egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
<queqiao-> ⟨egg⟩ ⟪PrinceZola⟫ you need to choose a target vessel than […] ⮪ Your target does not move. So its current position is the same thing as its future position.
<queqiao-> ⟨egg⟩ (rendez-vous is a thing people fairly consistently find easier in Principia than in stock, fwiw…)
<queqiao-> ⟨PrinceZola⟩ guess im just too dumb :)
<queqiao-> ⟨lpg⟩ easier than _stock_, where you get to do it all manually without useful tools. not easier than stock+mechjeb, where you just let mechjeb figure it all out
<queqiao-> ⟨egg⟩ Right.
<queqiao-> ⟨egg⟩ But more generally, the basic idea in Principia is that you do not want to try to hit a moving target, because that is hard. So you just choose to make the target immobile.
<queqiao-> If you want to land somewhere, you make the ground immobile: you look at your trajectory from the perspective of someone sitting at the landing site. If you want to rendez-vous with the ISS, you make the ISS immobile: you look at your trajectory from the perspective of an astronaut in the ISS.
<queqiao-> ⟨Quadrupole⟩ Has anyone had the situation that, stock window and mod window use different (fallback) font? For instance, when tje game is set to Chinese, the SPH is displayed as "航天器机库," with the 天 having the lower horizontal stroke longer, as in Chinese; but in mod windows, Principia in particular, the 天's upper horizontal stroke is longer, as in Japanese. This is characteristic of a NotoSans CJK fallback problem.
<queqiao-> ⟨Quadrupole⟩ I know this is probably not the right channel, but given there was a lot of discussion on localization recently, I guess this problem is somewhat relevant.
<queqiao-> ⟨Quadrupole⟩ Has anyone had the situation that, stock window and mod window use different (fallback) font? For instance, when the game is set to Chinese, the SPH is displayed as "航天器机库," with the 天 having the lower horizontal stroke longer, as in Chinese; but in mod windows, Principia in particular, the 天's upper horizontal stroke is longer, as in Japanese. This is characteristic of a NotoSans CJK fallback problem.
<queqiao-> ⟨Quadrupole⟩ This happens in all KSP instances on my computer, including a fresh install with only MechJeb and Principia, so I imagine this is not a game setting issue.
<queqiao-> ⟨火箭孩子⟩ POV: The upper stroke is slightly longer than the lower stroke
<queqiao-> School teacher: wrong
<queqiao-> ⟨marmellata⟩ if you had to thelp someone start with principia for the first time after 2/3 normal run of RP1, what would you suggest guys as help?
<queqiao-> ⟨egg⟩ ⟪Quadrupole⟫ Has anyone had the situation that, […] ⮪ > characteristic of a NotoSans CJK fallback problemThere are multiple Noto Sans CJK fonts, contrast https://fonts.google.com/noto/specimen/Noto+Sans+SC/tester and https://fonts.google.com/noto/specimen/Noto+Sans+JP/tester.
<queqiao-> I don’t know what font fallback logic Unity uses, but I would not be surprised if it did not take the language into account.
<queqiao-> ⟨egg⟩ (nor the system language, for that matter.)
<queqiao-> ⟨test_account⟩ ⟪marmellata⟫ if you had to thelp someone start with […] ⮪ Read the concepts page and start from Kourou is the standard advice
<queqiao-> ⟨test_account⟩ Kourou is optional though, using lunar transfer planner makes going to the moon easy enough from anywhere
_whitelogger has joined #principia
<queqiao-> ⟨Unofficial Aesthetic Inspector⟩ Has anyone else ever done Direct Ascent launches to the moon asides from that one guy with a Thor-Able? And can I still nowadays reproduce that ascent?
<queqiao-> ⟨Starmincer⟩ I have done direct ascent.
<queqiao-> ⟨Starmincer⟩ With an RD-108 based thing.
_whitelogger has joined #principia
<_whitenotifier-1adf> [Principia] pleroy opened pull request #3661: A job that starts our runner VM(s) - https://github.com/mockingbirdnest/Principia/pull/3661
<queqiao-> ⟨Unofficial Aesthetic Inspector⟩ ⟪Starmincer⟫ With an RD-108 based thing. ⮪ Does that mean I could possibly do an R-7/Luna Direct Ascent like real life? Hotstaging the RD-0105 all the way to the moon?
<queqiao-> Can you explain to me how it was done?
<queqiao-> ⟨Starmincer⟩ I mean that's what I did. Rd-108 / rd-0105 to the moon in a single burn.
<queqiao-> ⟨Starmincer⟩ Point in the right direction at the right time and launch the rocket.
<queqiao-> ⟨Unofficial Aesthetic Inspector⟩ ⟪Starmincer⟫ Point in the right direction at the […] ⮪ I mean more specific details. Did you record it? Do you remember it? Do you have the files
<queqiao-> ⟨Unofficial Aesthetic Inspector⟩ * files? How long ago was it?
<queqiao-> ⟨lamont⟩ NK did direct ascent ages ago in his KSP 1.1.3 series
<queqiao-> ⟨Starmincer⟩ No recording, files as in craft files? No.
<queqiao-> ⟨Starmincer⟩ It was some years. In 1.31 or 1.6
<queqiao-> ⟨Starmincer⟩ I used a kos script for timing and aim.
<queqiao-> ⟨Unofficial Aesthetic Inspector⟩ What I'm looking for is an easier solution, not a KoS script, that'd take a good time
<_whitenotifier-1adf> [Principia] pleroy closed pull request #3661: A job that starts our runner VM(s) - https://github.com/mockingbirdnest/Principia/pull/3661
<queqiao-> ⟨Starmincer⟩ ⟪Unofficial Aesthetic Inspector⟫ What I'm looking for is an easier […] ⮪ It's not an easy solution.
<queqiao-> ⟨Starmincer⟩ * There exist no easy solutions.