raptop changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Galileo. We currently target 1.5.1, 1.6.1, 1.7.x, 1.8.1, and 1.9.1. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly… | <egg> also 4e16 m * 2^-52 is uncomfortably large
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<discord->
Stonesmile. — It's 100% CoM offset; i set a ProcAvionics as root part, tested vessel, all fine, set the CoM-offset on the Avionics to max and the bug is visible!
<discord->
Zeusbeer. — Anyone knows how you could plan a crazy mission like earth - venus-jupiter-pluto flight?
<discord->
Profiremu23. — Use fight planner feature
<discord->
Stonesmile. — First step would be to check if a similar mission has been planned in real life, use that as inspiration
<discord->
Zeusbeer. — How do you sync the dates then?
<discord->
Stonesmile. — Well, you have to plan it yourself, but a similar trajectory *could* work
<discord->
Zeusbeer. — Oof
<discord->
Stonesmile. — Someone might have a better external tool, but in the end you still have to plan it yourself
<discord->
Stonesmile. — NASAs Gmat software exists, but it takes you several hours to learn how to do a hohmann transfer, so a steep learning curve
<discord->
Zeusbeer. — Ye I tried that one
<discord->
Zeusbeer. — xd
<discord->
Stonesmile. — But hey, the channel topic applies!
<discord->
Zeusbeer. — I've used kspTOT and had some limited succes
<discord->
Zeusbeer. — Problem was that you have to insert the maneuver ingame but it never works lol
<discord->
Stonesmile. — Is kspTOT n-body or patched conics?
<discord->
Zeusbeer. — Patched conics wich is its limitation I guess
<discord->
Zeusbeer. — Or maybe its n-body and that's why it never worked
<discord->
Stonesmile. — Well, if it works in stock and doesn't have a specific setting for Principia, then it's patched conics
<discord->
Zeusbeer. — I have achieved ballistic capture
<discord->
Zeusbeer. — )))
<discord->
Stonesmile. — What's the total dV?
<discord->
Anomaly. — But with the way the genetic optimiser is used for trajectory pathfinding in KSPtot, I wouldn't expect it to perform very well even if they technically work
<discord->
Zeusbeer. — like around 900
<discord->
Stonesmile. — TLI+capture?
<discord->
Anomaly. — I don't think that's possible?
<discord->
Zeusbeer. — I really don't know
<discord->
Anomaly. — Also that looks like you're in the wrong frame.
<discord->
Zeusbeer. — I will calculate the DV used one sec
<discord->
Anomaly. — Try the Earth-Moon barycentre instead to better visualise.
<discord->
Zeusbeer. — Shite, I can't calculate properly because I used the second stage to circularize aswell
<discord->
Zeusbeer. — (((
<discord->
Zeusbeer. — My guess is about 950-1000
<discord->
Stonesmile. — is this in RO?
<discord->
Zeusbeer. — no stock xd
<discord->
Stonesmile. — ah, that makes sense
<discord->
Zeusbeer. — just wanted to do the manouver
<discord->
Anomaly. — Oh, right
<discord->
Stonesmile. — Yeah, it's a neat one
<discord->
Zeusbeer. — but It's not 100% capture because I did require 10 m/s to make an orbit around the mun
<discord->
Zeusbeer. — because it was barely stable
<discord->
Anomaly. — There's a tutorial on the wiki on Mun ballistic capture.
<discord->
Anomaly. — 1070m/s iirc
<discord->
Anomaly. — So you did well.
<discord->
Zeusbeer. — how much is normal transfer + capture again
<discord->
Zeusbeer. — how much is normal transfer + capture again? (edited)
<discord->
Zeusbeer. — well the tradeoff is that it took 75 days
<discord->
Zeusbeer. — xd
<discord->
Stonesmile. — stock Mun hohmann is ~1150 m/s
<discord->
Stonesmile. — And takes 6h
<discord->
Zeusbeer. — it's really not worth the 150 m/s save for that time
<discord->
Zeusbeer. — you could fly to duna
<discord->
Zeusbeer. — xd
<discord->
Anomaly. — The tutorial ballistic capture took 2.5 days
<discord->
Anomaly. — Much more acceptable
<discord->
Zeusbeer. — yeah but it used the inner orbit of the mün
<discord->
Zeusbeer. — I wanted to use the outer one
<discord->
Profiremu23. — I love real world physics
<discord->
Zeusbeer. — nice work man
<discord->
Damien. — @Zeusbeer once you've had enough with stock, set up an RSS install but with SMURFF instead of RO. You can practice in RSS without the other realism restrictions then
<discord->
Profiremu23. — And is the first try in 1.8
<discord->
Damien. — I use it for practicing things I might want to do in RO
<discord->
Zeusbeer. — No I already played with RO and played trough alot of rp-1
<discord->
Damien. — fair enough
<discord->
Zeusbeer. — but the real world restrictions are sad man
<discord->
Damien. — JNSQ is a nice middle ground then
<discord->
Damien. — that's what I'm currently playing, when I do play
<discord->
Zeusbeer. — give me my infinite ignition / throttle / ullage
<discord->
Zeusbeer. — )))
<discord->
Damien. — JNSQ's scale is balanced really nicely for stock parts (instead of being overpowered like in stock) and principia works fine in it
<discord->
Zeusbeer. — also I find rendezvous kinda amusing with the target navball
<discord->
Zeusbeer. — you can orbit your target with the different references
<discord->
Zeusbeer. — and with the other navball it feels like you can plan your approach way more efficiently
<discord->
Damien. — definitely
<discord->
Damien. — rendezvous in principia compared the stock is like the difference between eating with a spoon compared to with a stick you found on the ground
<discord->
Damien. — rendezvous in principia compared to stock is like the difference between eating with a spoon compared to with a stick you found on the ground (edited)
<discord->
Damien. — sure it works but there's a way more user friendly method
<discord->
Zeusbeer. — It's a bit weird to look at yes
<discord->
Zeusbeer. — but once you understand it a bit it works better
<discord->
Damien. — principia was way easier once you get the hang of it
<discord->
Damien. — it makes stock's implementation look archaic
<discord->
Damien. — principia is way easier once you get the hang of it (edited)
<discord->
Zeusbeer. — ye indeed
<discord->
Zeusbeer. — need to try a rendezvous with an astroid see how it goes
<discord->
Damien. — I've not tried that yet
<discord->
Damien. — my JNSQ game is basically 'do every mission in the most complex way possible'
<discord->
Zeusbeer. — I've only done that with stock
<discord->
Damien. — lunar flyby? outer transfer via L1
<discord->
Zeusbeer. — So astroid -> jool system -> make a space hotel in a square orbit around laythe complex?
<discord->
Damien. — lol yeah
<discord->
Zeusbeer. — xd
<discord->
Damien. — solar science? recreate Genesis
<discord->
Damien. — @Zeusbeer I planned the mission to get a Dv budget but never actually got round to it because I've not had the urge to play since
<discord->
Zeusbeer. — you "Lagrange abooser"
<discord->
Zeusbeer. — that sounds like a good role for this discord
<discord->
Zeusbeer. — xd
<discord->
Damien. — I spend all day at my PC because I'm working from home so I've not been wanting to sit here and play games
<discord->
Stonesmile. — > It's 100% CoM offset; i set a ProcAvionics as root part, tested vessel, all fine, set the CoM-offset on the Avionics to max and the bug is visible!
<discord->
Stonesmile. — @egg Tested one of the cases discussed last night
<discord->
Damien. — @Zeusbeer minmus to mun for 52m/s lol
<discord->
egg. — @Stonesmile OK, but 1. in that case it really should not occur with 2602, unless I built 2602 at the wrong point (can you check what the complete version string is in test2602?) 2. I cannot reproduce the issue of a persistent deformation, only mild one-frame jumpiness, can you give me a stock craft?
<discord->
egg. — (stock + MH)
<discord->
Damien. — @Zeusbeer and capture/circularisation burns
<discord->
Zeusbeer. — I'm already happy on how far I've gotten with principia
<discord->
Zeusbeer. — I basically did an entire dres mission
<discord->
Zeusbeer. — And I've never been to dres before because I could never figure out the encounter xd
<discord->
Damien. — you're doing better than I did as a new user. I learned on an RO game and it hampered me tbh
<discord->
Zeusbeer. — oof that's harsh
<discord->
Butcher. — I learned on RO.
<discord->
Damien. — I eventually took a break to play with it on stock and RSS/SMURFF and it really improved my understanding
<discord->
Butcher. — Have managed venus orbit and Mars flyby.
<discord->
Zeusbeer. — in rp1 I managed a gas giant mission but without principia
<discord->
Zeusbeer. — or rp0
<discord->
Damien. — speedrun all the milestones without the handicap then take those skills back to RO is the best way imo
<discord->
Zeusbeer. — Moho is quite annoying to get to, I should try that aswell
<discord->
Zeusbeer. — xd
<discord->
egg. — @Stonesmile 5bd73588e8d5e5785ab643f7f28a7d4999211264? I fucked up.
<discord->
egg. — OK so it is the CoM offset thing then.
<discord->
Damien. — @Zeusbeer it sounds like it'd be really easy but do a Molniya constellation, and a Geostationary sat at Earth
<discord->
egg. — now, stock+MH save that has the persistent offset rather than just jumpiness please
<discord->
Stonesmile. — If you have another build you want me to test, I'll be happy to help
<discord->
egg. — I’d like an exact repro of your bug rather than one that feels eerily similar but much less annoying
<discord->
Damien. — @Zeusbeer it sounds like it'd be really easy but do a Molniya constellation, and a Geostationary sat at Earth (not kerbin because that's perfectly spherical) (edited)
<discord->
egg. — since right now I either don’t quite understand how it is broken or don’t quite understand how it can possibly work
<discord->
Zeusbeer. — Is geostationary harder with principia?
<discord->
egg. — yes
<discord->
Zeusbeer. — how?
<discord->
egg. — well, except at two specific longitudes
<discord->
egg. — the earth is not round
<discord->
egg. — (and also the moon exists, but that is more minor)
<discord->
Profiremu23. — Earth is not flat, and not round, so what?
<discord->
Zeusbeer. — it is minecraft comrade
<discord->
Profiremu23. — is a geoid
<discord->
Damien. — it is a lumpy 🥚
<discord->
egg. — eggsactly
<discord->
Profiremu23. — LOL
<discord->
Zeusbeer. — does the earth rotate the same direction as the moon rotates around it?
<discord->
Butcher. — Yes
<discord->
Zeusbeer. — then you launch into moon plane using principia hacks and then you do geostationary
<discord->
Zeusbeer. — big brain
<discord->
egg. — no that is dumb
<discord->
Damien. — if it's inclined it's not stationary
<discord->
Butcher. — Why would you launch to lunar plane?
<discord->
egg. — you want to launch into the equator
<discord->
Profiremu23. — Interplanetary?
<discord->
egg. — there is another navball for that, too
<discord->
Zeusbeer. — oh pog
<discord->
egg. — anyway the issue is not getting to the geostationary place
<discord->
Damien. — the moon is the least of your worries anyway
<discord->
egg. — it is to stay there
<discord->
Butcher. — You launch to a prograde parking orbit and then do gto at the equator.
<discord->
Damien. — that just moves your sat up and down
<discord->
egg. — or you launch straight to gto in theory
<discord->
Butcher. — Can you do that from all latitudes?
<discord->
Butcher. — Seems like it would only work for low lat launch sites.
<discord->
Damien. — GTO, not GEO
<discord->
Damien. — any orbit that crosses the equator can be a GTO
<discord->
Stonesmile. — @egg I seem to have some trouble getting a lasting deformation in stock+principia, I'll try some stuff
<discord->
Butcher. — @Damien yes, but if you don't hit ap on our near the equator is it a useful gto?
<discord->
Damien. — no but no matter where you launch from you could make one
<discord->
Stonesmile. — @egg I have managed to create a vessel that shows deformation, but it uses one aditional mod, Procedural Fairings. I think the issue needs a part with an offset node to show lasting deformation
<discord->
egg. — interesting
<discord->
egg. — well, send that, I have PF lying around somewhere
<discord->
Stonesmile. — The craft is created with RO, going to install ProcFairings to another install
<discord->
Stonesmile. — For some unknown reason, the same craft in my RP-1 install doesn't stay deformed in Stock+Principia+Making History+Proc Fairings
<discord->
Multyino. — mandarine is better (edited)
<discord->
Multyino. — r = bu
<discord->
Multyino. — > gamedata/gamedata is practically a meme at this point
<discord->
Multyino. — @Damien basically that happens too often lol
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<discord->
Stonesmile. — @egg How important is it for you to get a vessel with minimal mods that displays the deformation? I have been unsuccessfull at reproducing the deformation with few mods
<discord->
egg. — note that the navball only tells you where you are pointing (and, with the velocity, which direction you are going in), *not* where you are
<discord->
Damien. — @Zeusbeer I noticed you have a lander. Do me a favour and put a craft in a polar orbit around the mun, and while focused on the orbiter, watch what the lander icon does
<discord->
Zeusbeer. — Well my ksp is closed ((
<discord->
Damien. — Ah
<discord->
Zeusbeer. — why though?
<discord->
Zeusbeer. — it wasn't a lander and it was also grabbed to an astroid, so that mission would be quite tricky
<discord->
egg. — @Damien has a pet bug involving lander icons not moving with the surface
<discord->
Zeusbeer. — interesting
<discord->
Damien. — I've got a bug where the lander moves in a circle in relation to the camera/the orbiter and not the surface. Part of that circle is subterranean and the lander is in full sunlight when underground even if the landing site is in darkness
<discord->
Damien. — The sunlight thing is working as intended because of something to do with the textures/occlusion
<discord->
Damien. — But the magical lander isn't
<discord->
Zeusbeer. — I had a lander in polar orbit around moho
<discord->
Zeusbeer. — didn't notice it
<discord->
Damien. — Lander on the surface, orbiter in orbit (as a relay for example)
<discord->
Zeusbeer. — okay didn't have that scenario
<discord->
_felixu_. — If anyone remembers my super weird Principia installation issues from a month or two ago, I'd like to add that I've just done a brand new install with just RSS, and it seems to be working (at least from the tracking station)
<discord->
_felixu_. — Timewarping a vessel on the pad works!
<discord->
egg. — (we should probably make it configurable somehow at some point, maybe in the blueprint)
<discord->
egg. — @lpg nope, the celestials work completely differently, they use different integration methods
<discord->
Butcher. — @egg you make me sad.
<discord->
Butcher. — Though my principia build is compiled now. 🤔
<discord->
egg. — you’re all set up to play Principia the Right Way
<discord->
egg. — in the IDE
<discord->
egg. — @Butcher we should probably make it configurable via config files (other numerics settings are there in the blueprint file already), but this is not a very high priority
<discord->
egg. — I’d like to improve analyser usability and then integrate it into the flight plan (enabling 57 varieties of +1 orbit in the burn editor)
<discord->
egg. — and probably look at insert & delete as a follow-up to rebase
<discord->
_felixu_. — Okay, I'm loading my main install w/ Principia (obviously, I backed up my save).
<discord->
egg. — most of KSP operates (like all of Unity) in left-handed bases
<discord->
egg. — except half of the Orbit class
<discord->
egg. — mixing up handednesses is, of course, incredibly dangerous, because bivectors (pseudovectors for the physicists in the room) transform differently from vectors when you go through the looking-glass
<discord->
Standecco. — my question is why did they go out of their way to make the Orbit class right-handed?
<discord->
Standecco. — no wonder stuff wasn't working in my code
<discord->
egg. — > why did they go out of their way to make the Orbit class right-handed?
<discord->
egg. — I suspect so that the angular elements are counted in the conventional direction
<discord->
_felixu_. — Timewarping works properly at the KSC and at the tracking station. YES!!
<discord->
_felixu_. — Sorry if I ask some stupid beginner questions here in the next few days. I'm completely new to the mod
<discord->
_felixu_. — Oh god, I need to do manual rendezvous now
<discord->
egg. — you have better tools though
<discord->
Standecco. — > I suspect so that the angular elements are counted in the conventional direction
<discord->
Standecco. — @egg seems to me like getting used to converting angular elements to keep the code consistent would've been easier in the long run, but maybe they realized this when it was too late
<discord->
Zeusbeer. — Too much brain being disposed im a regular old discord
<discord->
egg. — converting the angular elements is kind of a mess, but they should probably have encapsulated the angles
<discord->
Zeusbeer. — Wow
<discord->
egg. — and not exposed the right-handed stuff through their API
<discord->
egg. — but hey, API design and game development
<discord->
Damien. — @Zeusbeer welcome to #principia, where you get smarter but feel more stupid
<discord->
Stonesmile. — @egg Why on (or off) earth did i get a ping with the channel topic in italian?
<discord->
Zeusbeer. — Yes
<discord->
Standecco. — he meant to tag me @Stonesmile
<discord->
Stonesmile. — Ah, makes sense
<discord->
egg. — because your name starts with St
<discord->
egg. — and because the channel topic is precisely inspired by what Standecco has just discovered
<discord->
Stonesmile. — Let's just hope they fix it in ksp 2...
<discord->
egg. — (admittedly the quotation is from Alice in Wonderland rather than Through the Looking-Glass, even though the whole thing involves a Looking-Glass)
<discord->
egg. — not quite sure what this KSP 2 hope thing is about
<discord->
egg. — it is a different game
<discord->
Zeusbeer. — Xzy ;-:
<discord->
_felixu_. — Could anyone offer me beginner advice for Principia rendezvous?
<discord->
egg. — hmm
<discord->
Zeusbeer. — Turn navball to target
<discord->
Zeusbeer. — And its basically like setting up an encounter
<discord->
_felixu_. — Man, I can't wait for this awesomeness. I played this mod for about a week in stock a while back and all I remember is that I adored it
<discord->
Zeusbeer. — It's truly better than stock
<discord->
Zeusbeer. — Thanks egg and others for putting a lot of your brain into this mod
<discord->
_felixu_. — I know that. It's just gonna be a steep learning curve for me. I've become so accustomed to the convenience of asking MJ to do everything automatically for me
<discord->
egg. — well, some day MJ may catch up with Principia
<discord->
DanieI. — do principia maneuvers change direction as they are executed
<discord->
DanieI. — or are they one direction
<discord->
DanieI. — im trying to execute a maneuver while only spin stabilized, no attitude control
<discord->
egg. — then you want to tick the *inertially fixed* checkbox
<discord->
egg. — inertially fixed, as in, in a fixed direction in an inertial frame, i.e., not turning
<discord->
DanieI. — Nice
<discord->
DanieI. — Wow that screwed it
<discord->
DanieI. — How do I get it to show up on the navball?
<discord->
Butcher. — > but hey, API design and game development
<discord->
Butcher. — @egg never the twain shall meet?
<discord->
egg. — @DRVeyl I seem to periodically run into issues with proctanks nodes going away/moving in silly ways, corrupting my ships, is this a known issue?
<discord->
Butcher. — How old is your proc tanks?
<discord->
DanieI. — I'm so used to being able to stay in one direction per burn
<discord->
egg. — installed it no more than a couple of months ago
<discord->
egg. — (but did I install the right one?)
<discord->
Butcher. — I recall it previously being a problem but I've not seen it in some time.
<discord->
egg. — > 1.3.18
<discord->
egg. — quoth the changelog
<discord->
egg. — I mostly followed links in the forum post or wiki, whichever one
<discord->
egg. — I think some links may be out of date
<discord->
Butcher. — Your version predates the attachment now rewrite.
<discord->
egg. — also, is there a working RSSVE (or whatever it is called these days, the setup atop scatterer and the like) for RO in the 1.8 world?
<discord->
Butcher. — The 1.7.3 version works
<discord->
egg. — attachment now rewrite?
<discord->
Butcher. — Node
<discord->
DanieI. — How efficient is a straight prograde burn vs an inertial fixed one for raising your apoapsis
<discord->
Butcher. — Your version predates the attachment node rewrite. (edited)
<discord->
egg. — less so
<discord->
egg. — uh
<discord->
egg. — more so rather
<discord->
Butcher. — Inertial fixed is less efficient.
<discord->
Butcher. — Unless you have no guidance there's no reason to use them.
<discord->
DanieI. — Not burning straight on the periapsis causes you to waste dv in a normal direction right?
<discord->
egg. — indeed
<discord->
DanieI. — That's why my argument of periapsis always changes when I'm doing a simple apoapsis raising
<discord->
DanieI. — It's as if I'm doing a normal burn somewhat
<discord->
_felixu_. — so I'd normally be getting 50+ fps in this situation, but with Principia it's about 25. Is it my rig?
<discord->
egg. — to DanieI (whose name is apparently not Daniel)
<discord->
egg. — as for the specifics of your particular setup and performance, dunno
<discord->
DanieI. — where is the show on navball button?
<discord->
egg. — it requires whichever tracking station upgrade
<discord->
egg. — @Sir Mortimer knows
<discord->
DanieI. — ahhh that makes sense
<discord->
_felixu_. — My setup is fairly strong on single core, but multi-core is lacking somewhat. I don't usually notice that though, because KSP is KSP
<discord->
DRVeyl. — Butcher took care of ya. Yeah, 1.3.18 is before any of my rewrite. 🙂
<discord->
egg. — yeah, not sure how I ended up downloading that one but it is ancient
<discord->
egg. — this is particularly weird considering I got this in mid-June…
<discord->
DanieI. — are there any exotic benefits to plotting a maneuver in any certain frames
<discord->
egg. — it’s vital
<discord->
egg. — and even stock KSP does it, without saying so
<discord->
egg. — when you are operating in LKO, it shows you things Kerbin-centred, not heliocentric
<discord->
egg. — because seeing that you corkscrew around the sun is not very helpful
<discord->
DanieI. — prograde is different in different frames right
<discord->
egg. — yup, just like in stock surface vs. orbit is different
<discord->
egg. — but Principia helps you by showing you a map view that is consistent with the markers
<discord->
egg. — so forward on the ball is always along the map view trajectory
<discord->
DanieI. — but
<discord->
DanieI. — prograde is the most efficient direction burn in right?
<discord->
DanieI. — because like kinetic energy and stuff and cosine losses
<discord->
egg. — it is the direction in which all your energy is spent increasing your kinetic energy *in the current reference frame*
<discord->
Butcher. — It depends what you're trying to do.
<discord->
DanieI. — wait is kinetic energy also relative
<discord->
DanieI. — omg i hate this
<discord->
DanieI. — it makes sense but goes against all my intuitions
<discord->
egg. — sure, in the reference frame centred of New Horizons, New Horizons does not move
<discord->
egg. — therefore it has vanishing linear momentum and kinetic energy
<discord->
Butcher. — Not all orbital mechanics is intuitive.
<discord->
egg. — and the Solar System is running away at an alarming speed
<discord->
DanieI. — is there any benefit to plotting in earth moon barycentric vs earth central
<discord->
DanieI. — dont some satellites stay oriented with tidal forces or am I literally insane
<discord->
egg. — I think there are some things with tethers like that, yes, but this is not very common
<discord->
DanieI. — if I put fins on my rocket it will slowly oriented with the sun
<discord->
DanieI. — if I put fins on my rocket it will slowly orient with the sun (edited)
<discord->
DanieI. — Instead of an airstream it's a radiation stream
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egg. — in real life, SRP would do things, yes
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egg. — but Principia doesn’t do SRP at this time
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egg. — so not in-game
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Multyino. — wouldent that push the spacercraft to ?
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DanieI. — Yes
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Multyino. — like solar sails
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Butcher. — Solar sails please
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DanieI. — It's something that engineers have to account for
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egg. — yup, SRP models are a big thing
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egg. — lots of stuff about that in the GNSS literature
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DanieI. — They even have to account for radiation from their own components
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DanieI. — Voyager had/has that problem I believe
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Multyino. — maybe u could combine that with the kerbalism solar storms
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Anomaly. — Oh, I didn't know Principia modelled mascons!
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Butcher. — My first lunar orbiter this career fell victim to them.
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egg. — it seems to be a rite of passage
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egg. — or perhaps just a rite
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Butcher. — Second one is still there about two years in.
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egg. — gotta keep sacrificing orbiters to the Moon to keep the lunar cycle going
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egg. — so that the new moon comes
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egg. — and with it the release
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DanieI. — Make it so i slightly deorbit the moon with gravity assists
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Butcher. — Third orbiter out there now, after engine failure on a lander mission.
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Multyino. — lets just use the L3 point ( that one between the moon and earth direactly
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DanieI. — You know what would be cool
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Multyino. — lets just use the L3 point ( that one between the moon and earth direactly ) (edited)
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DanieI. — orbiting asteroids
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egg. — between the Earth and Moon is L1
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Multyino. — lets just use the L1 point ( that one between the moon and earth direactly ) (edited)
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DanieI. — Does principia model asteroid gravity?
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egg. — the order is L3 Earth L1 Moon L2
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egg. — nope, asteroids are vessels, vessels are massless
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DanieI. — Makes sense
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DanieI. — If they did have gravity a very very very very dedicated user could maneuver them to deorbit the moon or something
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Multyino. — no
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DanieI. — That's obviously not the reason why they are massless itd just be a funny consequence of if they weren't massless
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Multyino. — > That's obviously not the reason why they are massless itd just be a funny consequence of if they weren't massless
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Multyino. — @DanieI maybe kick out deimos or smth
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Multyino. — can u even do that ?
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DanieI. — No
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DanieI. — Itd be cool if I could
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lamont. — they aren't technically massless, they're just sources of inertia and not gravity
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DanieI. — Take a pet deimos home with me
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Multyino. — 1,8 · 1015 kg
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Multyino. — 1,8 · E15 kg deimos (edited)
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DanieI. — he's big boned ok
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siimav. — @egg for clobbering the status to Prelaunch in airlaunch - how would I know when Principia has done it's magic? 250 WaitForFixedUpdates in a coroutine did the trick but 1 wasn't enough.
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egg. — huh
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egg. — @siimav I think it’s sort of the other direction
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egg. — if it’s prelaunch, we don’t see the vessel ; so we need the « other bits » to have done their magic
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egg. — before you let it go out of prelaunch
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egg. — maybe the « other bits » are stock ? or you ?
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siimav. — Hmm, right
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egg. — good to know that hitting it with a very large hammer goes in the right direction though
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egg. — @lamont yes, general relativity fails with Principia
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egg. — and inert mass and weighing mass are distinct :-)
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siimav. — I guess I'm just going to try a few different WaitForFixedUpdate counts
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egg. — If I had to guess I’d say you set something in one frame, and you need to fully wait for the next frame for the various bits of the game to pick that up before you feed the unsuspecting vessel to Principia
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egg. — which I guess would be achieved by 2 ?
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egg. — but guessing things about KSP is a fool’s game
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egg. — see the earlier parachute cursedness…
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siimav. — Nope, 2 wasn't enough
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siimav. — 5 wasn't enough
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egg. — hmmmm
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egg. — there is this physics easing thing iirc