to earth and it landed softly in snow
<flayer> sandbox, are you a funky potato
<sandbox> uh?
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