raptop changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Galileo. We currently target 1.5.1, 1.6.1, 1.7.x, 1.8.1, and 1.9.1. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly… | <egg> also 4e16 m * 2^-52 is uncomfortably large
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<discord-_> C​onventia. — To comet or not to comet, that is the egg!
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<_whitenotifier-d13c> [Principia] zhanwang-sky starred Principia - https://git.io/JJY0v
<_whitenotifier-d13c> [Principia] pleroy commented on issue #2636: KSP 1.10.0 - https://git.io/JJYu4
<_whitenotifier-d13c> [Principia] pleroy commented on issue #2636: KSP 1.10.0 - https://git.io/JJYua
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<_whitenotifier-d13c> [Principia] eggrobin commented on issue #2636: KSP 1.10.0 - https://git.io/JJYVV
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<_whitenotifier-d13c> [Principia] eggrobin commented on issue #2607: Parachuting Kerbals behave unphysically in Fuchs - https://git.io/JJYK9
<_whitenotifier-d13c> [Principia] eggrobin commented on issue #2607: Parachuting Kerbals behave unphysically in Fuchs - https://git.io/JJY61
<_whitenotifier-d13c> [Principia] pleroy opened pull request #2637: A rough implementation of FFT - https://git.io/JJY6d
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<_whitenotifier-d13c> [Principia] pleroy synchronize pull request #2637: A rough implementation of FFT - https://git.io/JJY6d
<_whitenotifier-d13c> [Principia] Pending. Build queued… - 
<_whitenotifier-d13c> [Principia] Pending. Building… - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/4384/
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<_whitenotifier-d13c> [Principia] Failure. Build finished. - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/4384/
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<discord-_> e​gg. — @dkavolis @ferram4 do you do any special handling of EVA parachutes? I am trying to figure out how they work (or don’t) and they seem to be rather on the mysterious side
<discord-_> e​gg. — they seem to stop the rotation of Kerbals even though they don’t exert any torque that I can see (and so they fail to stop it with Principia)
<_whitenotifier-d13c> [Principia] pleroy commented on issue #2636: KSP 1.10.0 - https://git.io/JJYXe
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<discord-_> e​gg. — And then with FAR and Principia they orient themselves head down, and thus parachute down
<discord-_> e​gg. — This ends poorly
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<discord-_> l​pg. — kerbal helmets are pretty tough
<_whitenotifier-d13c> [Principia] pleroy synchronize pull request #2637: A rough implementation of FFT - https://git.io/JJY6d
<discord-_> e​gg. — yes, but the parachuting itself doesn’t work that well with the parachute upside-down
<discord-_> d​kavolis. — Doesn't look like there's anything special with chutes, the only force added is drag force in -ve velocity direction
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<_whitenotifier-d13c> [Principia] Pending. Build queued… - 
<_whitenotifier-d13c> [Principia] Pending. Building… - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/4385/
<discord-_> d​kavolis. — Though stupid_chris should know more
<discord-_> d​kavolis. — ```
<discord-_> d​kavolis. — /* RealChuteLite is the work of Christophe Savard (stupid_chris), and is licensed the same way than the rest of FAR is.
<discord-_> d​kavolis. — * If you have any questions about this code, or want to report something, don't annoy ferram about it, ask me
<discord-_> d​kavolis. — * directly on GitHub, the forums, or IRC. */
<discord-_> d​kavolis. — ```
<discord-_> e​gg. — hah
<discord-_> d​kavolis. — Orientation is calculated as:
<discord-_> d​kavolis. — ```csharp
<discord-_> d​kavolis. — parachute.rotation = Quaternion.LookRotation(invertCanopy ? dragVector : -dragVector, parachute.up);
<discord-_> d​kavolis. — ```
<discord-_> e​gg. — yeah, most of my question is what KSP itself does to the orientation of the Kerbal really
<discord-_> e​gg. — in some way the parachute appears to act upon that, and we are not picking that up
<discord-_> e​gg. — > IntegrateRagdollRigidbodyForces
<discord-_> e​gg. — uh oh
<discord-_> D​RVeyl. — Oh, I'm sure that's *fine*......
<discord-_> e​gg. — > kerbalRagdollNode.rb.angularDrag
<discord-_> e​gg. — ~magical PhysX angular drag?~
<discord-_> e​gg. — hm, unclear
<discord-_> e​gg. — this might not actually be used
<discord-_> e​gg. — on the other hand, it means we have multiple rigid bodies at play in a kerbal
<discord-_> e​gg. — which could explain a bunch of things
<_whitenotifier-d13c> [Principia] Success. Build finished. - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/4385/
<discord-_> e​gg. — and the Kerbal EVA parachute has `ModuleLiftingSurface`s, which apply aerodynamic forces differently from everything else
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<discord-_> f​erram4. — Kernels have EVA chutes? When did that happen?
<discord-_> f​erram4. — Also, I have no idea, consider it all cursed
<discord-_> l​pg. — a few releases ago. around the same time as Making History?
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<discord-_> e​gg. — Yeah I think around Making History
<discord-_> d​kavolis. — @egg Is the issue still there when you're using FAR+RealChutes?
<discord-_> e​gg. — I think so, but anyway the issue is here in stock
<discord-_> e​gg. — I should try looking at those other rigid bodies inside the Kerbal I suppose
<discord-_> p​uma949. — how does one read the proncipia navballs?
<discord-_> p​uma949. — thanks! 🙂
<discord-_> p​uma949. — finaly getting into orbit after a week of spaceplanes/sub-orbital flights
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